AllAtOnceEntityRecoveryStrategy |
|
ClusterSharding |
Scala API: Register a named entity type by defining the Props of the entity actor
and functions to extract entity and shard identifier from messages.
|
ClusterSharding$ |
This extension provides sharding functionality of actors in a cluster.
|
ClusterShardingGuardian |
INTERNAL API.
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ClusterShardingGuardian.Start |
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ClusterShardingGuardian.Start$ |
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ClusterShardingGuardian.Started |
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ClusterShardingGuardian.Started$ |
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ClusterShardingGuardian.StartProxy |
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ClusterShardingGuardian.StartProxy$ |
|
ClusterShardingGuardian$ |
INTERNAL API.
|
ClusterShardingSettings |
If true, this node should run the shard region, otherwise just a shard proxy should started on this node.
|
ClusterShardingSettings.TuningParameters |
|
ClusterShardingSettings$ |
Create settings from the default configuration
akka.cluster.sharding .
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ConstantRateEntityRecoveryStrategy |
|
DDataShard |
If the message is for the same entity as we are waiting for the update it will be added to
its messageBuffer, which will be sent after the update has completed.
|
DDataShardCoordinator |
Singleton coordinator (with state based on ddata) that decides where to allocate shards.
|
EntityRecoveryStrategy$ |
If the message is for the same entity as we are waiting for the update it will be added to
its messageBuffer, which will be sent after the update has completed.
|
JoinConfigCompatCheckSharding |
INTERNAL API
|
PersistentShard |
INTERNAL API
|
PersistentShardCoordinator |
Singleton coordinator that decides where to allocate shards.
|
RememberEntityStarter |
INTERNAL API: Actor responsible for starting entities when rememberEntities is enabled
|
RememberEntityStarter$ |
Will call onLeaseAcquired when completed, also when lease isn't used
|
RemoveInternalClusterShardingData |
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId |
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId$ |
INTERNAL API
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId$.Removals |
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId$.Removals$ |
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId$.Result |
|
RemoveInternalClusterShardingData.RemoveOnePersistenceId$.Result$ |
|
RemoveInternalClusterShardingData$ |
|
Shard |
Will call onLeaseAcquired when completed, also when lease isn't used
|
Shard.CurrentShardState |
|
Shard.CurrentShardState$ |
|
Shard.EntityStarted |
|
Shard.EntityStarted$ |
|
Shard.EntityStopped |
|
Shard.EntityStopped$ |
|
Shard.GetCurrentShardState$ |
|
Shard.GetShardStats$ |
|
Shard.LeaseAcquireResult |
|
Shard.LeaseAcquireResult$ |
|
Shard.LeaseLost |
|
Shard.LeaseLost$ |
|
Shard.LeaseRetry$ |
|
Shard.PassivateIdleTick$ |
|
Shard.RestartEntities |
|
Shard.RestartEntities$ |
|
Shard.RestartEntity |
|
Shard.RestartEntity$ |
|
Shard.ShardStats |
|
Shard.ShardStats$ |
|
Shard.State |
|
Shard.State$ |
|
Shard$ |
A Shard command
|
ShardCoordinator |
|
ShardCoordinator.AbstractShardAllocationStrategy |
|
ShardCoordinator.Internal$ |
|
ShardCoordinator.LeastShardAllocationStrategy |
|
ShardCoordinator.RebalanceWorker |
|
ShardCoordinator$ |
|
ShardRegion |
When leaving the coordinator singleton is started rather quickly on next
oldest node and therefore it is good to send the GracefulShutdownReq to
the likely locations of the coordinator.
|
ShardRegion.ClusterShardingStats |
|
ShardRegion.ClusterShardingStats$ |
|
ShardRegion.CurrentRegions |
Java API
|
ShardRegion.CurrentRegions$ |
|
ShardRegion.CurrentShardRegionState |
Java API:
|
ShardRegion.CurrentShardRegionState$ |
|
ShardRegion.GetClusterShardingStats |
|
ShardRegion.GetClusterShardingStats$ |
|
ShardRegion.GetCurrentRegions$ |
|
ShardRegion.GetShardRegionState$ |
|
ShardRegion.GetShardRegionStats$ |
|
ShardRegion.GracefulShutdown$ |
|
ShardRegion.HandOffStopper |
|
ShardRegion.HashCodeMessageExtractor |
|
ShardRegion.HashCodeMessageExtractor$ |
|
ShardRegion.Passivate |
|
ShardRegion.Passivate$ |
|
ShardRegion.ShardInitialized |
|
ShardRegion.ShardInitialized$ |
|
ShardRegion.ShardRegionStats |
Java API
|
ShardRegion.ShardRegionStats$ |
|
ShardRegion.ShardState |
|
ShardRegion.ShardState$ |
|
ShardRegion.StartEntity |
|
ShardRegion.StartEntity$ |
|
ShardRegion.StartEntityAck |
|
ShardRegion.StartEntityAck$ |
|
ShardRegion$ |
|