Packages

  • package root
    Definition Classes
    root
  • package akka
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    root
  • package stream
    Definition Classes
    akka
  • package actor
    Definition Classes
    stream
  • package extra
    Definition Classes
    stream
  • package impl

    The architecture of Akka Streams internally consists of several distinct layers:

    The architecture of Akka Streams internally consists of several distinct layers:

    * The DSLs like akka.stream.scaladsl.Flow, akka.stream.scaladsl.Source etc. are the user facing API for composing streams. These DSLs are a thin wrappers around the internal akka.stream.impl.TraversalBuilder builder classes. There are Java alternatives of these DSLs in javadsl which basically wrap their scala counterpart, delegating method calls. * The akka.stream.stage.GraphStage API is the user facing API for creating new stream operators. These classes are used by the akka.stream.impl.fusing.GraphInterpreter which executes islands (subgraphs) of these operators * The high level DSLs use the akka.stream.impl.TraversalBuilder classes to build instances of akka.stream.impl.Traversal which are the representation of a materializable stream description. These builders are immutable and safely shareable. Unlike the top-level DSLs, these are untyped, i.e. elements are treated as Any. * The akka.stream.impl.Traversal is the immutable, efficient representation of a stream processing graph that can be materialized. The builders exists solely for the purpose of producing a traversal in the end. * The akka.stream.impl.PhasedFusingActorMaterializer is the class that is responsible for traversing and interpreting a akka.stream.impl.Traversal. It delegates the actual task of creating executable entities and Publishers/Producers to akka.stream.impl.PhaseIslands which are plugins that understand atomic operators in the graph and able to turn them into executable entities. * The akka.stream.impl.fusing.GraphInterpreter and its actor backed wrapper akka.stream.impl.fusing.ActorGraphInterpreter are used to execute synchronous islands (subgraphs) of akka.stream.stage.GraphStages.

    For the execution layer, refer to akka.stream.impl.fusing.GraphInterpreter.

    Design goals

    The central piece for both the DSLs and materialization is the akka.stream.impl.Traversal. This is the representation of an Akka Stream, basically a akka.stream.scaladsl.RunnableGraph. The design goals for akka.stream.impl.Traversal are:

    * Be able to materialize a graph in one pass over the traversal * Unify materialization and fusing. The materializer should be able to construct all the necessary data structures for the interpreters and for connecting them in one go. * Avoid allocations as much as possible. * Biased implementation for the 90% case. Common cases should be as fast as possible: * wiring linear chains should be very fast. * assume that most graphs are mostly linear, with only a few generalized graph constructs thrown in. * materialization should not pay the price of island tracking if there is only a single island * assume that the number of islands is low in general * avoid "copiedModule" i.e. wrappers that exist solely for the purpose of establishing new port identities for operators that are used multiple times in the same graph. * Avoid hashmaps and prefer direct array lookup wherever possible

    Semantically, a traversal is a list of commands that the materializer must execute to turn the description to a running stream. In fact, the traversal is nothing more than an immutable list, that is expressed as a tree. A tree is used to make immutable appends fast (immutable lists only have prepend as O(1) operation, append is O(N)). The materializer "recovers" the original sequence by using a local, mutable stack to properly traverse the tree structure. This is way cheaper than to immutably append to the traversal at each addition.

    The "tree-ness" is expressed by explicit akka.stream.impl.Concat nodes that express that two traversals need to be traversed in a certain sequence, stashing away the second on a local stack until the first is fully traversed.

    While traversing the traversal (basically following Concat nodes), the materializer will visit the following command types:

    * akka.stream.impl.MaterializeAtomic: An atomic module needs to be materialized. This node also contains wiring information which we discuss later. * Materialized value computation. This is a stack based "sublanguage" to compute the final materialized value on a stack, maintained by the materializer * akka.stream.impl.PushNotUsed push a NotUsed value on the stack * akka.stream.impl.Pop pop the top of the stack and throw away * akka.stream.impl.Transform take the top of the stack, transform it with the provided function and put the result back on the top of the stack * akka.stream.impl.Compose take the top two values of the stack, invoke the provided function with these values as arguments, then put the calculated value on the top of the stack * Materialized values of atomic operators when visiting a akka.stream.impl.MaterializeAtomic must be pushed to the stack automatically. There are no explicit PUSH commands for this * Attributes calculation. These also are a stack language, although much simpler than the materialized value commands. For any materialized operator, the top of the attributes stack should be provided as the current effective attributes. * akka.stream.impl.PushAttributes combines the attributes on the top of the stack with the given ones and puts the result on the attributes stack * akka.stream.impl.PopAttributes removes the top of the attributes stack. * Island tracking. Islands serve two purposes. First, they allow a large graph to be cut into parts that execute concurrently with each other, using asynchronous message passing between themselves. Second, they are an extension point where "plugins" (akka.stream.impl.PhaseIsland) can be used to specially handle subgraphs. Islands can be nested in each other. This makes "holes" in the parent island. Islands also need a stack as exiting a "hole" means returning to the parent, enclosing island and continuing where left. * akka.stream.impl.EnterIsland instructs the materializer that the following commands will belong to the materialization of a new island (a subgraph). The akka.stream.impl.IslandTag signals to the materializer which akka.stream.impl.PhaseIsland should be used to turn operators of this island into executable entities. * akka.stream.impl.ExitIsland instructs the materializer that the current island is done and the parent island is now the active one again.

    Please note that the stack based materialized value computation eliminates the issues present in the older materializer which expressed these computations as an AST. We had to use optimizations for this tree so that long Keep.left chains don't explode the stack visiting a large AST. The stack based language sidesteps this issue completely as the number of these commands don't increase the stack space required to execute them, unless the computation itself requires it (which is not the case in any sane stream combination).

    Graph model, offsets, slots

    As a mental model, the wiring part of the Traversal (i.e. excluding the stack based sub-commands tracking materialized values, attributes, islands, i.e. things that don't contribute to the wiring structure of the graph) translates everything to a single, global, contiguous Array. Every input and output port of each operator is mapped to exactly one slot of this "mental array". Input and output ports that are considered wired together simply map to the same slot. (In practice, these slots might not be mapped to an actual global array, but multiple local arrays using some translation logic, but we will explain this later)

    Input ports are mapped simply to contiguous numbers in the order they are visited. Take for example a simple traversal:

    Operator1[in1, in2, out] - Operator2[out] - Operator3[in]

    This results in the following slot assignments:

    * Operator1.in1 -> 0 * Operator1.in2 -> 1 * Operator3.in -> 2

    The materializer simply visits Stage1, Stage2, Stage3 in order, visiting the input ports of each operator in order. It then simply assigns numbers from a counter that is incremented after visiting an input port. (Please note that all akka.stream.impl.StreamLayout.AtomicModules maintain a stable order of their ports, so this global ordering is well defined)

    Before explaining how output wiring works, it is important to settle some terminology. When we talk about ports we refer to their location in the "mental array" as slots. However, there are other entities that needs to reference various positions in this "mental array", but in these cases we use the term _offset_ to signify that these are only used for bookkeeping, they have no "place" in the "array" themselves. In particular:

    * offset of a module: The offset of an akka.stream.impl.StreamLayout.AtomicModule is defined as the value of the input port counter when visiting the akka.stream.impl.MaterializeAtomic node to materialize that module. In other words, the offset of a module is the slot of its first input port (if there is any). Since modules might not have any input ports it can be that different modules share the same offset, simply because the the first one visited does not increase the input port counter. * offset of segments, islands: Defined similarly to module. The offset of an island or a segment is simply the value of the input port counter (or the first unallocated slot).

    For example:

    Module1[in1 = 0, in2 = 1] - Module2[out] - Module3[in = 2]

    The offset of Module1 is 0, while Module2 and Module3 share the same offset of 2. Note that only input ports (slots) contribute to the offset of a module in a traversal.

    Output ports are wired relative to the offset of the module they are contained in. When the materializer visits a akka.stream.impl.MaterializeAtomic node, it contains an Array that maps ports to a relative offset. To calculate the slot that is assigned to an output port the following formula is used:

    slot = offsetOfModule + outToSlots(out.id)

    Where outToSlots is the array contained in the akka.stream.impl.MaterializeAtomic node.

    Relative addressing

    The power of this structure comes from the fact that slots are assigned in a relative manner:

    * input ports are assigned in sequence so the slots assigned to the input ports of a subgraph depend on the subgraph's position in the traversal * output ports are assigned relative to the offset of their owner module, which is in turn relative to its first (potential) input port (which is relative, too, because of the previous point)

    This setup allows combining subgraphs without touching their internal wirings as all their internal wirings will properly resolve due to everything being relative:

    +---------------+ +----+ | | | | |---------Graph1---------|--- .... ---|----Graph2----|

    It is important to note that due to reusability, an Akka Stream graph may contain the same atomic or composite multiple times in the same graph. Since these must be distinguished from each other somehow, they need port mapping (i.e. a new set of ports) to ensure that the ports of one graph are distinguishable from another. Because how the traversal relative addressing works, these are _temporary_ though, once all internal wirings are ready, these mappings can be effectively dropped as the global slot assignments uniquely identify what is wired to what. For example since Graph1 is visited before Graph2 all of the slots or offsets it uses are different from Graph2 leaving no room for misinterpretation.

    Port mapping

    Port mapping is the way how the DSL can distinguish between multiple instances of the same graph included multiple times. For example in the Graph DSL:

    val merge1 = builder.add(Merge) val merge2 = builder.add(Merge)

    the port merge1.out must be different from merge2.out.

    For efficiency reasons, the linear and graph DSLs use different akka.stream.impl.TraversalBuilder types to build the akka.stream.impl.Traversal (we will discuss these next). One of the differences between the two builders are their approach to port mapping.

    The simpler case is the akka.stream.impl.LinearTraversalBuilder. This builder only allows building linear chains of operators, hence, it can only have at most one OutPort and InPort unwired. Since there is no possible ambiguity between these two port types, there is no need for port mapping for these. Conversely, for those internal ports that are already wired, there is no need for port mapping as their relative wiring is not ambiguous (see previous section). As a result, the akka.stream.impl.LinearTraversalBuilder does not use any port mapping.

    The generic graph builder class akka.stream.impl.CompositeTraversalBuilder needs port mapping as it allows adding any kind of builders in any order. When adding a module (encoded as another akka.stream.impl.TraversalBuilder) there are two entities in play:

    * The module (builder) to be added. This builder has a few ports unwired which are usually packaged in a Shape which is stored alongside with the builder in the Graph of the DSL. When invoking methods on this builder these set of ports must be used. * The module that we are growing. This module needs a new set of ports to be used as it might add this module multiple times and needs to disambiguate these ports.

    Adding to the akka.stream.impl.CompositeTraversalBuilder involves the following steps (pseudocode):

    val newShape = shape.deepCopy() // Copy the shape of the module we want to add val newBuilder = builder.add(submodule, newShape) // Add the module, and register it with the new shape newBuilder.wire(newShape.in, ...) // Use the new ports to wire

    What happens in the background is that Shape.deepCopy() creates copies of the ports, and fills their mappedTo field to point to their original port counterpart. Whenever we call wire in the outer module, it delegates calls to the submodule, but using the original port (as the submodule builder has no knowledge of the external mapping):

    submodule.assign(port.mappedTo, ...) // enclosing module delegating to submodule, translating ports back

    Visualizing this relationship:

    +----------------------------------+ | in', in" ---------+ | in' and in" both resolve to in | | .mappedTo v .mappedTo | but they will be used on _different_ builders | +-------------+ +-------------+ | | | in | | in | | (delegation happens recursively in AddedModule) | | AddedModule | | AddedModule | |

    It is worth to note that the submodule might also continue this map-and-delegate chain to further submodules until a builder is reached that can directly perform the operation. In other words, the depth of nesting is equal to the length of mappedTo chaining.

    IMPORTANT: When wiring in the enclosing module the new ports/shape MUST be used, using the original ports/shape will lead to incorrect state.

    TraversalBuilders

    In order to understand why builders are needed, consider wiring two ports together. Actually, we don't need to wire input ports anywhere. Their slot is implicitly assigned by their position in the traversal, there is no additional state we need to track. On the other hand, we cannot build a akka.stream.impl.MaterializeAtomic node until the mapping array outToSlots is fully calculated. In other words, in reality, we don't wire input ports anywhere, we only assign output ports to slots. The builders exist mainly to keep track all the necessary information to be able to assign output ports, build the outToSlots array and finally the akka.stream.impl.MaterializeAtomic node. The consequence of this that a akka.stream.impl.Traversal can be constructed as soon as all output ports are wired ("unwired" inputs don't matter).

    There is a specific builder that is used for the cases where all outputs have been wired: akka.stream.impl.CompletedTraversalBuilder. This builder type simply contains the completed traversal plus some additional data. The reason why this builder type exists is to keep auxiliary data structures required for output port mapping only while they are needed, and shed them as soon as they are not needed anymore. Since builders may recursively contain other builders, as soon as internals are completed those contained builders transition to completed state and drop all additional data structures. This is very GC friendly as many intermediate graphs exist only in a method call, and hence most of the additional data structures are dropped before method return and can be efficiently collected by the GC.

    The most generic builder is akka.stream.impl.CompositeTraversalBuilder. There are two main considerations this builder needs to consider:

    * Enclosed modules (builders) must have a stable position in the final traversal for relative addressing to work. Since module offsets are calculated by traversal position, and outputs are wired relative to module offset, this is critical. * Enclosed builders might not be complete yet (i.e. have unwired outputs) and hence they cannot immediately give a Traversal.

    The composite builder keeps a temporary list of traversal steps (in reverse order because of immutable lists) it needs to create once it is completed (all outputs wired). These steps refer to the traversal of submodules as a akka.stream.impl.BuilderKey which is just a placeholder where the traversal of the submodule will be stitched in. This akka.stream.impl.BuilderKey is also a key to a map which contains the evolving builder. The importance of this "preimage" traversal is that it keeps position of submodules stable, making relative addressing possible.

    Once the composite is completed, it takes these steps (now reversing it back to normal), and builds the traversal using the submodule traversals referred to by akka.stream.impl.BuilderKey. Note that at this point all the submodules are akka.stream.impl.CompletedTraversalBuilders because there are no unwired outputs and hence the Traversal can be assembled. As the builder evolves over time, more and more of its akka.stream.impl.BuilderKeys will refer to akka.stream.impl.CompletedTraversalBuilders, shedding much of the temporary data structures.

    Refer to akka.stream.impl.CompositeTraversalBuilder for more details.

    The akka.stream.impl.LinearTraversalBuilder is a much simpler beast. For efficiency, it tries to work as much as possible directly on the akka.stream.impl.Traversal avoiding auxiliary structures. The two main considerations for this builder are:

    * akka.stream.scaladsl.Source and akka.stream.scaladsl.Flow contain an unwired output port. Yet, we would like to build the traversal directly as much as possible, even though the builder is not yet completed * akka.stream.impl.CompositeTraversalBuilders might be included in a linear chain. These cannot provide a traversal before they are fully completed.

    The linear builder, although it is one class, comes in basically two flavors:

    * Purely linear builder: this contains only other linear builders, or all the composites that it includes have been fully wired before and hence their traversal is now fully incorporated. Basically this kind of builder only contains the akka.stream.impl.Traversal and only a couple of extra fields. * Linear builder with an incomplete composite at the end (output): In this case, we have an incomplete composite. It can only be at the end, since this is the only position where an output port can be unwired. We need to carry this builder with us until the output port is finally wired, in which case we incorporate its traversal into the already complete one, and hopefully transition to a purely linear builder.

    If we consider the purely linear case, we still need to figure out how can we provide a traversal even though the last output port is unwired. The trick that is used is to wire this output port optimistically to the relative address -1 which is almost always correct (why -1? explained a bit later). If it turns out to be incorrect later, we fix it by the helper method akka.stream.impl.Traversal.rewireFirstTo() which tears down the traversal until the wrong module is found, then fixes the port assignment. This is only possible on purely linear layouts though. Again, this is an example of the 90% rule. Most appends will not need this rewiring and hence be as fast as possible while the rarer cases suffering a minor penalty.

    In the case where the last module is a composite, the above trick would not work as nothing guarantees that the module that exposed its output port is at an expected position in the traversal. Instead, we simply keep around this composite and delay construction of its part of the traversal. For details see akka.stream.impl.LinearTraversalBuilder as these cases are heavily commented and explained in the code.

    There is another peculiarity of the linear builder we need to explain. Namely, it builds the traversal in reverse order, i.e. from Sinks towards Sources. THIS CAN BE SUPER CONFUSING AT TIMES SO PAY ATTENTION! There are two important reasons why this is needed:

    * Prepending to immutable lists is more efficient. Even though we encode our traversal list as a tree, we would need stack space at materialization time as much as the length of the list if we would append to it instead of prepending. * Prepending means that most output ports refer to slots visited before, i.e. output relative offsets are negative. This means that during materialization, output ports will be wired to slots that the materializer visited before which enables an efficient one-pass materialization design. The importance of this is discussed later below.

    To visualize this, imagine a simple stream:

    [Source.out] -> [Map.in, Map.out] -> [Sink.in]

    The traversal:

    offs = 0 offs = 1 offs = 1 [Sink.in = 0] <- [Map.in = 1, Map.out = -1] <- [Source.out = -1]

    Since the traversal steps are reversed compared to the DSL order, it is important to reverse materialized value computation, too.

    Islands and local slots

    All what we have discussed so far referred to the "mental array", the global address space in which slots are assigned to ports. This model describes the wiring of the graph perfectly, but it does not map to the local data structures needed by materialization when there are islands present. One of the important goals of this layout data structure is to be able to produce the data structures used by the akka.stream.impl.fusing.GraphInterpreter directly, without much translation. Unfortunately if there is an island inside a traversal, it might leave gaps in the address space:

    |----Island1-----|----Island2(enclosed)----|-----Island1-----|

    Since we visit Island2 before returning to Island1, the naive approach would leave a large gap between the last input port visited before entering Island2 and the first input port visited when returning to Island1. What we would like to have instead is a contiguous slot assignment from the viewpoint of Island1. This is where akka.stream.impl.PhasedFusingActorMaterializer and its akka.stream.impl.IslandTracking helper comes into the picture. These classes do the heavy-lifting of traversing the traversal and then mapping global slots to slots local to the island, delegating then the local wiring to akka.stream.impl.PhaseIsland implementations. For example the akka.stream.impl.GraphStageIsland sees only a contigous slot-space and hence it can directly construct the array for the interpreter. It is not aware of the presence of other islands or how it is represented in the global slot-space.

    Materialization

    Materialzation is orchestrated by the akka.stream.impl.PhasedFusingActorMaterializer. It basically decodes the traversal and handles islands. This top-level materializer does not really handle the wiring _inside_ an island, it only handles wiring of Publishers and Subscribers that connect islands. Instead it delegates in-island wiring to akka.stream.impl.PhaseIslands. For example a default fused island will be actually wired by akka.stream.impl.GraphStageIsland.

    First, look at a traversal that has two islands:

    |----Island1-----|----Island2(enclosed)----|-----Island1-----|

    In this traversal, we have two islands, and three, so called _segments_. Segments are simply contiguous range of slots between akka.stream.impl.EnterIsland or akka.stream.impl.ExitIsland tags (in any combination). When the materializer encounters either an enter or exit command, it saves various information about the segment it just completed (what is its offset, how long it is measured in input slots, etc.). This information is later used to figure out if a wiring crosses island boundaries or is it local to the island.

    It is important to note that the data structure for this is only allocated when there are islands. This is again the 90% rule in action. In addition, these data structures are java.util.ArrayList instances, where lookups according to some value are implemented as simple linear scans. Since in 90% of the cases these structures are very short, this is the most efficient approach. Cases where this can be a performance problem are very-very special and likely not happen in practice (no graph should contain more than a dozen of islands for example).

    When it comes to deciding whether a wiring is cross-island or local, there are two cases possible:

    * we encountered an output port that is wired backwards (relative address is negative). In this case we already have all the data necessary to resolve the question. * we encountered an output port that is wired forward (relative address is positive). In this case we have not yet visited that part of the traversal where the assignment points.

    If we want to keep the one-pass design of the materializer, we need to delay forward wirings until we have all the information needed, i.e. we visit the target in port. The akka.stream.impl.PhasedFusingActorMaterializer has a data structure for tracking forward wires which it consults whenever it visits an input port. Again, this is only allocated if needed, and it is again an array with linear scan lookup. Once the target input port have been found, the rules of the wiring are the same as for backwards wiring.

    backward wire (to the visited part) <------+ +------> forward wire (into the unknown) | | |----Island1-----|----Island2(enclosed)-------- ... (this is where we are now)

    Remember, the akka.stream.impl.LinearTraversalBuilder builds its akka.stream.impl.Traversal in backwards order, so since most of the graphs are constructed by the linear DSLs almost all wirings will be backwards (90% rule in action again).

    Backward wirings

    When it comes to resolving wirings and calculating the local slots for all the islands involved there are three distinct cases.

    A wiring can be in-segment:

    +--------------+ | | |----Island1-----|----Island2(enclosed)----|-----Island1-----|

    This means that the slot assigned to the output port still belongs to the current segment. This is easy to detect as the akka.stream.impl.IslandTracking class tracks the offset of the current segment. If the target input slot is larger or equal than this offset, and the wiring is backwards, then the wiring is strictly local to the island. The materializer will simply delegate to the akka.stream.impl.PhaseIsland to do the internal wiring. Since we know the offset of the segment in the local space of this island, calculating the local slot for the akka.stream.impl.PhaseIsland is simple. (This is fully documented with diagrams in akka.stream.impl.IslandTracking)

    A wiring can be cross-segment, in-island:

    +---------------------------------+ | | |----Island1-----|----Island2(enclosed)----|-----Island1-----|

    In this case, the target slot is in another, but already visited segment. The akka.stream.impl.IslandTracking class needs to first find the segment in which the target slot is. Since each segment keeps a reference to its akka.stream.impl.PhaseIsland instance that handles the internal wiring a simple reference equality check will tell us if the target segment is in the same island or not. In this case it is, so all we need is to compensate for any possible holes (punched by enclosed islands) to calculate the local slot for the island and call the appropriate callback on the akka.stream.impl.PhaseIsland. (This is fully documented with diagrams in akka.stream.impl.IslandTracking)

    Finally a wiring can be cross-segment, cross-island:

    +------------------------+ | | |----Island1-----|----Island2(enclosed)----|-----Island1-----|

    This means, that the steps were similar as in the previous case until that point where we check the reference equality of the current akka.stream.impl.PhaseIsland with that of the target segment (we have already found the target segment). In this case, we need to calculate the local slot in the target island (similar to the previous case) and try to wire the two islands together. Now, instead of delegating the wiring to the phases, we ask the output akka.stream.impl.PhaseIsland to provide a Publisher and then we ask the target island to take this Publisher.

    Refer to akka.stream.impl.IslandTracking for all the nasty details of local slot resolution. It is also recommended to try out a few examples with akka.stream.impl.PhasedFusingActorMaterializer.Debug turned on, it will detail every step of the island tracking and slot resolution steps.

    Utilities

    Useful utilities are:

    * akka.stream.impl.PhasedFusingActorMaterializer.Debug: if this flag is turned on, the materializer will log the steps it takes * akka.stream.impl.TraversalBuilder.printTraversal(): Prints the Traversal in a readable format * akka.stream.impl.TraversalBuilder.printWiring(): Prints the calculated port assignments. Useful for debugging if everything is wired to the right thing.

    Definition Classes
    stream
  • package javadsl
    Definition Classes
    stream
  • AsPublisher
  • Balance
  • BidiFlow
  • Broadcast
  • BroadcastHub
  • Compression
  • Concat
  • CoupledTerminationFlow
  • FileIO
  • Flow
  • FlowWithContext
  • Framing
  • FramingTruncation
  • GraphDSL
  • JsonFraming
  • Keep
  • Merge
  • MergeHub
  • MergeLatest
  • MergePreferred
  • MergePrioritized
  • Partition
  • PartitionHub
  • RestartFlow
  • RestartSink
  • RestartSource
  • RunnableGraph
  • Sink
  • SinkQueue
  • SinkQueueWithCancel
  • Source
  • SourceQueue
  • SourceQueueWithComplete
  • SourceWithContext
  • StreamConverters
  • StreamRefs
  • SubFlow
  • SubSource
  • TLS
  • TLSPlacebo
  • Tcp
  • Unzip
  • UnzipWith
  • Zip
  • ZipLatest
  • ZipLatestWith
  • ZipN
  • ZipWith
  • ZipWithN
  • package scaladsl

    Scala API: The flow DSL allows the formulation of stream transformations based on some input.

    Scala API: The flow DSL allows the formulation of stream transformations based on some input. The starting point is called Source and can be a collection, an iterator, a block of code which is evaluated repeatedly or a org.reactivestreams.Publisher. A flow with an attached input and open output is also a Source.

    A flow may also be defined without an attached input or output and that is then a Flow. The Flow can be connected to the Source later by using Source#via with the flow as argument, and it remains a Source.

    Transformations can be appended to Source and Flow with the operations defined in FlowOps. Each DSL element produces a new flow that can be further transformed, building up a description of the complete transformation pipeline.

    The termination point of a flow is called Sink and can for example be a Future or org.reactivestreams.Subscriber. A flow with an attached output and open input is also a Sink.

    If a flow has both an attached input and an attached output it becomes a RunnableGraph. In order to execute this pipeline the flow must be materialized by calling RunnableGraph#run on it.

    You can create your Source, Flow and Sink in any order and then wire them together before they are materialized by connecting them using Flow#via and Flow#to, or connecting them into a GraphDSL with fan-in and fan-out elements.

    See Reactive Streams for details on org.reactivestreams.Publisher and org.reactivestreams.Subscriber.

    It should be noted that the streams modeled by this library are “hot”, meaning that they asynchronously flow through a series of processors without detailed control by the user. In particular it is not predictable how many elements a given transformation step might buffer before handing elements downstream, which means that transformation functions may be invoked more often than for corresponding transformations on strict collections like List. *An important consequence* is that elements that were produced into a stream may be discarded by later processors, e.g. when using the #take operator.

    By default every operation is executed within its own akka.actor.Actor to enable full pipelining of the chained set of computations. This behavior is determined by the akka.stream.Materializer which is required by those methods that materialize the Flow into a series of org.reactivestreams.Processor instances. The returned reactive stream is fully started and active.

    Definition Classes
    stream
  • package snapshot
    Definition Classes
    stream
  • package stage
    Definition Classes
    stream
  • package testkit
    Definition Classes
    stream
  • package typed
    Definition Classes
    stream
p

akka.stream

javadsl

package javadsl

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Type Members

  1. sealed abstract final class AsPublisher extends Enum[AsPublisher]
  2. final class BidiFlow[I1, O1, I2, O2, Mat] extends Graph[BidiShape[I1, O1, I2, O2], Mat]
  3. final class Flow[In, Out, Mat] extends Graph[FlowShape[In, Out], Mat]

    Create a Flow which can process elements of type T.

  4. final class FlowWithContext[In, CtxIn, Out, CtxOut, +Mat] extends GraphDelegate[FlowShape[Pair[In, CtxIn], Pair[Out, CtxOut]], Mat]

    A flow that provides operations which automatically propagate the context of an element.

    A flow that provides operations which automatically propagate the context of an element. Only a subset of common operations from Flow is supported. As an escape hatch you can use FlowWithContext.via to manually provide the context propagation for otherwise unsupported operations.

    An "empty" flow can be created by calling FlowWithContext[Ctx, T].

    API MAY CHANGE

    Annotations
    @ApiMayChange()
  5. sealed abstract final class FramingTruncation extends Enum[FramingTruncation]

    Determines mode in which Framing operates.

  6. abstract class RunnableGraph[+Mat] extends Graph[ClosedShape, Mat]

    Java API

    Java API

    Flow with attached input and output, can be executed.

  7. final class Sink[In, Mat] extends Graph[SinkShape[In], Mat]

    Java API

    Java API

    A Sink is a set of stream processing steps that has one open input. Can be used as a Subscriber

  8. trait SinkQueue[T] extends AnyRef

    Trait allows to have the queue as a sink for some stream.

    Trait allows to have the queue as a sink for some stream. "SinkQueue" pulls data from stream with backpressure mechanism.

  9. trait SinkQueueWithCancel[T] extends SinkQueue[T]

    This trait adds cancel support to SinkQueue.

  10. final class Source[Out, Mat] extends Graph[SourceShape[Out], Mat]

    Java API

    Java API

    A Source is a set of stream processing steps that has one open output and an attached input. Can be used as a Publisher

  11. trait SourceQueue[T] extends AnyRef

    This trait allows to have the queue as a data source for some stream.

  12. trait SourceQueueWithComplete[T] extends SourceQueue[T]

    This trait adds completion support to SourceQueue.

  13. final class SourceWithContext[+Out, +Ctx, +Mat] extends GraphDelegate[SourceShape[(Out, Ctx)], Mat]

    A source that provides operations which automatically propagate the context of an element.

    A source that provides operations which automatically propagate the context of an element. Only a subset of common operations from Source is supported. As an escape hatch you can use SourceWithContext#via to manually provide the context propagation for otherwise unsupported operations.

    Can be created by calling Source.asSourceWithContext()

    API MAY CHANGE

    Annotations
    @ApiMayChange()
  14. class SubFlow[In, Out, Mat] extends AnyRef

    A “stream of streams” sub-flow of data elements, e.g.

    A “stream of streams” sub-flow of data elements, e.g. produced by groupBy. SubFlows cannot contribute to the super-flow’s materialized value since they are materialized later, during the runtime of the flow graph processing.

  15. class SubSource[Out, Mat] extends AnyRef

    A “stream of streams” sub-flow of data elements, e.g.

    A “stream of streams” sub-flow of data elements, e.g. produced by groupBy. SubFlows cannot contribute to the super-flow’s materialized value since they are materialized later, during the runtime of the flow graph processing.

  16. class Tcp extends Extension

Value Members

  1. def combinerToScala[M1, M2, M](f: Function2[M1, M2, M]): (M1, M2) ⇒ M
  2. object Balance

    Fan-out the stream to several streams.

    Fan-out the stream to several streams. Each upstream element is emitted to the first available downstream consumer. It will not shutdown until the subscriptions for at least two downstream subscribers have been established.

    Emits when any of the outputs stops backpressuring; emits the element to the first available output

    Backpressures when all of the outputs backpressure

    Completes when upstream completes

    Cancels when If eagerCancel is enabled: when any downstream cancels; otherwise: when all downstreams cancel

  3. object BidiFlow
  4. object Broadcast

    Fan-out the stream to several streams.

    Fan-out the stream to several streams. emitting each incoming upstream element to all downstream consumers. It will not shutdown until the subscriptions for at least two downstream subscribers have been established.

    Emits when all of the outputs stops backpressuring and there is an input element available

    Backpressures when any of the outputs backpressure

    Completes when upstream completes

    Cancels when If eagerCancel is enabled: when any downstream cancels; otherwise: when all downstreams cancel

  5. object BroadcastHub

    A BroadcastHub is a special streaming hub that is able to broadcast streamed elements to a dynamic set of consumers.

    A BroadcastHub is a special streaming hub that is able to broadcast streamed elements to a dynamic set of consumers. It consists of two parts, a Sink and a Source. The Sink broadcasts elements from a producer to the actually live consumers it has. Once the producer has been materialized, the Sink it feeds into returns a materialized value which is the corresponding Source. This Source can be materialized an arbitrary number of times, where each of the new materializations will receive their elements from the original Sink.

  6. object Compression
  7. object Concat

    Takes two streams and outputs an output stream formed from the two input streams by consuming one stream first emitting all of its elements, then consuming the second stream emitting all of its elements.

    Takes two streams and outputs an output stream formed from the two input streams by consuming one stream first emitting all of its elements, then consuming the second stream emitting all of its elements.

    Emits when the current stream has an element available; if the current input completes, it tries the next one

    Backpressures when downstream backpressures

    Completes when all upstreams complete

    Cancels when downstream cancels

  8. object CoupledTerminationFlow

    Allows coupling termination (cancellation, completion, erroring) of Sinks and Sources while creating a Flow them them.

    Allows coupling termination (cancellation, completion, erroring) of Sinks and Sources while creating a Flow them them. Similar to Flow.fromSinkAndSource however that API does not connect the completion signals of the wrapped operators.

  9. object FileIO

    Java API: Factories to create sinks and sources from files

  10. object Flow
  11. object FlowWithContext

    API MAY CHANGE

    API MAY CHANGE

    Annotations
    @ApiMayChange()
  12. object Framing
  13. object GraphDSL extends GraphCreate
  14. object JsonFraming

    Provides JSON framing operators that can separate valid JSON objects from incoming akka.util.ByteString objects.

  15. object Keep
  16. object Merge

    Merge several streams, taking elements as they arrive from input streams (picking randomly when several have elements ready).

    Merge several streams, taking elements as they arrive from input streams (picking randomly when several have elements ready).

    Emits when one of the inputs has an element available

    Backpressures when downstream backpressures

    Completes when all upstreams complete (eagerComplete=false) or one upstream completes (eagerComplete=true)

    Cancels when downstream cancels

  17. object MergeHub

    A MergeHub is a special streaming hub that is able to collect streamed elements from a dynamic set of producers.

    A MergeHub is a special streaming hub that is able to collect streamed elements from a dynamic set of producers. It consists of two parts, a Source and a Sink. The Source streams the element to a consumer from its merged inputs. Once the consumer has been materialized, the Source returns a materialized value which is the corresponding Sink. This Sink can then be materialized arbitrary many times, where each of the new materializations will feed its consumed elements to the original Source.

  18. object MergeLatest

    MergeLatest joins elements from N input streams into stream of lists of size N.

    MergeLatest joins elements from N input streams into stream of lists of size N. i-th element in list is the latest emitted element from i-th input stream. MergeLatest emits list for each element emitted from some input stream, but only after each stream emitted at least one element

    Emits when element is available from some input and each input emits at least one element from stream start

    Completes when all upstreams complete (eagerClose=false) or one upstream completes (eagerClose=true)

    Cancels when downstream cancels

  19. object MergePreferred

    Merge several streams, taking elements as they arrive from input streams (picking from preferred when several have elements ready).

    Merge several streams, taking elements as they arrive from input streams (picking from preferred when several have elements ready).

    Emits when one of the inputs has an element available, preferring a specified input if multiple have elements available

    Backpressures when downstream backpressures

    Completes when all upstreams complete (eagerComplete=false) or one upstream completes (eagerComplete=true)

    Cancels when downstream cancels

  20. object MergePrioritized

    Merge several streams, taking elements as they arrive from input streams (picking from prioritized once when several have elements ready).

    Merge several streams, taking elements as they arrive from input streams (picking from prioritized once when several have elements ready).

    A MergePrioritized has one out port, one or more input port with their priorities.

    Emits when one of the inputs has an element available, preferring a input based on its priority if multiple have elements available

    Backpressures when downstream backpressures

    Completes when all upstreams complete (eagerComplete=false) or one upstream completes (eagerComplete=true), default value is false

    Cancels when downstream cancels

    A Broadcast has one in port and 2 or more out ports.

  21. object Partition

    Fan-out the stream to several streams.

    Fan-out the stream to several streams. emitting an incoming upstream element to one downstream consumer according to the partitioner function applied to the element

    Emits when all of the outputs stops backpressuring and there is an input element available

    Backpressures when one of the outputs backpressure

    Completes when upstream completes

    Cancels when when any (eagerCancel=true) or all (eagerCancel=false) of the downstreams cancel

  22. object PartitionHub

    A PartitionHub is a special streaming hub that is able to route streamed elements to a dynamic set of consumers.

    A PartitionHub is a special streaming hub that is able to route streamed elements to a dynamic set of consumers. It consists of two parts, a Sink and a Source. The Sink e elements from a producer to the actually live consumers it has. The selection of consumer is done with a function. Each element can be routed to only one consumer. Once the producer has been materialized, the Sink it feeds into returns a materialized value which is the corresponding Source. This Source can be materialized an arbitrary number of times, where each of the new materializations will receive their elements from the original Sink.

  23. object RestartFlow

    A RestartFlow wraps a Flow that gets restarted when it completes or fails.

    A RestartFlow wraps a Flow that gets restarted when it completes or fails.

    They are useful for graphs that need to run for longer than the Flow can necessarily guarantee it will, for example, for Flow streams that depend on a remote server that may crash or become partitioned. The RestartFlow ensures that the graph can continue running while the Flow restarts.

  24. object RestartSink

    A RestartSink wraps a Sink that gets restarted when it completes or fails.

    A RestartSink wraps a Sink that gets restarted when it completes or fails.

    They are useful for graphs that need to run for longer than the Sink can necessarily guarantee it will, for example, for Sink streams that depend on a remote server that may crash or become partitioned. The RestartSink ensures that the graph can continue running while the Sink restarts.

  25. object RestartSource

    A RestartSource wraps a Source that gets restarted when it completes or fails.

    A RestartSource wraps a Source that gets restarted when it completes or fails.

    They are useful for graphs that need to run for longer than the Source can necessarily guarantee it will, for example, for Source streams that depend on a remote server that may crash or become partitioned. The RestartSource ensures that the graph can continue running while the Source restarts.

  26. object RunnableGraph
  27. object Sink

    Java API

  28. object Source

    Java API

  29. object SourceWithContext

    API MAY CHANGE

    API MAY CHANGE

    Annotations
    @ApiMayChange()
  30. object StreamConverters

    Converters for interacting with the blocking java.io streams APIs and Java 8 Streams

  31. object StreamRefs

    API MAY CHANGE: The functionality of stream refs is working, however it is expected that the materialized value will eventually be able to remove the Future wrapping the stream references.

    API MAY CHANGE: The functionality of stream refs is working, however it is expected that the materialized value will eventually be able to remove the Future wrapping the stream references. For this reason the API is now marked as API may change. See ticket https://github.com/akka/akka/issues/24372 for more details.

    Factories for creating stream refs.

    Annotations
    @ApiMayChange()
  32. object SubFlow
  33. object SubSource

    * Upcast a stream of elements to a stream of supertypes of that element.

    * Upcast a stream of elements to a stream of supertypes of that element. Useful in combination with fan-in operators where you do not want to pay the cost of casting each element in a map.

  34. object TLS

    Stream cipher support based upon JSSE.

    Stream cipher support based upon JSSE.

    The underlying SSLEngine has four ports: plaintext input/output and ciphertext input/output. These are modeled as a akka.stream.BidiShape element for use in stream topologies, where the plaintext ports are on the left hand side of the shape and the ciphertext ports on the right hand side.

    Configuring JSSE is a rather complex topic, please refer to the JDK platform documentation or the excellent user guide that is part of the Play Framework documentation. The philosophy of this integration into Akka Streams is to expose all knobs and dials to client code and therefore not limit the configuration possibilities. In particular the client code will have to provide the SSLContext from which the SSLEngine is then created. Handshake parameters are set using NegotiateNewSession messages, the settings for the initial handshake need to be provided up front using the same class; please refer to the method documentation below.

    IMPORTANT NOTE

    The TLS specification until version 1.2 did not permit half-closing of the user data session that it transports—to be precise a half-close will always promptly lead to a full close. This means that canceling the plaintext output or completing the plaintext input of the SslTls operator will lead to full termination of the secure connection without regard to whether bytes are remaining to be sent or received, respectively. Especially for a client the common idiom of attaching a finite Source to the plaintext input and transforming the plaintext response bytes coming out will not work out of the box due to early termination of the connection. For this reason there is a parameter that determines whether the SslTls operator shall ignore completion and/or cancellation events, and the default is to ignore completion (in view of the client–server scenario). In order to terminate the connection the client will then need to cancel the plaintext output as soon as all expected bytes have been received. When ignoring both types of events the operator will shut down once both events have been received. See also TLSClosing. For now, half-closing is also not supported with TLS 1.3 where the spec allows it.

  35. object TLSPlacebo

    This object holds simple wrapping akka.stream.scaladsl.BidiFlow implementations that can be used instead of TLS when no encryption is desired.

    This object holds simple wrapping akka.stream.scaladsl.BidiFlow implementations that can be used instead of TLS when no encryption is desired. The flows will just adapt the message protocol by wrapping into SessionBytes and unwrapping SendBytes.

  36. object Tcp extends ExtensionId[Tcp] with ExtensionIdProvider
  37. object Unzip

    Takes a stream of pair elements and splits each pair to two output streams.

    Takes a stream of pair elements and splits each pair to two output streams.

    An Unzip has one in port and one left and one right output port.

    Emits when all of the outputs stops backpressuring and there is an input element available

    Backpressures when any of the outputs backpressures

    Completes when upstream completes

    Cancels when any downstream cancels

  38. object UnzipWith

    Split one stream into several streams using a splitting function.

    Split one stream into several streams using a splitting function.

    Emits when all of the outputs stops backpressuring and there is an input element available

    Backpressures when any of the outputs backpressures

    Completes when upstream completes

    Cancels when any downstream cancels

  39. object Zip

    Combine the elements of 2 streams into a stream of tuples.

    Combine the elements of 2 streams into a stream of tuples.

    A Zip has a left and a right input port and one out port

    Emits when all of the inputs has an element available

    Backpressures when downstream backpressures

    Completes when any upstream completes

    Cancels when downstream cancels

  40. object ZipLatest

    Combine the elements of 2 streams into a stream of tuples, picking always the latest element of each.

    Combine the elements of 2 streams into a stream of tuples, picking always the latest element of each.

    A Zip has a left and a right input port and one out port

    Emits when all of the inputs have at least an element available, and then each time an element becomes available on either of the inputs

    Backpressures when downstream backpressures

    Completes when any upstream completes

    Cancels when downstream cancels

  41. object ZipLatestWith

    Combine the elements of multiple streams into a stream of combined elements using a combiner function, picking always the latest of the elements of each source.

    Combine the elements of multiple streams into a stream of combined elements using a combiner function, picking always the latest of the elements of each source.

    No element is emitted until at least one element from each Source becomes available. Whenever a new element appears, the zipping function is invoked with a tuple containing the new element and the other last seen elements.

    Emits when all of the inputs have at least an element available, and then each time an element becomes available on either of the inputs

    Backpressures when downstream backpressures

    Completes when any of the upstreams completes

    Cancels when downstream cancels

  42. object ZipN

    Combine the elements of multiple streams into a stream of lists.

    Combine the elements of multiple streams into a stream of lists.

    A ZipN has a n input ports and one out port

    Emits when all of the inputs has an element available

    Backpressures when downstream backpressures

    Completes when any upstream completes

    Cancels when downstream cancels

  43. object ZipWith

    Combine the elements of multiple streams into a stream of combined elements using a combiner function.

    Combine the elements of multiple streams into a stream of combined elements using a combiner function.

    Emits when all of the inputs has an element available

    Backpressures when downstream backpressures

    Completes when any upstream completes

    Cancels when downstream cancels

  44. object ZipWithN

    Combine the elements of multiple streams into a stream of lists using a combiner function.

    Combine the elements of multiple streams into a stream of lists using a combiner function.

    A ZipWithN has a n input ports and one out port

    Emits when all of the inputs has an element available

    Backpressures when downstream backpressures

    Completes when any upstream completes

    Cancels when downstream cancels

Inherited from AnyRef

Inherited from Any

Ungrouped