class DDataShardCoordinator extends ShardCoordinator with Stash
Singleton coordinator (with state based on ddata) that decides where to allocate shards.
- Source
- ShardCoordinator.scala
- See also
- Alphabetic
- By Inheritance
- DDataShardCoordinator
- Stash
- RequiresMessageQueue
- UnrestrictedStash
- StashSupport
- ShardCoordinator
- ActorLogging
- Actor
- AnyRef
- Any
- by any2stringadd
- by StringFormat
- by Ensuring
- by ArrowAssoc
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- Public
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Instance Constructors
- new DDataShardCoordinator(typeName: String, settings: ClusterShardingSettings, allocationStrategy: ShardAllocationStrategy, replicator: ActorRef)
Type Members
-
type
Receive = PartialFunction[Any, Unit]
- Definition Classes
- Actor
Value Members
- val CoordinatorStateKey: LWWRegisterKey[State]
- def activate(): Unit
-
def
active: Receive
- Definition Classes
- ShardCoordinator
-
var
aliveRegions: Set[ActorRef]
- Definition Classes
- ShardCoordinator
-
var
allRegionsRegistered: Boolean
- Definition Classes
- ShardCoordinator
-
def
allocateShardHomesForRememberEntities(): Unit
- Definition Classes
- ShardCoordinator
-
val
cluster: Cluster
- Definition Classes
- ShardCoordinator
-
implicit
val
context: ActorContext
Stores the context for this actor, including self, and sender.
Stores the context for this actor, including self, and sender. It is implicit to support operations such as
forward
.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
akka.actor.ActorContext is the Scala API.
getContext
returns a akka.actor.UntypedActorContext, which is the Java API of the actor context.- Definition Classes
- Actor
-
def
continueGetShardHome(shard: ShardId, region: ActorRef, getShardHomeSender: ActorRef): Unit
- Definition Classes
- ShardCoordinator
-
def
continueRebalance(shards: Set[ShardId]): Unit
- Definition Classes
- ShardCoordinator
- def getState(): Unit
-
var
gracefulShutdownInProgress: Set[ActorRef]
- Definition Classes
- ShardCoordinator
-
def
hasAllRegionsRegistered(): Boolean
- Definition Classes
- ShardCoordinator
- val initEmptyState: State
-
def
isMember(region: ActorRef): Boolean
- Definition Classes
- ShardCoordinator
-
def
log: LoggingAdapter
- Definition Classes
- ActorLogging
-
val
minMembers: Int
- Definition Classes
- ShardCoordinator
- implicit val node: Cluster
-
def
postRestart(reason: Throwable): Unit
User overridable callback: By default it calls
preStart()
.User overridable callback: By default it calls
preStart()
.- reason
the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.
- Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
-
def
postStop(): Unit
Overridden callback.
Overridden callback. Prepends all messages in the stash to the mailbox and clears the stash. Must be called when overriding this method, otherwise stashed messages won't be propagated to DeadLetters when actor stops.
- Definition Classes
- UnrestrictedStash → Actor
-
def
preRestart(reason: Throwable, message: Option[Any]): Unit
Overridden callback.
Overridden callback. Prepends all messages in the stash to the mailbox, clears the stash, stops all children and invokes the postStop() callback.
- reason
the Throwable that caused the restart to happen
- message
optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.
- Definition Classes
- UnrestrictedStash → Actor
-
def
preStart(): Unit
User overridable callback.
User overridable callback.
Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.
- Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
-
var
rebalanceInProgress: Set[ShardId]
- Definition Classes
- ShardCoordinator
-
val
rebalanceTask: Cancellable
- Definition Classes
- ShardCoordinator
-
def
receive: Receive
This defines the initial actor behavior, it must return a partial function with the actor logic.
This defines the initial actor behavior, it must return a partial function with the actor logic.
- Definition Classes
- DDataShardCoordinator → Actor
-
def
receiveTerminated: Receive
- Definition Classes
- ShardCoordinator
-
def
regionProxyTerminated(ref: ActorRef): Unit
- Definition Classes
- ShardCoordinator
-
def
regionTerminated(ref: ActorRef): Unit
- Definition Classes
- ShardCoordinator
-
var
regionTerminationInProgress: Set[ActorRef]
- Definition Classes
- ShardCoordinator
-
val
removalMargin: FiniteDuration
- Definition Classes
- ShardCoordinator
-
implicit final
val
self: ActorRef
The 'self' field holds the ActorRef for this actor.
The 'self' field holds the ActorRef for this actor.
Can be used to send messages to itself:
self ! message
- Definition Classes
- Actor
-
def
sendHostShardMsg(shard: ShardId, region: ActorRef): Unit
- Definition Classes
- ShardCoordinator
- def sendUpdate(evt: DomainEvent): Unit
-
final
def
sender(): ActorRef
The reference sender Actor of the last received message.
The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else
deadLetters
in akka.actor.ActorSystem.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
- Definition Classes
- Actor
-
def
shuttingDown: Receive
- Definition Classes
- ShardCoordinator
-
def
stash(): Unit
Adds the current message (the message that the actor received last) to the actor's stash.
Adds the current message (the message that the actor received last) to the actor's stash.
- Definition Classes
- StashSupport
- Exceptions thrown
IllegalStateException
if the same message is stashed more than onceStashOverflowException
in case of a stash capacity violation
-
var
state: State
- Definition Classes
- ShardCoordinator
-
def
stateInitialized(): Unit
- Definition Classes
- ShardCoordinator
-
def
supervisorStrategy: SupervisorStrategy
User overridable definition the strategy to use for supervising child actors.
User overridable definition the strategy to use for supervising child actors.
- Definition Classes
- Actor
-
var
unAckedHostShards: Map[ShardId, Cancellable]
- Definition Classes
- ShardCoordinator
-
def
unhandled(message: Any): Unit
User overridable callback.
User overridable callback.
Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream
- Definition Classes
- Actor
-
def
unstashAll(): Unit
Prepends all messages in the stash to the mailbox, and then clears the stash.
Prepends all messages in the stash to the mailbox, and then clears the stash.
Messages from the stash are enqueued to the mailbox until the capacity of the mailbox (if any) has been reached. In case a bounded mailbox overflows, a
MessageQueueAppendFailedException
is thrown.The stash is guaranteed to be empty after calling
unstashAll()
.- Definition Classes
- StashSupport
-
def
update[E <: DomainEvent](evt: E)(f: (E) ⇒ Unit): Unit
- Definition Classes
- DDataShardCoordinator → ShardCoordinator
- val updatingStateTimeout: FiniteDuration
- def waitingForState: Receive
- def waitingForStateInitialized: Receive
- val waitingForStateTimeout: FiniteDuration
- def waitingForUpdate[E <: DomainEvent](evt: E, afterUpdateCallback: (DomainEvent) ⇒ Unit): Receive
-
def
watchStateActors(): Unit
- Definition Classes
- ShardCoordinator