Interface EventSourcedEntity.Effect<T>

Type Parameters:
T - The type of the message that must be returned by this call.
All Known Subinterfaces:
EventSourcedEntity.ReadOnlyEffect<T>
Enclosing class:
EventSourcedEntity<S,E>

public static interface EventSourcedEntity.Effect<T>
An Effect is a description of what the runtime needs to do after the command is handled. You can think of it as a set of instructions you are passing to the runtime, which will process the instructions on your behalf.

Each component defines its own effects, which are a set of predefined operations that match the capabilities of that component.

An EventSourcedEntity Effect can either:

  • persist events and send a reply to the caller
  • directly reply to the caller if the command is not requesting any state change
  • rejected the command by returning an error
  • instruct the runtime to delete the entity