Classic Fault Tolerance
Akka Classic pertains to the original Actor APIs, which have been improved by more type safe and guided Actor APIs. Akka Classic is still fully supported and existing applications can continue to use the classic APIs. It is also possible to use the new Actor APIs together with classic actors in the same ActorSystem, see coexistence. For new projects we recommend using the new Actor API.
For the full documentation of this feature and for new projects see fault tolerance.
Dependency
The Akka dependencies are available from Akka’s library repository. To access them there, you need to configure the URL for this repository.
- sbt
resolvers += "Akka library repository".at("https://repo.akka.io/maven")
- Maven
<project> ... <repositories> <repository> <id>akka-repository</id> <name>Akka library repository</name> <url>https://repo.akka.io/maven</url> </repository> </repositories> </project>
- Gradle
repositories { mavenCentral() maven { url "https://repo.akka.io/maven" } }
The concept of fault tolerance relates to actors, so in order to use these make sure to depend on actors.
- sbt
val AkkaVersion = "2.9.1" libraryDependencies += "com.typesafe.akka" %% "akka-actor" % AkkaVersion
- Maven
<properties> <scala.binary.version>2.13</scala.binary.version> </properties> <dependencyManagement> <dependencies> <dependency> <groupId>com.typesafe.akka</groupId> <artifactId>akka-bom_${scala.binary.version}</artifactId> <version>2.9.1</version> <type>pom</type> <scope>import</scope> </dependency> </dependencies> </dependencyManagement> <dependencies> <dependency> <groupId>com.typesafe.akka</groupId> <artifactId>akka-actor_${scala.binary.version}</artifactId> </dependency> </dependencies>
- Gradle
def versions = [ ScalaBinary: "2.13" ] dependencies { implementation platform("com.typesafe.akka:akka-bom_${versions.ScalaBinary}:2.9.1") implementation "com.typesafe.akka:akka-actor_${versions.ScalaBinary}" }
Introduction
As explained in Actor Systems each actor is the supervisor of its children, and as such each actor defines fault handling supervisor strategy. This strategy cannot be changed afterwards as it is an integral part of the actor system’s structure.
Fault Handling in Practice
First, let us look at a sample that illustrates one way to handle data store errors, which is a typical source of failure in real world applications. Of course it depends on the actual application what is possible to do when the data store is unavailable, but in this sample we use a best effort re-connect approach.
Read the following source code. The inlined comments explain the different pieces of the fault handling and why they are added. It is also highly recommended to run this sample as it is easy to follow the log output to understand what is happening at runtime.
Creating a Supervisor Strategy
The following sections explain the fault handling mechanism and alternatives in more depth.
For the sake of demonstration let us consider the following strategy:
- Scala
-
source
import akka.actor.OneForOneStrategy import akka.actor.SupervisorStrategy._ import scala.concurrent.duration._ override val supervisorStrategy = OneForOneStrategy(maxNrOfRetries = 10, withinTimeRange = 1 minute) { case _: ArithmeticException => Resume case _: NullPointerException => Restart case _: IllegalArgumentException => Stop case _: Exception => Escalate }
- Java
-
source
private static SupervisorStrategy strategy = new OneForOneStrategy( 10, Duration.ofMinutes(1), DeciderBuilder.match(ArithmeticException.class, e -> SupervisorStrategy.resume()) .match(NullPointerException.class, e -> SupervisorStrategy.restart()) .match(IllegalArgumentException.class, e -> SupervisorStrategy.stop()) .matchAny(o -> SupervisorStrategy.escalate()) .build()); @Override public SupervisorStrategy supervisorStrategy() { return strategy; }
We have chosen a few well-known exception types in order to demonstrate the application of the fault handling directives described in supervision. First off, it is a one-for-one strategy, meaning that each child is treated separately (an all-for-one strategy works very similarly, the only difference is that any decision is applied to all children of the supervisor, not only the failing one). In the above example, 10
and 1 minute
Duration.create(1, TimeUnit.MINUTES)
are passed to the maxNrOfRetries
and withinTimeRange
parameters respectively, which means that the strategy restarts a child up to 10 restarts per minute. The child actor is stopped if the restart count exceeds maxNrOfRetries
during the withinTimeRange
duration.
Also, there are special values for these parameters. If you specify:
-1
tomaxNrOfRetries
, andDuration.Inf
Duration.Inf()
towithinTimeRange
- then the child is always restarted without any limit
-1
tomaxNrOfRetries
, and a non-infiniteDuration
towithinTimeRange
maxNrOfRetries
is treated as1
- a non-negative number to
maxNrOfRetries
andDuration.Inf
Duration.Inf()
towithinTimeRange
withinTimeRange
is treated as infinite duration (i.e.) no matter how long it takes, once the restart count exceedsmaxNrOfRetries
, the child actor is stopped
The match statement which forms the bulk of the body
is of type Decider
which is a PartialFunction[Throwable, Directive]
. consists of PFBuilder
returned by DeciderBuilder
’s match
method, where the builder is finished by the build
method. This is the piece which maps child failure types to their corresponding directives.
If the strategy is declared inside the supervising actor (as opposed to within a companion objecta separate class) its decider has access to all internal state of the actor in a thread-safe fashion, including obtaining a reference to the currently failed child (available as the sender
getSender()
of the failure message).
Default Supervisor Strategy
Escalate
is used if the defined strategy doesn’t cover the exception that was thrown.
When the supervisor strategy is not defined for an actor the following exceptions are handled by default:
ActorInitializationException
will stop the failing child actorActorKilledException
will stop the failing child actorDeathPactException
will stop the failing child actorException
will restart the failing child actor- Other types of
Throwable
will be escalated to parent actor
If the exception escalate all the way up to the root guardian it will handle it in the same way as the default strategy defined above.
You can combine your own strategy with the default strategy:
sourceimport akka.actor.OneForOneStrategy
import akka.actor.SupervisorStrategy._
import scala.concurrent.duration._
override val supervisorStrategy =
OneForOneStrategy(maxNrOfRetries = 10, withinTimeRange = 1 minute) {
case _: ArithmeticException => Resume
case t =>
super.supervisorStrategy.decider.applyOrElse(t, (_: Any) => Escalate)
}
Stopping Supervisor Strategy
Closer to the Erlang way is the strategy to stop children when they fail and then take corrective action in the supervisor when DeathWatch signals the loss of the child. This strategy is also provided pre-packaged as SupervisorStrategy.stoppingStrategy
with an accompanying StoppingSupervisorStrategy
configurator to be used when you want the "/user"
guardian to apply it.
Logging of Actor Failures
By default the SupervisorStrategy
logs failures unless they are escalated. Escalated failures are supposed to be handled, and potentially logged, at a level higher in the hierarchy.
Log levels can be controlled by providing a Decider
and using the appropriate decision methods accepting a LogLevel
on SupervisorStrategy
.
You can mute the default logging of a SupervisorStrategy
by setting loggingEnabled
to false
when instantiating it. Customized logging can be done inside the Decider
. Note that the reference to the currently failed child is available as the sender
when the SupervisorStrategy
is declared inside the supervising actor.
You may also customize the logging in your own SupervisorStrategy
implementation by overriding the logFailure
method.
Supervision of Top-Level Actors
Toplevel actors means those which are created using system.actorOf()
, and they are children of the User Guardian. There are no special rules applied in this case, the guardian applies the configured strategy.
Test Application
The following section shows the effects of the different directives in practice, where a test setup is needed. First off, we need a suitable supervisor:
- Scala
-
source
import akka.actor.Actor class Supervisor extends Actor { import akka.actor.OneForOneStrategy import akka.actor.SupervisorStrategy._ import scala.concurrent.duration._ override val supervisorStrategy = OneForOneStrategy(maxNrOfRetries = 10, withinTimeRange = 1 minute) { case _: ArithmeticException => Resume case _: NullPointerException => Restart case _: IllegalArgumentException => Stop case _: Exception => Escalate } def receive = { case p: Props => sender() ! context.actorOf(p) } }
- Java
-
source
import akka.japi.pf.DeciderBuilder; import akka.actor.SupervisorStrategy; static class Supervisor extends AbstractActor { private static SupervisorStrategy strategy = new OneForOneStrategy( 10, Duration.ofMinutes(1), DeciderBuilder.match(ArithmeticException.class, e -> SupervisorStrategy.resume()) .match(NullPointerException.class, e -> SupervisorStrategy.restart()) .match(IllegalArgumentException.class, e -> SupervisorStrategy.stop()) .matchAny(o -> SupervisorStrategy.escalate()) .build()); @Override public SupervisorStrategy supervisorStrategy() { return strategy; } @Override public Receive createReceive() { return receiveBuilder() .match( Props.class, props -> { getSender().tell(getContext().actorOf(props), getSelf()); }) .build(); } }
This supervisor will be used to create a child, with which we can experiment:
- Scala
-
source
import akka.actor.Actor class Child extends Actor { var state = 0 def receive = { case ex: Exception => throw ex case x: Int => state = x case "get" => sender() ! state } }
- Java
-
source
static class Child extends AbstractActor { int state = 0; @Override public Receive createReceive() { return receiveBuilder() .match( Exception.class, exception -> { throw exception; }) .match(Integer.class, i -> state = i) .matchEquals("get", s -> getSender().tell(state, getSelf())) .build(); } }
The test is easier by using the utilities described in Testing Actor SystemsTestKit, where TestProbe
provides an actor ref useful for receiving and inspecting replies.
- Scala
-
source
import com.typesafe.config.{ Config, ConfigFactory } import org.scalatest.BeforeAndAfterAll import org.scalatest.matchers.should.Matchers import org.scalatest.wordspec.AnyWordSpecLike import akka.testkit.{ EventFilter, ImplicitSender, TestKit } class FaultHandlingDocSpec(_system: ActorSystem) extends TestKit(_system) with ImplicitSender with AnyWordSpecLike with Matchers with BeforeAndAfterAll { def this() = this( ActorSystem( "FaultHandlingDocSpec", ConfigFactory.parseString(""" akka { loggers = ["akka.testkit.TestEventListener"] loglevel = "WARNING" } """))) override def afterAll(): Unit = { TestKit.shutdownActorSystem(system) } "A supervisor" must { "apply the chosen strategy for its child" in { // code here } } }
- Java
-
source
import akka.testkit.TestProbe; import akka.testkit.ErrorFilter; import akka.testkit.EventFilter; import akka.testkit.TestEvent; import static java.util.concurrent.TimeUnit.SECONDS; import static akka.japi.Util.immutableSeq; import static org.junit.Assert.assertEquals; import scala.concurrent.Await; public class FaultHandlingTest extends AbstractJavaTest { static ActorSystem system; scala.concurrent.duration.Duration timeout = scala.concurrent.duration.Duration.create(5, SECONDS); @BeforeClass public static void start() { system = ActorSystem.create("FaultHandlingTest", config); } @AfterClass public static void cleanup() { TestKit.shutdownActorSystem(system); system = null; } @Test public void mustEmploySupervisorStrategy() throws Exception { // code here } }
Let us create actors:
- Scala
-
source
val supervisor = system.actorOf(Props[Supervisor](), "supervisor") supervisor ! Props[Child]() val child = expectMsgType[ActorRef] // retrieve answer from TestKit’s testActor
- Java
-
source
Props superprops = Props.create(Supervisor.class); ActorRef supervisor = system.actorOf(superprops, "supervisor"); ActorRef child = (ActorRef) Await.result(ask(supervisor, Props.create(Child.class), 5000), timeout);
The first test shall demonstrate the Resume
directive, so we try it out by setting some non-initial state in the actor and have it fail:
- Scala
-
source
child ! 42 // set state to 42 child ! "get" expectMsg(42) child ! new ArithmeticException // crash it child ! "get" expectMsg(42)
- Java
-
source
child.tell(42, ActorRef.noSender()); assertEquals(42, Await.result(ask(child, "get", 5000), timeout)); child.tell(new ArithmeticException(), ActorRef.noSender()); assertEquals(42, Await.result(ask(child, "get", 5000), timeout));
As you can see the value 42 survives the fault handling directive. Now, if we change the failure to a more serious NullPointerException
, that will no longer be the case:
- Scala
-
source
child ! new NullPointerException // crash it harder child ! "get" expectMsg(0)
- Java
-
source
child.tell(new NullPointerException(), ActorRef.noSender()); assertEquals(0, Await.result(ask(child, "get", 5000), timeout));
And finally in case of the fatal IllegalArgumentException
the child will be terminated by the supervisor:
- Scala
-
source
watch(child) // have testActor watch “child” child ! new IllegalArgumentException // break it expectMsgPF() { case Terminated(`child`) => () }
- Java
-
source
final TestProbe probe = new TestProbe(system); probe.watch(child); child.tell(new IllegalArgumentException(), ActorRef.noSender()); probe.expectMsgClass(Terminated.class);
Up to now the supervisor was completely unaffected by the child’s failure, because the directives set did handle it. In case of an Exception
, this is not true anymore and the supervisor escalates the failure.
- Scala
-
source
supervisor ! Props[Child]() // create new child val child2 = expectMsgType[ActorRef] watch(child2) child2 ! "get" // verify it is alive expectMsg(0) child2 ! new Exception("CRASH") // escalate failure expectMsgPF() { case t @ Terminated(`child2`) if t.existenceConfirmed => () }
- Java
-
source
child = (ActorRef) Await.result(ask(supervisor, Props.create(Child.class), 5000), timeout); probe.watch(child); assertEquals(0, Await.result(ask(child, "get", 5000), timeout)); child.tell(new Exception(), ActorRef.noSender()); probe.expectMsgClass(Terminated.class);
The supervisor itself is supervised by the top-level actor provided by the ActorSystem
, which has the default policy to restart in case of all Exception
cases (with the notable exceptions of ActorInitializationException
and ActorKilledException
). Since the default directive in case of a restart is to kill all children, we expected our poor child not to survive this failure.
In case this is not desired (which depends on the use case), we need to use a different supervisor which overrides this behavior.
- Scala
-
source
class Supervisor2 extends Actor { import akka.actor.OneForOneStrategy import akka.actor.SupervisorStrategy._ import scala.concurrent.duration._ override val supervisorStrategy = OneForOneStrategy(maxNrOfRetries = 10, withinTimeRange = 1 minute) { case _: ArithmeticException => Resume case _: NullPointerException => Restart case _: IllegalArgumentException => Stop case _: Exception => Escalate } def receive = { case p: Props => sender() ! context.actorOf(p) } // override default to kill all children during restart override def preRestart(cause: Throwable, msg: Option[Any]): Unit = {} }
- Java
-
source
static class Supervisor2 extends AbstractActor { private static SupervisorStrategy strategy = new OneForOneStrategy( 10, Duration.ofMinutes(1), DeciderBuilder.match(ArithmeticException.class, e -> SupervisorStrategy.resume()) .match(NullPointerException.class, e -> SupervisorStrategy.restart()) .match(IllegalArgumentException.class, e -> SupervisorStrategy.stop()) .matchAny(o -> SupervisorStrategy.escalate()) .build()); @Override public SupervisorStrategy supervisorStrategy() { return strategy; } @Override public Receive createReceive() { return receiveBuilder() .match( Props.class, props -> { getSender().tell(getContext().actorOf(props), getSelf()); }) .build(); } @Override public void preRestart(Throwable cause, Optional<Object> msg) { // do not kill all children, which is the default here } }
With this parent, the child survives the escalated restart, as demonstrated in the last test:
- Scala
-
source
val supervisor2 = system.actorOf(Props[Supervisor2](), "supervisor2") supervisor2 ! Props[Child]() val child3 = expectMsgType[ActorRef] child3 ! 23 child3 ! "get" expectMsg(23) child3 ! new Exception("CRASH") child3 ! "get" expectMsg(0)
- Java
-
source
superprops = Props.create(Supervisor2.class); supervisor = system.actorOf(superprops); child = (ActorRef) Await.result(ask(supervisor, Props.create(Child.class), 5000), timeout); child.tell(23, ActorRef.noSender()); assertEquals(23, Await.result(ask(child, "get", 5000), timeout)); child.tell(new Exception(), ActorRef.noSender()); assertEquals(0, Await.result(ask(child, "get", 5000), timeout));
Delayed restarts for classic actors
The supervision strategy to restart a classic actor only provides immediate restart. In some cases that will only trigger the same failure right away and giving things a bit of time before restarting is required to actually resolve the failure.
The akka.pattern.BackoffSupervisor
implements the so-called exponential backoff supervision strategy, starting a child actor again when it fails, each time with a growing time delay between restarts.
This pattern is useful when the started actor fails [1] because some external resource is not available, and we need to give it some time to start-up again. One of the prime examples when this is useful is when a PersistentActor fails (by stopping) with a persistence failure - which indicates that the database may be down or overloaded, in such situations it makes most sense to give it a little bit of time to recover before the persistent actor is started.
[1] A failure can be indicated in two different ways; by an actor stopping or crashing.
Supervision strategies
There are two basic supervision strategies available for backoff:
- ‘On failure’: The supervisor will terminate and then start the supervised actor if it crashes. If the supervised actor stops normally (e.g. through
context.stop
), the supervisor will be terminated and no further attempt to start the supervised actor will be done. - ‘On stop’: The supervisor will terminate and then start the supervised actor if it terminates in any way (consider this for
PersistentActor
since they stop on persistence failures instead of crashing)
To note that this supervision strategy does not restart the actor but rather stops and starts it. Be aware of it if you use Stash
trait’s AbstractActorWithStash
in combination with the backoff supervision strategy. The preRestart
hook will not be executed if the supervised actor fails or stops and you will miss the opportunity to unstash the messages.
Sharding
If the ‘on stop’ strategy is used for sharded actors a final termination message should be configured and used to terminate the actor on passivation. Otherwise the supervisor will just stop and start the actor again.
The termination message is configured with:
sourceval supervisor = BackoffSupervisor.props(
BackoffOpts
.onStop(childProps, childName = "myEcho", minBackoff = 3.seconds, maxBackoff = 30.seconds, randomFactor = 0.2)
.withFinalStopMessage(_ == StopMessage))
And must be used for passivation:
sourcecontext.parent ! Passivate(StopMessage)
Simple backoff
The following snippet shows how to create a backoff supervisor which will start the given echo actor after it has stopped because of a failure, in increasing intervals of 3, 6, 12, 24 and finally 30 seconds:
- Scala
-
source
val childProps = Props(classOf[EchoActor]) val supervisor = BackoffSupervisor.props( BackoffOpts.onStop( childProps, childName = "myEcho", minBackoff = 3.seconds, maxBackoff = 30.seconds, randomFactor = 0.2 // adds 20% "noise" to vary the intervals slightly )) system.actorOf(supervisor, name = "echoSupervisor")
- Java
-
source
final Props childProps = Props.create(EchoActor.class); final Props supervisorProps = BackoffSupervisor.props( BackoffOpts.onStop( childProps, "myEcho", Duration.ofSeconds(3), Duration.ofSeconds(30), 0.2)); // adds 20% "noise" to vary the intervals slightly system.actorOf(supervisorProps, "echoSupervisor");
Using a randomFactor
to add a little bit of additional variance to the backoff intervals is highly recommended, in order to avoid multiple actors re-start at the exact same point in time, for example because they were stopped due to a shared resource such as a database going down and re-starting after the same configured interval. By adding additional randomness to the re-start intervals the actors will start in slightly different points in time, thus avoiding large spikes of traffic hitting the recovering shared database or other resource that they all need to contact.
The akka.pattern.BackoffSupervisor
actor can also be configured to stop and start the actor after a delay when the actor crashes and the supervision strategy decides that it should restart.
The following snippet shows how to create a backoff supervisor which will start the given echo actor after it has crashed because of some exception, in increasing intervals of 3, 6, 12, 24 and finally 30 seconds:
- Scala
-
source
val childProps = Props(classOf[EchoActor]) val supervisor = BackoffSupervisor.props( BackoffOpts.onFailure( childProps, childName = "myEcho", minBackoff = 3.seconds, maxBackoff = 30.seconds, randomFactor = 0.2 // adds 20% "noise" to vary the intervals slightly )) system.actorOf(supervisor, name = "echoSupervisor")
- Java
-
source
final Props childProps = Props.create(EchoActor.class); final Props supervisorProps = BackoffSupervisor.props( BackoffOpts.onFailure( childProps, "myEcho", Duration.ofSeconds(3), Duration.ofSeconds(30), 0.2)); // adds 20% "noise" to vary the intervals slightly system.actorOf(supervisorProps, "echoSupervisor");
Customization
The akka.pattern.BackoffOnFailureOptions
and akka.pattern.BackoffOnRestartOptions
can be used to customize the behavior of the back-off supervisor actor. Options are: * withAutoReset
: The backoff is reset if no failure/stop occurs within the duration. This is the default behaviour with minBackoff
as default value * withManualReset
: The child must send BackoffSupervisor.Reset
to its backoff supervisor (parent) * withSupervisionStrategy
: Sets a custom OneForOneStrategy
(as each backoff supervisor only has one child). The default strategy uses the akka.actor.SupervisorStrategy.defaultDecider
which stops and starts the child on exceptions. * withMaxNrOfRetries
: Sets the maximum number of retries until the supervisor will give up (-1
is default which means no limit of retries). Note: This is set on the supervision strategy, so setting a different strategy resets the maxNrOfRetries
. * withReplyWhileStopped
: By default all messages received while the child is stopped are forwarded to dead letters. With this set, the supervisor will reply to the sender instead.
Only available on BackoffOnStopOptions
: * withDefaultStoppingStrategy
: Sets a OneForOneStrategy
with the stopping decider that stops the child on all exceptions. * withFinalStopMessage
: Allows to define a predicate to decide on finally stopping the child (and supervisor). Used for passivate sharded actors - see above.
Some examples:
sourceval supervisor = BackoffSupervisor.props(
BackoffOpts
.onStop(
childProps,
childName = "myEcho",
minBackoff = 3.seconds,
maxBackoff = 30.seconds,
randomFactor = 0.2 // adds 20% "noise" to vary the intervals slightly
)
.withManualReset // the child must send BackoffSupervisor.Reset to its parent
.withDefaultStoppingStrategy // Stop at any Exception thrown
)
The above code sets up a back-off supervisor that requires the child actor to send a akka.pattern.BackoffSupervisor.Reset
message to its parent when a message is successfully processed, resetting the back-off. It also uses a default stopping strategy, any exception will cause the child to stop.
sourceval supervisor = BackoffSupervisor.props(
BackoffOpts
.onFailure(
childProps,
childName = "myEcho",
minBackoff = 3.seconds,
maxBackoff = 30.seconds,
randomFactor = 0.2 // adds 20% "noise" to vary the intervals slightly
)
.withAutoReset(10.seconds) // reset if the child does not throw any errors within 10 seconds
.withSupervisorStrategy(OneForOneStrategy() {
case _: MyException => SupervisorStrategy.Restart
case _ => SupervisorStrategy.Escalate
}))
The above code sets up a back-off supervisor that stops and starts the child after back-off if MyException is thrown, any other exception will be escalated. The back-off is automatically reset if the child does not throw any errors within 10 seconds.