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java.lang.Object akka.remote.testconductor.ClientFSM
public class ClientFSM
This is the controlling entity on the Player
side: in a first step it registers itself with a symbolic name and its remote
address at the Controller
, then waits for the
Done
message which signals that all other expected test participants have
done the same. After that, it will pass barrier requests to and from the
coordinator and react to the Conductor
’s
requests for failure injection.
Note that you can't perform requests concurrently, e.g. enter barrier from one thread and ask for node address from another thread.
INTERNAL API.
Nested Class Summary | |
---|---|
static class |
ClientFSM.AwaitDone$
|
static class |
ClientFSM.Connected
|
static class |
ClientFSM.Connected$
|
static class |
ClientFSM.Connecting$
|
static class |
ClientFSM.ConnectionFailure
|
static class |
ClientFSM.ConnectionFailure$
|
static class |
ClientFSM.Data
|
static class |
ClientFSM.Data$
|
static class |
ClientFSM.Disconnected$
|
static class |
ClientFSM.Failed$
|
static interface |
ClientFSM.State
|
Nested classes/interfaces inherited from interface akka.actor.FSM |
---|
FSM.$minus$greater$, FSM.CurrentState<S>, FSM.CurrentState$, FSM.Event<D>, FSM.Event$, FSM.Failure, FSM.Failure$, FSM.LogEntry<S,D>, FSM.LogEntry$, FSM.Normal$, FSM.NullFunction$, FSM.Reason, FSM.Shutdown$, FSM.State$, FSM.StateTimeout$, FSM.StopEvent<S,D>, FSM.StopEvent$, FSM.SubscribeTransitionCallBack, FSM.SubscribeTransitionCallBack$, FSM.TimeoutMarker, FSM.TimeoutMarker$, FSM.Timer, FSM.Timer$, FSM.TransformHelper, FSM.Transition<S>, FSM.Transition$, FSM.UnsubscribeTransitionCallBack, FSM.UnsubscribeTransitionCallBack$ |
Nested classes/interfaces inherited from interface akka.actor.Actor |
---|
Actor.emptyBehavior$ |
Constructor Summary | |
---|---|
ClientFSM(RoleName name,
java.net.InetSocketAddress controllerAddr)
|
Method Summary | |
---|---|
PlayerHandler |
handler()
|
akka.remote.testconductor.TestConductorExt.Settings$ |
settings()
|
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface akka.actor.LoggingFSM |
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advance, debugEvent, events, full, getLog, logDepth, pos, processEvent, states |
Methods inherited from interface akka.actor.FSM |
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applyState, cancelTimer, currentState, Event, generation, handleEvent, handleEventDefault, handleTransition, initialize, isStateTimerActive, isTimerActive, logTermination, makeTransition, nextState, nextStateData, onTermination, onTransition, processMsg, register, setStateTimeout, setTimer, startWith, stateData, stateFunctions, stateName, StateTimeout, stateTimeouts, stay, stop, stop, stop, StopEvent, terminate, terminateEvent, timeoutFuture, timerGen, timers, total2pf, transform, transitionEvent, when, whenUnhandled |
Methods inherited from interface akka.actor.Actor |
---|
aroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preRestart, preStart, self, sender, supervisorStrategy, unhandled |
Methods inherited from interface akka.routing.Listeners |
---|
gossip, listenerManagement, listeners |
Methods inherited from interface akka.actor.ActorLogging |
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_log, log |
Constructor Detail |
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public ClientFSM(RoleName name, java.net.InetSocketAddress controllerAddr)
Method Detail |
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public akka.remote.testconductor.TestConductorExt.Settings$ settings()
public PlayerHandler handler()
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