Processing with Actor
A good alternative for advanced state management is to implement the handler as an actor.
The following example is using the CassandraProjection
but the handler and actor would be the same if used any other offset storage.
An actor Behavior
for the word count example that was introduced in the section about Stateful handler:
- Scala
-
source
import akka.actor.typed.ActorRef import akka.actor.typed.Behavior import akka.actor.typed.SupervisorStrategy import akka.actor.typed.scaladsl.ActorContext import akka.actor.typed.scaladsl.Behaviors object WordCountProcessor { trait Command final case class Handle(envelope: WordEnvelope, replyTo: ActorRef[Try[Done]]) extends Command private final case class InitialState(state: Map[Word, Count]) extends Command private final case class SaveCompleted(word: Word, saveResult: Try[Done]) extends Command def apply(projectionId: ProjectionId, repository: WordCountRepository): Behavior[Command] = Behaviors .supervise[Command] { Behaviors.setup { context => new WordCountProcessor(context, projectionId, repository).init() } } .onFailure(SupervisorStrategy.restartWithBackoff(1.second, 10.seconds, 0.1)) } class WordCountProcessor( context: ActorContext[WordCountProcessor.Command], projectionId: ProjectionId, repository: WordCountRepository) { import WordCountProcessor._ // loading initial state from db def init(): Behavior[Command] = { Behaviors.withStash(10) { buffer => context.pipeToSelf(repository.loadAll(projectionId.id)) { case Success(value) => InitialState(value) case Failure(exc) => throw exc } Behaviors.receiveMessage { case InitialState(state) => context.log.debug("Initial state [{}]", state) buffer.unstashAll(idle(state)) case other => context.log.debug("Stashed [{}]", other) buffer.stash(other) Behaviors.same } } } // waiting for next envelope private def idle(state: Map[Word, Count]): Behavior[Command] = Behaviors.receiveMessagePartial { case Handle(envelope, replyTo) => val word = envelope.word context.pipeToSelf(repository.save(projectionId.id, word, state.getOrElse(word, 0) + 1)) { saveResult => SaveCompleted(word, saveResult) } saving(state, replyTo) // will reply from SaveCompleted case _: InitialState => Behaviors.unhandled } // saving the new count for a word in db private def saving(state: Map[Word, Count], replyTo: ActorRef[Try[Done]]): Behavior[Command] = Behaviors.receiveMessagePartial { case SaveCompleted(word, saveResult) => replyTo ! saveResult saveResult match { case Success(_) => idle(state.updated(word, state.getOrElse(word, 0) + 1)) case Failure(exc) => throw exc // restart, reload state from db } } }
- Java
-
source
import akka.actor.typed.ActorRef; import akka.actor.typed.Behavior; import akka.actor.typed.javadsl.AbstractBehavior; import akka.actor.typed.javadsl.ActorContext; import akka.actor.typed.javadsl.Behaviors; import akka.actor.typed.javadsl.Receive; public class WordCountProcessor { public interface Command {} public static class Handle implements Command { public final WordEnvelope envelope; public final ActorRef<Result> replyTo; public Handle(WordEnvelope envelope, ActorRef<Result> replyTo) { this.envelope = envelope; this.replyTo = replyTo; } } public static class Result { public final Optional<Throwable> error; public Result(Optional<Throwable> error) { this.error = error; } } private static class InitialState implements Command { final Map<String, Integer> state; private InitialState(Map<String, Integer> state) { this.state = state; } } private static class SaveCompleted implements Command { final String word; final Optional<Throwable> error; final ActorRef<Result> replyTo; private SaveCompleted(String word, Optional<Throwable> error, ActorRef<Result> replyTo) { this.word = word; this.error = error; this.replyTo = replyTo; } } public static Behavior<Command> create( ProjectionId projectionId, WordCountRepository repository) { return Behaviors.supervise( Behaviors.setup( (ActorContext<Command> context) -> new WordCountProcessor(projectionId, repository).init(context))) .onFailure( SupervisorStrategy.restartWithBackoff( Duration.ofSeconds(1), Duration.ofSeconds(10), 0.1)); } private final ProjectionId projectionId; private final WordCountRepository repository; private WordCountProcessor(ProjectionId projectionId, WordCountRepository repository) { this.projectionId = projectionId; this.repository = repository; } Behavior<Command> init(ActorContext<Command> context) { return Behaviors.withStash(10, buffer -> new Initializing(context, buffer)); } private class Initializing extends AbstractBehavior<Command> { private final StashBuffer<Command> buffer; private Initializing(ActorContext<Command> context, StashBuffer<Command> buffer) { super(context); this.buffer = buffer; getContext() .pipeToSelf( repository.loadAll(projectionId.id()), (value, exc) -> { if (value != null) return new InitialState(value); else throw new RuntimeException("Load failed.", exc); }); } @Override public Receive<Command> createReceive() { return newReceiveBuilder() .onMessage(InitialState.class, this::onInitalState) .onAnyMessage(this::onOther) .build(); } private Behavior<Command> onInitalState(InitialState initialState) { getContext().getLog().debug("Initial state [{}]", initialState.state); return buffer.unstashAll(new Active(getContext(), initialState.state)); } private Behavior<Command> onOther(Command command) { getContext().getLog().debug("Stashed [{}]", command); buffer.stash(command); return this; } } private class Active extends AbstractBehavior<Command> { private final Map<String, Integer> state; public Active(ActorContext<Command> context, Map<String, Integer> state) { super(context); this.state = state; } @Override public Receive<Command> createReceive() { return newReceiveBuilder() .onMessage(Handle.class, this::onHandle) .onMessage(SaveCompleted.class, this::onSaveCompleted) .build(); } private Behavior<Command> onHandle(Handle command) { String word = command.envelope.word; int newCount = state.getOrDefault(word, 0) + 1; getContext() .pipeToSelf( repository.save(projectionId.id(), word, newCount), (done, exc) -> // will reply from SaveCompleted new SaveCompleted(word, Optional.ofNullable(exc), command.replyTo)); return this; } private Behavior<Command> onSaveCompleted(SaveCompleted completed) { completed.replyTo.tell(new Result(completed.error)); if (completed.error.isPresent()) { // restart, reload state from db throw new RuntimeException("Save failed.", completed.error.get()); } else { String word = completed.word; int newCount = state.getOrDefault(word, 0) + 1; state.put(word, newCount); } return this; } } }
The handler can be definined as:
- Scala
-
source
import akka.projection.scaladsl.ActorHandler class WordCountActorHandler(behavior: Behavior[WordCountProcessor.Command])(implicit system: ActorSystem[_]) extends ActorHandler[WordEnvelope, WordCountProcessor.Command](behavior) { import akka.actor.typed.scaladsl.AskPattern._ import system.executionContext private implicit val askTimeout: Timeout = 5.seconds override def process(actor: ActorRef[WordCountProcessor.Command], envelope: WordEnvelope): Future[Done] = { actor.ask[Try[Done]](replyTo => WordCountProcessor.Handle(envelope, replyTo)).map { case Success(_) => Done case Failure(exc) => throw exc } } }
- Java
-
source
class WordCountActorHandler extends ActorHandler<WordEnvelope, WordCountProcessor.Command> { private final ActorSystem<?> system; private final Duration askTimeout = Duration.ofSeconds(5); WordCountActorHandler(Behavior<WordCountProcessor.Command> behavior, ActorSystem<?> system) { super(behavior); this.system = system; } @Override public CompletionStage<Done> process( ActorRef<WordCountProcessor.Command> actor, WordEnvelope envelope) { CompletionStage<WordCountProcessor.Result> result = AskPattern.ask( actor, (ActorRef<WordCountProcessor.Result> replyTo) -> new WordCountProcessor.Handle(envelope, replyTo), askTimeout, system.scheduler()); return result.thenCompose( r -> { if (r.error.isPresent()) { CompletableFuture<Done> err = new CompletableFuture<>(); err.completeExceptionally(r.error.get()); return err; } else { return CompletableFuture.completedFuture(Done.getInstance()); } }); } }
and the Projection
:
- Scala
-
source
val projection = CassandraProjection .atLeastOnce[Long, WordEnvelope]( projectionId, sourceProvider = new WordSource, handler = () => new WordCountActorHandler(WordCountProcessor(projectionId, repository)))
- Java
-
source
Projection<WordEnvelope> projection = CassandraProjection.atLeastOnce( projectionId, new WordSource(), () -> new WordCountActorHandler( WordCountProcessor.create(projectionId, repository), system));
The Behavior
given to the ActorHandler
is spawned automatically by the Projection
and each envelope is sent to the actor with ask
. The actor is supposed to send a response message to the replyTo
when it has completed the processing of the envelope. The Try
Optional<Throwable> error
indicates if the processing was successful or failed.
The lifecycle of the actor is managed by the Projection
. The actor is automatically stopped when the Projection
is stopped.
Another implementation that is loading the current count for a word on demand, and thereafter caches it in the in-memory state:
- Scala
-
source
object WordCountProcessor { trait Command final case class Handle(envelope: WordEnvelope, replyTo: ActorRef[Try[Done]]) extends Command private final case class LoadCompleted(word: Word, loadResult: Try[Count]) extends Command private final case class SaveCompleted(word: Word, saveResult: Try[Done]) extends Command def apply(projectionId: ProjectionId, repository: WordCountRepository): Behavior[Command] = Behaviors .supervise[Command] { Behaviors.setup[Command] { context => new WordCountProcessor(context, projectionId, repository).idle(Map.empty) } } .onFailure(SupervisorStrategy.restartWithBackoff(1.second, 10.seconds, 0.1)) } class WordCountProcessor( context: ActorContext[WordCountProcessor.Command], projectionId: ProjectionId, repository: WordCountRepository) { import WordCountProcessor._ // waiting for next envelope private def idle(state: Map[Word, Count]): Behavior[Command] = Behaviors.receiveMessagePartial { case Handle(envelope, replyTo) => val word = envelope.word state.get(word) match { case None => load(word) loading(state, replyTo) // will continue from LoadCompleted case Some(count) => save(word, count + 1) saving(state, replyTo) // will reply from SaveCompleted } } private def load(word: String): Unit = { context.pipeToSelf(repository.load(projectionId.id, word)) { loadResult => LoadCompleted(word, loadResult) } } // loading the count for a word from db private def loading(state: Map[Word, Count], replyTo: ActorRef[Try[Done]]): Behavior[Command] = Behaviors.receiveMessagePartial { case LoadCompleted(word, loadResult) => loadResult match { case Success(count) => save(word, count + 1) saving(state, replyTo) // will reply from SaveCompleted case Failure(exc) => replyTo ! Failure(exc) idle(state) } } private def save(word: String, count: Count): Unit = { context.pipeToSelf(repository.save(projectionId.id, word, count)) { saveResult => SaveCompleted(word, saveResult) } } // saving the new count for a word in db private def saving(state: Map[Word, Count], replyTo: ActorRef[Try[Done]]): Behavior[Command] = Behaviors.receiveMessagePartial { case SaveCompleted(word, saveResult) => replyTo ! saveResult saveResult match { case Success(_) => idle(state.updated(word, state.getOrElse(word, 0) + 1)) case Failure(_) => // remove the word from the state if the save failed, because it could have been a timeout // so that it was actually saved, best to reload idle(state - word) } } }
- Java
-
source
public class WordCountProcessor extends AbstractBehavior<WordCountProcessor.Command> { public interface Command {} public static class Handle implements Command { public final WordEnvelope envelope; public final ActorRef<Result> replyTo; public Handle(WordEnvelope envelope, ActorRef<Result> replyTo) { this.envelope = envelope; this.replyTo = replyTo; } } public static class Result { public final Optional<Throwable> error; public Result(Optional<Throwable> error) { this.error = error; } } private static class LoadCompleted implements Command { final String word; final Optional<Throwable> error; final ActorRef<Result> replyTo; private LoadCompleted(String word, Optional<Throwable> error, ActorRef<Result> replyTo) { this.word = word; this.error = error; this.replyTo = replyTo; } } private static class SaveCompleted implements Command { final String word; final Optional<Throwable> error; final ActorRef<Result> replyTo; private SaveCompleted(String word, Optional<Throwable> error, ActorRef<Result> replyTo) { this.word = word; this.error = error; this.replyTo = replyTo; } } public static Behavior<Command> create( ProjectionId projectionId, WordCountRepository repository) { return Behaviors.supervise( Behaviors.setup( (ActorContext<Command> context) -> new WordCountProcessor(context, projectionId, repository))) .onFailure( SupervisorStrategy.restartWithBackoff( Duration.ofSeconds(1), Duration.ofSeconds(10), 0.1)); } private final ProjectionId projectionId; private final WordCountRepository repository; private final Map<String, Integer> state = new HashMap<>(); private WordCountProcessor( ActorContext<Command> context, ProjectionId projectionId, WordCountRepository repository) { super(context); this.projectionId = projectionId; this.repository = repository; } @Override public Receive<Command> createReceive() { return newReceiveBuilder() .onMessage(Handle.class, this::onHandle) .onMessage(LoadCompleted.class, this::onLoadCompleted) .onMessage(SaveCompleted.class, this::onSaveCompleted) .build(); } private Behavior<Command> onHandle(Handle command) { String word = command.envelope.word; if (state.containsKey(word)) { int newCount = state.get(word) + 1; getContext() .pipeToSelf( repository.save(projectionId.id(), word, newCount), (done, exc) -> // will reply from SaveCompleted new SaveCompleted(word, Optional.ofNullable(exc), command.replyTo)); } else { getContext() .pipeToSelf( repository.load(projectionId.id(), word), (loadResult, exc) -> // will reply from LoadCompleted new LoadCompleted(word, Optional.ofNullable(exc), command.replyTo)); } return this; } private Behavior<Command> onLoadCompleted(LoadCompleted completed) { if (completed.error.isPresent()) { completed.replyTo.tell(new Result(completed.error)); } else { String word = completed.word; int newCount = state.getOrDefault(word, 0) + 1; getContext() .pipeToSelf( repository.save(projectionId.id(), word, newCount), (done, exc) -> // will reply from SaveCompleted new SaveCompleted(word, Optional.ofNullable(exc), completed.replyTo)); } return this; } private Behavior<Command> onSaveCompleted(SaveCompleted completed) { completed.replyTo.tell(new Result(completed.error)); if (completed.error.isPresent()) { // remove the word from the state if the save failed, because it could have been a timeout // so that it was actually saved, best to reload state.remove(completed.word); } else { String word = completed.word; int newCount = state.getOrDefault(word, 0) + 1; state.put(word, newCount); } return this; } } }