public abstract class AbstractLoggingFSM<S,D> extends AbstractFSM<S,D> implements LoggingFSM<S,D>
Finite State Machine actor abstract base class.
This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
FSM.$minus$greater$, FSM.CurrentState<S>, FSM.CurrentState$, FSM.Event<D>, FSM.Event$, FSM.Failure, FSM.Failure$, FSM.LogEntry<S,D>, FSM.LogEntry$, FSM.Normal$, FSM.NullFunction$, FSM.Reason, FSM.Shutdown$, FSM.SilentState<S,D>, FSM.State<S,D>, FSM.State$, FSM.StateTimeout$, FSM.StopEvent<S,D>, FSM.StopEvent$, FSM.SubscribeTransitionCallBack, FSM.SubscribeTransitionCallBack$, FSM.TimeoutMarker, FSM.TimeoutMarker$, FSM.Timer, FSM.Timer$, FSM.TransformHelper, FSM.Transition<S>, FSM.Transition$, FSM.UnsubscribeTransitionCallBack, FSM.UnsubscribeTransitionCallBack$Actor.emptyBehavior$, Actor.ignoringBehavior$| Constructor and Description |
|---|
AbstractLoggingFSM() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
debugEvent() |
$minus$greater, akka$actor$Actor$_setter_$context_$eq, akka$actor$Actor$_setter_$self_$eq, akka$actor$ActorLogging$$_log_$eq, akka$actor$ActorLogging$$_log, akka$actor$FSM$_setter_$$minus$greater_$eq, akka$actor$FSM$_setter_$akka$actor$FSM$$handleEventDefault_$eq, akka$actor$FSM$_setter_$akka$actor$FSM$$stateFunctions_$eq, akka$actor$FSM$_setter_$akka$actor$FSM$$stateTimeouts_$eq, akka$actor$FSM$_setter_$akka$actor$FSM$$timerGen_$eq, akka$actor$FSM$_setter_$akka$actor$FSM$$timers_$eq, akka$actor$FSM$_setter_$Event_$eq, akka$actor$FSM$_setter_$StateTimeout_$eq, akka$actor$FSM$_setter_$StopEvent_$eq, akka$actor$FSM$$currentState_$eq, akka$actor$FSM$$currentState, akka$actor$FSM$$generation_$eq, akka$actor$FSM$$generation, akka$actor$FSM$$handleEvent_$eq, akka$actor$FSM$$handleEvent, akka$actor$FSM$$handleEventDefault, akka$actor$FSM$$nextState_$eq, akka$actor$FSM$$nextState, akka$actor$FSM$$stateFunctions, akka$actor$FSM$$stateTimeouts, akka$actor$FSM$$terminateEvent_$eq, akka$actor$FSM$$terminateEvent, akka$actor$FSM$$timeoutFuture_$eq, akka$actor$FSM$$timeoutFuture, akka$actor$FSM$$timerGen, akka$actor$FSM$$timers, akka$actor$FSM$$transitionEvent_$eq, akka$actor$FSM$$transitionEvent, akka$routing$Listeners$_setter_$listeners_$eq, applyState, aroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, cancelTimer, context, Event, gossip, gossip$default$2, goTo, initialize, isStateTimerActive, isTimerActive, listenerManagement, listeners, log, logTermination, makeTransition, matchAnyEvent, matchData, matchData, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEventEquals, matchEventEquals, matchState, matchState, matchStop, matchStop, matchStop, nextStateData, Normal, NullFunction, onTermination, onTransition, onTransition, postRestart, postStop, preRestart, preStart, processEvent, receive, self, sender, setStateTimeout, setTimer, setTimer$default$4, Shutdown, startWith, startWith, startWith$default$3, stateData, stateName, StateTimeout, stay, stop, stop, stop, StopEvent, supervisorStrategy, total2pf, transform, unhandled, when, when, when, when$default$2, whenUnhandledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitadvance, getLog, logDepth, processEventapplyState, cancelTimer, Event, handleTransition, initialize, isStateTimerActive, isTimerActive, logTermination, makeTransition, nextStateData, onTermination, onTransition, postStop, processMsg, receive, register, setStateTimeout, setTimer, startWith, stateData, stateName, StateTimeout, stay, stop, stop, stop, StopEvent, terminate, total2pf, transform, when, whenUnhandledaroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preRestart, preStart, self, sender, supervisorStrategy, unhandledgossip, listenerManagement, listenerslogpublic boolean debugEvent()
debugEvent in interface FSM<S,D>debugEvent in interface LoggingFSM<S,D>debugEvent in class AbstractFSM<S,D>