Class SessionMemoryEntity


@ComponentId("akka-session-memory") public final class SessionMemoryEntity extends EventSourcedEntity<SessionMemoryEntity.State,SessionMemoryEntity.Event>
Built-in Event Sourced Entity that provides persistent session memory for agent interactions with the AI model.

SessionMemoryEntity maintains a limited history of contextual messages in FIFO (First In, First Out) style, automatically managing memory size to prevent unbounded growth. It serves as the default implementation of session memory for agents.

Automatic Registration: This entity is automatically registered by the Akka runtime when Agent components are detected. Each session is identified by the entity id, which corresponds to the agent's session id.

Memory Management:

  • Configurable maximum memory size via akka.javasdk.agent.memory.limited-window.max-size
  • Automatic removal of oldest messages when size limit is exceeded
  • Orphan message cleanup (removes AI/tool messages when their triggering user message is removed)

Direct Access: You can interact directly with session memory using ComponentClient.

Event Subscription: You can subscribe to session memory events using a Consumer to monitor session activity, implement custom analytics, or trigger compaction when memory usage exceeds thresholds.

  • Constructor Details

  • Method Details

    • emptyState

      public SessionMemoryEntity.State emptyState()
      Description copied from class: EventSourcedEntity
      Returns the initial empty state object for this entity. This state is used when the entity is first created and before any events have been persisted and applied.

      Also known as "zero state" or "neutral state". This method is called when the entity is instantiated for the first time or when recovering from the journal without any persisted events.

      The default implementation returns null. Override this method to provide a more meaningful initial state for your entity.

      Overrides:
      emptyState in class EventSourcedEntity<SessionMemoryEntity.State,SessionMemoryEntity.Event>
      Returns:
      the initial state object, or null if no initial state is needed
    • setLimitedWindow

      public EventSourcedEntity.Effect<akka.Done> setLimitedWindow(SessionMemoryEntity.LimitedWindow limitedWindow)
    • addInteraction

      public EventSourcedEntity.Effect<akka.Done> addInteraction(SessionMemoryEntity.AddInteractionCmd cmd)
    • getHistory

    • compactHistory

      public EventSourcedEntity.Effect<akka.Done> compactHistory(SessionMemoryEntity.CompactionCmd cmd)
    • delete

      public EventSourcedEntity.Effect<akka.Done> delete()
    • applyEvent

      Description copied from class: EventSourcedEntity
      This is the main event handler method. Whenever an event is persisted, this handler will be called. It should return the new state of the entity.

      Note that this method is called in two situations:

      • when one or more events are persisted by the command handler, this method is called to produce the new state of the entity.
      • when instantiating an entity from the event journal, this method is called to restore the state of the entity.
      It's important to keep the event handler side effect free. This means that it should only apply the event on the current state and return the updated state. This is because the event handler is called during recovery.

      Events are required to inherit from a common sealed interface, and it's recommend to implement this method using a switch statement. As such, the compiler can check if all existing events are being handled.

      
       // example of sealed event interface with concrete events implementing it
       public sealed interface Event {
         @TypeName("created")
         public record UserCreated(String name, String email) implements Event {};
         @TypeName("email-updated")
         public record EmailUpdated(String newEmail) implements Event {};
       }
      
       // example of applyEvent implementation
       public User applyEvent(Event event) {
          return switch (event) {
            case UserCreated userCreated -> new User(userCreated.name, userCreated.email);
            case EmailUpdated emailUpdated -> this.copy(email = emailUpdated.newEmail);
          }
       }
       
      Specified by:
      applyEvent in class EventSourcedEntity<SessionMemoryEntity.State,SessionMemoryEntity.Event>