object UdpConnectedMessage
Java API: factory methods for the message types used when communicating with the UdpConnected service.
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- UdpConnected.scala
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-    def connect(handler: ActorRef, remoteAddress: InetSocketAddress): CommandConnect without specifying the localAddressoroptions.
-    def connect(handler: ActorRef, remoteAddress: InetSocketAddress, options: Iterable[SocketOption]): CommandConnect without specifying the localAddress.
-    def connect(handler: ActorRef, remoteAddress: InetSocketAddress, localAddress: InetSocketAddress, options: Iterable[SocketOption]): CommandSend this message to the UdpExt#manager in order to bind to a local port (optionally with the chosen localAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress.Send this message to the UdpExt#manager in order to bind to a local port (optionally with the chosen localAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress. All received datagrams will be sent to the designatedhandleractor.
-    def disconnect: CommandSend this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket. Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket. The connection actor will reply with a UdpConnected.Disconnected message. 
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-    def noAck: NoAckDefault UdpConnected.NoAck instance which is used when no acknowledgment information is explicitly provided. Default UdpConnected.NoAck instance which is used when no acknowledgment information is explicitly provided. Its “token” is null.
-    def noAck(token: AnyRef): NoAckEach UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor. Each UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor. If such notification is not desired the UdpConnected.Send#ack must be set to an instance of this class. The token contained within can be used to recognize which write failed when receiving a UdpConnected.CommandFailed message. 
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-    def resumeReading: CommandThis message must be sent to the listener actor to re-enable reading from the socket after a UdpConnected.SuspendReadingcommand.
-    def send(data: ByteString): CommandSend without requesting acknowledgment. 
-    def send(data: ByteString, ack: AnyRef): CommandThis message is understood by the connection actors to send data to their designated destination. This message is understood by the connection actors to send data to their designated destination. The connection actor will respond with UdpConnected.CommandFailed if the send could not be enqueued to the O/S kernel because the send buffer was full. If the given ackis not of type UdpConnected.NoAck the connection actor will reply with the given object as soon as the datagram has been successfully enqueued to the O/S kernel.
-    def suspendReading: CommandSend this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network. Send this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network. If the O/S kernel’s receive buffer runs full then subsequent datagrams will be silently discarded. Re-enable reading from the socket using the UdpConnected.ResumeReadingcommand.
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