Package akka.actor.typed
Class Behavior$
- java.lang.Object
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- akka.actor.typed.Behavior$
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public class Behavior$ extends java.lang.Object
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Constructor Summary
Constructors Constructor Description Behavior$()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description <Inner> Behavior.BehaviorDecorators<Inner>
BehaviorDecorators(Behavior<Inner> behavior)
<T> Behavior<T>
canonicalize(Behavior<T> behavior, Behavior<T> current, TypedActorContext<T> ctx)
Given a possibly special behavior (same or unhandled) and a “current” behavior (which defines the meaning of encountering asame
behavior) this method computes the next behavior, suitable for passing a message or signal.<T> boolean
existsInStack(Behavior<T> behavior, scala.Function1<Behavior<T>,java.lang.Object> p)
Go through the behavior stack and apply a predicate to see if any nested behavior satisfies it.<T> Behavior<T>
interpretMessage(Behavior<T> behavior, TypedActorContext<T> ctx, T msg)
Execute the behavior with the given message.<T> Behavior<T>
interpretSignal(Behavior<T> behavior, TypedActorContext<T> ctx, Signal signal)
Execute the behavior with the given signal.<T> boolean
isAlive(Behavior<T> behavior)
Returns true if the given behavior is not stopped.<T> boolean
isDeferred(Behavior<T> behavior)
Returns true if the given behavior is deferred.<T> boolean
isUnhandled(Behavior<T> behavior)
Returns true if the given behavior is the specialunhandled
marker.<T> Behavior<T>
start(Behavior<T> behavior, TypedActorContext<T> ctx)
Starts deferred behavior and nested deferred behaviors until all deferred behaviors in the stack are started and then the resulting behavior is returned.<T> Behavior<T>
validateAsInitial(Behavior<T> behavior)
Validate the given behavior as a suitable initial actor behavior; most notably the behavior can neither besame
norunhandled
.
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Field Detail
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MODULE$
public static final Behavior$ MODULE$
Static reference to the singleton instance of this Scala object.
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Method Detail
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BehaviorDecorators
public final <Inner> Behavior.BehaviorDecorators<Inner> BehaviorDecorators(Behavior<Inner> behavior)
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canonicalize
public <T> Behavior<T> canonicalize(Behavior<T> behavior, Behavior<T> current, TypedActorContext<T> ctx)
Given a possibly special behavior (same or unhandled) and a “current” behavior (which defines the meaning of encountering asame
behavior) this method computes the next behavior, suitable for passing a message or signal.
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start
public <T> Behavior<T> start(Behavior<T> behavior, TypedActorContext<T> ctx)
Starts deferred behavior and nested deferred behaviors until all deferred behaviors in the stack are started and then the resulting behavior is returned.
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existsInStack
public <T> boolean existsInStack(Behavior<T> behavior, scala.Function1<Behavior<T>,java.lang.Object> p)
Go through the behavior stack and apply a predicate to see if any nested behavior satisfies it. The stack must not contain any unstarted deferred behavior or anIllegalArgumentException
will be thrown.
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validateAsInitial
public <T> Behavior<T> validateAsInitial(Behavior<T> behavior)
Validate the given behavior as a suitable initial actor behavior; most notably the behavior can neither besame
norunhandled
. Starting out with aStopped
behavior is allowed, though.
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isAlive
public <T> boolean isAlive(Behavior<T> behavior)
Returns true if the given behavior is not stopped.
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isUnhandled
public <T> boolean isUnhandled(Behavior<T> behavior)
Returns true if the given behavior is the specialunhandled
marker.
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isDeferred
public <T> boolean isDeferred(Behavior<T> behavior)
Returns true if the given behavior is deferred.
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interpretMessage
public <T> Behavior<T> interpretMessage(Behavior<T> behavior, TypedActorContext<T> ctx, T msg)
Execute the behavior with the given message.
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interpretSignal
public <T> Behavior<T> interpretSignal(Behavior<T> behavior, TypedActorContext<T> ctx, Signal signal)
Execute the behavior with the given signal.
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