public interface SignalHandler<Signal,Event,State>
Used with CommandHandlerBuilder to setup the behavior of a ReplicatedEntity
| Modifier and Type | Method and Description |
|---|---|
Effect<Event,State> |
apply(ReplicatedEntity.CommandContext context,
State state,
Signal signal) |
Effect<Event,State> apply(ReplicatedEntity.CommandContext context, State state, Signal signal)
context - (undocumented)state - (undocumented)signal - (undocumented)ReplicatedEntity.Effect() for effect factories.