Package akka.persistence.typed.internal
Class Running.PersistingEvents
- java.lang.Object
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- akka.actor.typed.Behavior<T>
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- akka.actor.typed.ExtensibleBehavior<T>
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- akka.actor.typed.scaladsl.AbstractBehavior<InternalProtocol>
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- akka.persistence.typed.internal.Running.PersistingEvents
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- All Implemented Interfaces:
Running.WithSeqNrAccessible
public class Running.PersistingEvents extends AbstractBehavior<InternalProtocol> implements Running.WithSeqNrAccessible
INTERNAL API
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Nested Class Summary
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Nested classes/interfaces inherited from class akka.actor.typed.Behavior
Behavior.BehaviorDecorators<T>, Behavior.BehaviorDecorators$, Behavior.DeferredBehavior<T>, Behavior.DeferredBehavior$, Behavior.EmptyBehavior$, Behavior.FailedBehavior, Behavior.IgnoreBehavior$, Behavior.SameBehavior$, Behavior.StoppedBehavior<T>, Behavior.StoppedBehavior$, Behavior.UnhandledBehavior$
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Constructor Summary
Constructors Constructor Description PersistingEvents(Running.RunningState<S> state, Running.RunningState<S> visibleState, int numberOfEvents, BehaviorSetup.SnapshotAfterPersist shouldSnapshotAfterPersist, scala.collection.immutable.Seq<SideEffect<S>> sideEffects)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description long
currentSequenceNumber()
Behavior<InternalProtocol>
onCommand(InternalProtocol.IncomingCommand<C> cmd)
Behavior<InternalProtocol>
onJournalResponse(JournalProtocol.Response response)
Behavior<InternalProtocol>
onMessage(InternalProtocol msg)
scala.PartialFunction<Signal,Behavior<InternalProtocol>>
onSignal()
Override this method to process an incomingSignal
and return the next behavior.scala.collection.immutable.Seq<SideEffect<S>>
sideEffects()
void
sideEffects_$eq(scala.collection.immutable.Seq<SideEffect<S>> x$1)
Running.RunningState<S>
state()
void
state_$eq(Running.RunningState<S> x$1)
Running.RunningState<S>
visibleState()
void
visibleState_$eq(Running.RunningState<S> x$1)
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Methods inherited from class akka.actor.typed.scaladsl.AbstractBehavior
receive, receiveSignal
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Methods inherited from class akka.actor.typed.Behavior
_tag, BehaviorDecorators, canonicalize, empty, existsInStack, failed, ignore, interpretMessage, interpretSignal, isAlive, isDeferred, isUnhandled, narrow, orElse, same, start, stopped, stopped, unhandled, unhandledSignal, unsafeCast, validateAsInitial
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Constructor Detail
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PersistingEvents
public PersistingEvents(Running.RunningState<S> state, Running.RunningState<S> visibleState, int numberOfEvents, BehaviorSetup.SnapshotAfterPersist shouldSnapshotAfterPersist, scala.collection.immutable.Seq<SideEffect<S>> sideEffects)
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Method Detail
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currentSequenceNumber
public long currentSequenceNumber()
- Specified by:
currentSequenceNumber
in interfaceRunning.WithSeqNrAccessible
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onCommand
public Behavior<InternalProtocol> onCommand(InternalProtocol.IncomingCommand<C> cmd)
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onJournalResponse
public final Behavior<InternalProtocol> onJournalResponse(JournalProtocol.Response response)
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onMessage
public Behavior<InternalProtocol> onMessage(InternalProtocol msg)
- Specified by:
onMessage
in classAbstractBehavior<InternalProtocol>
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onSignal
public scala.PartialFunction<Signal,Behavior<InternalProtocol>> onSignal()
Description copied from class:AbstractBehavior
Override this method to process an incomingSignal
and return the next behavior. This means that all lifecycle hooks, ReceiveTimeout, Terminated and Failed messages can initiate a behavior change.The returned behavior can in addition to normal behaviors be one of the canned special objects:
* returning
stopped
will terminate this Behavior * returningthis
orsame
designates to reuse the current Behavior * returningunhandled
keeps the same Behavior and signals that the message was not yet handledBy default, partial function is empty and does not handle any signals.
- Overrides:
onSignal
in classAbstractBehavior<InternalProtocol>
- Returns:
- (undocumented)
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sideEffects
public scala.collection.immutable.Seq<SideEffect<S>> sideEffects()
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sideEffects_$eq
public void sideEffects_$eq(scala.collection.immutable.Seq<SideEffect<S>> x$1)
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state
public Running.RunningState<S> state()
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state_$eq
public void state_$eq(Running.RunningState<S> x$1)
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visibleState
public Running.RunningState<S> visibleState()
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visibleState_$eq
public void visibleState_$eq(Running.RunningState<S> x$1)
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