Class AbstractOnMessageBehavior<T>
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- akka.actor.typed.Behavior<T>
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- akka.actor.typed.ExtensibleBehavior<T>
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- akka.actor.typed.javadsl.AbstractOnMessageBehavior<T>
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public abstract class AbstractOnMessageBehavior<T> extends ExtensibleBehavior<T>
An actorBehaviorcan be implemented by extending this class and implementing the abstract methodonMessage(T). Mutable state can be defined as instance variables of the class.This is an object-oriented style of defining a
Behavior. A more functional style alternative is provided by the factory methods inBehaviors, for exampleBehaviors.receiveMessage.An alternative object-oriented style is found in
AbstractBehavior, which uses builders to define theBehavior. In contrast to extendingAbstractBehavior, extending this class should have reduced overhead, though depending on the complexity of the protocol handled by this actor and on the Java version in use, theonMessageandonSignalmethods may be overly complex.Instances of this behavior should be created via
Behaviors.setupand theActorContextshould be passed as a constructor parameter from the factory function. This is important because a new instance should be created when restart supervision is used.When switching behavior to another behavior which requires a context, the original
ActorContextcan be used or aBehaviors.setupcan be used: either will end up using the sameActorContextinstance.It must not be created with an
ActorContextof another actor (e.g. the parent actor). Doing so will be detected at runtime and throw anIllegalStateExceptionwhen the first message is received.- See Also:
Behaviors.setup
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Nested Class Summary
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Nested classes/interfaces inherited from class akka.actor.typed.Behavior
Behavior.BehaviorDecorators<Inner>, Behavior.BehaviorDecorators$
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Constructor Summary
Constructors Constructor Description AbstractOnMessageBehavior(ActorContext<T> context)
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description protected ActorContext<T>getContext()abstract Behavior<T>onMessage(T message)Implement this to define how messages are processed.Behavior<T>onSignal(Signal signal)Override this to handle a signal.Behavior<T>receive(TypedActorContext<T> ctx, T msg)Process an incoming message and return the next behavior.Behavior<T>receiveSignal(TypedActorContext<T> ctx, Signal signal)Process an incomingSignaland return the next behavior.-
Methods inherited from class akka.actor.typed.Behavior
BehaviorDecorators, canonicalize, existsInStack, interpretMessage, interpretSignal, isAlive, isDeferred, isUnhandled, narrow, start, validateAsInitial
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Constructor Detail
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AbstractOnMessageBehavior
public AbstractOnMessageBehavior(ActorContext<T> context)
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Method Detail
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getContext
protected final ActorContext<T> getContext()
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onMessage
public abstract Behavior<T> onMessage(T message) throws java.lang.Exception
Implement this to define how messages are processed. To indicate no change in behavior beyond changes due to updating instance variables of this class, one may return eitherthisorBehaviors.same.- Throws:
java.lang.Exception
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onSignal
public Behavior<T> onSignal(Signal signal) throws java.lang.Exception
Override this to handle a signal. The default implementation handles onlyMessageAdaptionFailureand otherwise ignores the signal.- Throws:
java.lang.Exception
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receive
public final Behavior<T> receive(TypedActorContext<T> ctx, T msg) throws java.lang.Exception
Description copied from class:ExtensibleBehaviorProcess an incoming message and return the next behavior.The returned behavior can in addition to normal behaviors be one of the canned special objects:
* returning
stoppedwill terminate this Behavior * returningsamedesignates to reuse the current Behavior * returningunhandledkeeps the same Behavior and signals that the message was not yet handledCode calling this method should use
Behavior$canonicalizeto replace the special objects with real Behaviors.- Specified by:
receivein classExtensibleBehavior<T>- Throws:
java.lang.Exception
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receiveSignal
public final Behavior<T> receiveSignal(TypedActorContext<T> ctx, Signal signal) throws java.lang.Exception
Description copied from class:ExtensibleBehaviorProcess an incomingSignaland return the next behavior. This means that all lifecycle hooks, ReceiveTimeout, Terminated and Failed messages can initiate a behavior change.The returned behavior can in addition to normal behaviors be one of the canned special objects:
* returning
stoppedwill terminate this Behavior * returningsamedesignates to reuse the current Behavior * returningunhandledkeeps the same Behavior and signals that the message was not yet handledCode calling this method should use
Behavior$canonicalizeto replace the special objects with real Behaviors.- Specified by:
receiveSignalin classExtensibleBehavior<T>- Throws:
java.lang.Exception
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