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java.lang.Objectakka.persistence.journal.leveldb.SharedLeveldbStore
public class SharedLeveldbStore
A LevelDB store that can be shared by multiple actor systems. The shared store must be
set for each actor system that uses the store via SharedLeveldbJournal.setStore
. The
shared LevelDB store is for testing only.
Nested Class Summary |
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Nested classes/interfaces inherited from interface akka.actor.Actor |
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Actor.emptyBehavior$ |
Constructor Summary | |
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SharedLeveldbStore()
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Method Summary | |
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java.lang.String |
configPath()
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scala.PartialFunction<java.lang.Object,scala.runtime.BoxedUnit> |
receive()
This defines the initial actor behavior, it must return a partial function with the actor logic. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface akka.persistence.journal.leveldb.LeveldbStore |
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addToConfirmationBatch, addToMessageBatch, config, deleteMessages, deleteMessagesTo, leveldb, leveldbDir, leveldbFactory, leveldbOptions, leveldbReadOptions, leveldbSnapshot, leveldbWriteOptions, nativeLeveldb, persistentFromBytes, persistentToBytes, postStop, preStart, serialization, withBatch, withIterator, writeConfirmations, writeMessages |
Methods inherited from interface akka.persistence.journal.leveldb.LeveldbIdMapping |
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idMap, idOffset, numericId, readIdMap, readIdMap, writeIdMapping |
Methods inherited from interface akka.actor.Actor |
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aroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preRestart, self, sender, supervisorStrategy, unhandled |
Methods inherited from interface akka.persistence.journal.leveldb.LeveldbRecovery |
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asyncReadHighestSequenceNr, asyncReplayMessages, readHighestSequenceNr, replayDispatcher, replayDispatcherId, replayMessages |
Constructor Detail |
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public SharedLeveldbStore()
Method Detail |
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public java.lang.String configPath()
configPath
in interface LeveldbStore
public scala.PartialFunction<java.lang.Object,scala.runtime.BoxedUnit> receive()
Actor
receive
in interface Actor
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