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java.lang.Object akka.io.UdpConnectedMessage
public class UdpConnectedMessage
Java API: factory methods for the message types used when communicating with the UdpConnected service.
Constructor Summary | |
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UdpConnectedMessage()
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Method Summary | |
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static UdpConnected.Command |
connect(ActorRef handler,
java.net.InetSocketAddress remoteAddress)
Connect without specifying the localAddress or options . |
static UdpConnected.Command |
connect(ActorRef handler,
java.net.InetSocketAddress remoteAddress,
java.net.InetSocketAddress localAddress,
java.lang.Iterable<Inet.SocketOption> options)
Send this message to the UdpExt.manager() in order to bind to a local
port (optionally with the chosen localAddress ) and create a UDP socket
which is restricted to sending to and receiving from the given remoteAddress . |
static UdpConnected.Command |
connect(ActorRef handler,
java.net.InetSocketAddress remoteAddress,
java.lang.Iterable<Inet.SocketOption> options)
Connect without specifying the localAddress . |
static UdpConnected.Command |
disconnect()
Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket. |
static UdpConnected.NoAck |
noAck()
Default UdpConnected.NoAck instance which is used when no acknowledgment information is
explicitly provided. |
static UdpConnected.NoAck |
noAck(java.lang.Object token)
Each UdpConnected.Send can optionally request a positive acknowledgment to be sent
to the commanding actor. |
static UdpConnected.Command |
resumeReading()
This message must be sent to the listener actor to re-enable reading from the socket after a UdpConnected.SuspendReading command. |
static UdpConnected.Command |
send(ByteString data)
Send without requesting acknowledgment. |
static UdpConnected.Command |
send(ByteString data,
java.lang.Object ack)
This message is understood by the connection actors to send data to their designated destination. |
static UdpConnected.Command |
suspendReading()
Send this message to a listener actor (which sent a Udp.Bound message) to
have it stop reading datagrams from the network. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public UdpConnectedMessage()
Method Detail |
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public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.net.InetSocketAddress localAddress, java.lang.Iterable<Inet.SocketOption> options)
UdpExt.manager()
in order to bind to a local
port (optionally with the chosen localAddress
) and create a UDP socket
which is restricted to sending to and receiving from the given remoteAddress
.
All received datagrams will be sent to the designated handler
actor.
handler
- (undocumented)remoteAddress
- (undocumented)localAddress
- (undocumented)options
- (undocumented)
public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.lang.Iterable<Inet.SocketOption> options)
localAddress
.
handler
- (undocumented)remoteAddress
- (undocumented)options
- (undocumented)
public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress)
localAddress
or options
.
handler
- (undocumented)remoteAddress
- (undocumented)
public static UdpConnected.Command send(ByteString data, java.lang.Object ack)
UdpConnected.CommandFailed
if the send could not be enqueued to the O/S kernel
because the send buffer was full. If the given ack
is not of type UdpConnected.NoAck
the connection actor will reply with the given object as soon as the datagram
has been successfully enqueued to the O/S kernel.
data
- (undocumented)ack
- (undocumented)
public static UdpConnected.Command send(ByteString data)
data
- (undocumented)
public static UdpConnected.Command disconnect()
UdpConnected.Connected
message) in order to close the socket. The connection actor
will reply with a UdpConnected.Disconnected
message.
public static UdpConnected.NoAck noAck(java.lang.Object token)
UdpConnected.Send
can optionally request a positive acknowledgment to be sent
to the commanding actor. If such notification is not desired the UdpConnected.Send.ack()
must be set to an instance of this class. The token contained within can be used
to recognize which write failed when receiving a UdpConnected.CommandFailed
message.
token
- (undocumented)
public static UdpConnected.NoAck noAck()
UdpConnected.NoAck
instance which is used when no acknowledgment information is
explicitly provided. Its “token” is null
.
public static UdpConnected.Command suspendReading()
Udp.Bound
message) to
have it stop reading datagrams from the network. If the O/S kernel’s receive
buffer runs full then subsequent datagrams will be silently discarded.
Re-enable reading from the socket using the UdpConnected.ResumeReading
command.
public static UdpConnected.Command resumeReading()
UdpConnected.SuspendReading
command.
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