Interface FSM<S,D>
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- All Superinterfaces:
Actor,ActorLogging,Listeners
- All Known Subinterfaces:
LoggingFSM<S,D>
- All Known Implementing Classes:
AbstractFSM,AbstractFSMWithStash,AbstractLoggingFSM,BarrierCoordinator,CircuitBreakerProxy,ClientFSM,ClusterSingletonManager,ProtocolStateActor,ReliableProxy,ServerFSM,ThrottledAssociation,TimerBasedThrottler
public interface FSM<S,D> extends Actor, Listeners, ActorLogging
This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static classFSM.$minus$greater$static classFSM.CurrentState<S>static classFSM.CurrentState$static classFSM.Event<D>static classFSM.Event$static classFSM.Failurestatic classFSM.Failure$static classFSM.LogEntry<S,D>Log Entry of theLoggingFSM, can be obtained by callinggetLog.static classFSM.LogEntry$static classFSM.Normal$static classFSM.NullFunction$static interfaceFSM.Reasonstatic classFSM.Shutdown$static classFSM.SilentState<S,D>INTERNAL APIstatic classFSM.State<S,D>static classFSM.State$static classFSM.StateTimeout$static classFSM.StopEvent<S,D>static classFSM.StopEvent$static classFSM.SubscribeTransitionCallBackstatic classFSM.SubscribeTransitionCallBack$static classFSM.Timerstatic classFSM.Timer$static classFSM.TransformHelperstatic classFSM.Transition<S>static classFSM.Transition$static classFSM.UnsubscribeTransitionCallBackstatic classFSM.UnsubscribeTransitionCallBack$-
Nested classes/interfaces inherited from interface akka.actor.Actor
Actor.emptyBehavior$, Actor.ignoringBehavior$
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description FSM.$minus$greater$$minus$greater()This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.voidakka$actor$FSM$_setter_$Event_$eq(FSM.Event$ x$1)voidakka$actor$FSM$_setter_$StateTimeout_$eq(FSM.StateTimeout$ x$1)This case object is received in case of a state timeout.voidakka$actor$FSM$_setter_$StopEvent_$eq(FSM.StopEvent$ x$1)voidapplyState(FSM.State<S,D> nextState)voidcancelTimer(java.lang.String name)Cancel named timer, ensuring that the message is not subsequently delivered (no race).voidcurrentState_$eq(FSM.State<S,D> x$1)booleandebugEvent()FSM.Event$Event()voidgeneration_$eq(long x$1)voidhandleEvent_$eq(scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> x$1)voidhandleTransition(S prev, S next)voidinitialize()Verify existence of initial state and setup timers.booleanisStateTimerActive()INTERNAL API, used for testing.booleanisTimerActive(java.lang.String name)Inquire whether the named timer is still active.voidlogTermination(FSM.Reason reason)By defaultFSM.Failureis logged at error level and other reason types are not logged.voidmakeTransition(FSM.State<S,D> nextState)voidnextState_$eq(FSM.State<S,D> x$1)DnextStateData()Return next state data (available in onTransition handlers)voidonTermination(scala.PartialFunction<FSM.StopEvent<S,D>,scala.runtime.BoxedUnit> terminationHandler)Set handler which is called upon termination of this FSM actor.voidonTransition(scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit> transitionHandler)Set handler which is called upon each state transition, i.e.voidpostStop()CallonTerminationhook; if you want to retain this behavior when overriding make sure to callsuper.postStop().voidprocessEvent(FSM.Event<D> event, java.lang.Object source)voidprocessMsg(java.lang.Object value, java.lang.Object source)scala.PartialFunction<java.lang.Object,scala.runtime.BoxedUnit>receive()Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.voidregister(S name, scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> function, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)voidsetStateTimeout(S state, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)Set state timeout explicitly.voidsetTimer(java.lang.String name, java.lang.Object msg, scala.concurrent.duration.FiniteDuration timeout, boolean repeat)Schedule named timer to deliver message after given delay, possibly repeating.booleansetTimer$default$4()voidstartWith(S stateName, D stateData, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)Set initial state.scala.Option<scala.concurrent.duration.FiniteDuration>startWith$default$3()DstateData()Return current state data (i.e.SstateName()Return current state name (i.e.FSM.StateTimeout$StateTimeout()This case object is received in case of a state timeout.FSM.State<S,D>stay()Produce "empty" transition descriptor.FSM.State<S,D>stop()Produce change descriptor to stop this FSM actor with reason "Normal".FSM.State<S,D>stop(FSM.Reason reason)Produce change descriptor to stop this FSM actor including specified reason.FSM.State<S,D>stop(FSM.Reason reason, D stateData)Produce change descriptor to stop this FSM actor including specified reason.FSM.StopEvent$StopEvent()voidsuper$postStop()CallonTerminationhook; if you want to retain this behavior when overriding make sure to callsuper.postStop().voidterminate(FSM.State<S,D> nextState)voidterminateEvent_$eq(scala.PartialFunction<FSM.StopEvent<S,D>,scala.runtime.BoxedUnit> x$1)voidtimeoutFuture_$eq(scala.Option<Cancellable> x$1)scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit>total2pf(scala.Function2<S,S,scala.runtime.BoxedUnit> transitionHandler)Convenience wrapper for using a total function instead of a partial function literal.FSM.TransformHelpertransform(scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> func)voidtransitionEvent_$eq(scala.collection.immutable.List<scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit>> x$1)voidwhen(S stateName, scala.concurrent.duration.FiniteDuration stateTimeout, scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> stateFunction)Insert a new StateFunction at the end of the processing chain for the given state.scala.concurrent.duration.FiniteDurationwhen$default$2()voidwhenUnhandled(scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> stateFunction)Set handler which is called upon reception of unhandled messages.-
Methods inherited from interface akka.actor.Actor
akka$actor$Actor$_setter_$context_$eq, akka$actor$Actor$_setter_$self_$eq, aroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preRestart, preStart, self, sender, supervisorStrategy, unhandled
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Methods inherited from interface akka.actor.ActorLogging
_log_$eq, log
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Methods inherited from interface akka.routing.Listeners
akka$routing$Listeners$_setter_$listeners_$eq, gossip, gossip$default$2, listenerManagement, listeners
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Method Detail
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akka$actor$FSM$_setter_$Event_$eq
void akka$actor$FSM$_setter_$Event_$eq(FSM.Event$ x$1)
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akka$actor$FSM$_setter_$StopEvent_$eq
void akka$actor$FSM$_setter_$StopEvent_$eq(FSM.StopEvent$ x$1)
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akka$actor$FSM$_setter_$StateTimeout_$eq
void akka$actor$FSM$_setter_$StateTimeout_$eq(FSM.StateTimeout$ x$1)
This case object is received in case of a state timeout.- Parameters:
x$1- (undocumented)
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super$postStop
void super$postStop()
CallonTerminationhook; if you want to retain this behavior when overriding make sure to callsuper.postStop().Please note that this method is called by default from
preRestart(), so override that one ifonTerminationshall not be called during restart.
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Event
FSM.Event$ Event()
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StopEvent
FSM.StopEvent$ StopEvent()
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$minus$greater
FSM.$minus$greater$ $minus$greater()
This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.- Returns:
- (undocumented)
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StateTimeout
FSM.StateTimeout$ StateTimeout()
This case object is received in case of a state timeout.- Returns:
- (undocumented)
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when
void when(S stateName, scala.concurrent.duration.FiniteDuration stateTimeout, scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> stateFunction)
Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.- Parameters:
stateName- designator for the statestateTimeout- default state timeout for this statestateFunction- partial function describing response to input
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when$default$2
scala.concurrent.duration.FiniteDuration when$default$2()
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startWith
void startWith(S stateName, D stateData, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)
Set initial state. Call this method from the constructor before theinitialize()method. If different state is needed after a restart this method, followed byinitialize(), can be used in the actor life cycle hooksActor.preStart()andActor.postRestart(java.lang.Throwable).- Parameters:
stateName- initial state designatorstateData- initial state datatimeout- state timeout for the initial state, overriding the default timeout for that state
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startWith$default$3
scala.Option<scala.concurrent.duration.FiniteDuration> startWith$default$3()
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stay
FSM.State<S,D> stay()
Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected.No transition event will be triggered by
stay(). If you want to trigger an event likeS -> SforonTransitionto handle usegotoinstead.- Returns:
- descriptor for staying in current state
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stop
FSM.State<S,D> stop()
Produce change descriptor to stop this FSM actor with reason "Normal".- Returns:
- (undocumented)
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stop
FSM.State<S,D> stop(FSM.Reason reason)
Produce change descriptor to stop this FSM actor including specified reason.- Parameters:
reason- (undocumented)- Returns:
- (undocumented)
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stop
FSM.State<S,D> stop(FSM.Reason reason, D stateData)
Produce change descriptor to stop this FSM actor including specified reason.- Parameters:
reason- (undocumented)stateData- (undocumented)- Returns:
- (undocumented)
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setTimer
void setTimer(java.lang.String name, java.lang.Object msg, scala.concurrent.duration.FiniteDuration timeout, boolean repeat)Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.- Parameters:
name- identifier to be used with cancelTimer()msg- message to be deliveredtimeout- delay of first message delivery and between subsequent messagesrepeat- send once if false, scheduleAtFixedRate if true
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setTimer$default$4
boolean setTimer$default$4()
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cancelTimer
void cancelTimer(java.lang.String name)
Cancel named timer, ensuring that the message is not subsequently delivered (no race).- Parameters:
name- of the timer to cancel
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isTimerActive
boolean isTimerActive(java.lang.String name)
Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received.- Parameters:
name- (undocumented)- Returns:
- (undocumented)
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setStateTimeout
void setStateTimeout(S state, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)
Set state timeout explicitly. This method can safely be used from within a state handler.- Parameters:
state- (undocumented)timeout- (undocumented)
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isStateTimerActive
boolean isStateTimerActive()
INTERNAL API, used for testing.- Returns:
- (undocumented)
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onTransition
void onTransition(scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit> transitionHandler)
Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so:onTransition { case Old -> New => doSomething }It is also possible to supply a 2-ary function object:
onTransition(handler _) private def handler(from: S, to: S) { ... }The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood).
Multiple handlers may be installed, and every one of them will be called, not only the first one matching.
- Parameters:
transitionHandler- (undocumented)
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total2pf
scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit> total2pf(scala.Function2<S,S,scala.runtime.BoxedUnit> transitionHandler)
Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition.- Parameters:
transitionHandler- (undocumented)- Returns:
- (undocumented)
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onTermination
void onTermination(scala.PartialFunction<FSM.StopEvent<S,D>,scala.runtime.BoxedUnit> terminationHandler)
Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.- Parameters:
terminationHandler- (undocumented)
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whenUnhandled
void whenUnhandled(scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> stateFunction)
Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.The current state may be queried using
stateName.- Parameters:
stateFunction- (undocumented)
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initialize
void initialize()
Verify existence of initial state and setup timers. This should be the last call within the constructor, orActor.preStart()andActor.postRestart(java.lang.Throwable)An initial
currentState -> currentStatenotification will be triggered by calling this method.
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stateName
S stateName()
Return current state name (i.e. object of type S)- Returns:
- (undocumented)
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stateData
D stateData()
Return current state data (i.e. object of type D)- Returns:
- (undocumented)
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nextStateData
D nextStateData()
Return next state data (available in onTransition handlers)- Returns:
- (undocumented)
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debugEvent
boolean debugEvent()
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timeoutFuture_$eq
void timeoutFuture_$eq(scala.Option<Cancellable> x$1)
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generation_$eq
void generation_$eq(long x$1)
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register
void register(S name, scala.PartialFunction<FSM.Event<D>,FSM.State<S,D>> function, scala.Option<scala.concurrent.duration.FiniteDuration> timeout)
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terminateEvent_$eq
void terminateEvent_$eq(scala.PartialFunction<FSM.StopEvent<S,D>,scala.runtime.BoxedUnit> x$1)
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transitionEvent_$eq
void transitionEvent_$eq(scala.collection.immutable.List<scala.PartialFunction<scala.Tuple2<S,S>,scala.runtime.BoxedUnit>> x$1)
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receive
scala.PartialFunction<java.lang.Object,scala.runtime.BoxedUnit> receive()
Description copied from interface:ActorScala API: This defines the initial actor behavior, it must return a partial function with the actor logic.
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processMsg
void processMsg(java.lang.Object value, java.lang.Object source)
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postStop
void postStop()
CallonTerminationhook; if you want to retain this behavior when overriding make sure to callsuper.postStop().Please note that this method is called by default from
preRestart(), so override that one ifonTerminationshall not be called during restart.
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logTermination
void logTermination(FSM.Reason reason)
By defaultFSM.Failureis logged at error level and other reason types are not logged. It is possible to override this behavior.- Parameters:
reason- (undocumented)
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