Package akka.io
Class UdpConnectedMessage$
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- akka.io.UdpConnectedMessage$
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public class UdpConnectedMessage$ extends java.lang.ObjectJava API: factory methods for the message types used when communicating with the UdpConnected service.
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Field Summary
Fields Modifier and Type Field Description static UdpConnectedMessage$MODULE$Static reference to the singleton instance of this Scala object.
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Constructor Summary
Constructors Constructor Description UdpConnectedMessage$()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress)Connect without specifying thelocalAddressoroptions.UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.lang.Iterable<Inet.SocketOption> options)Connect without specifying thelocalAddress.UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.net.InetSocketAddress localAddress, java.lang.Iterable<Inet.SocketOption> options)Send this message to theUdpExt.manager()in order to bind to a local port (optionally with the chosenlocalAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress.UdpConnected.Commanddisconnect()Send this message to a connection actor (which had previously sent theUdpConnected.Connectedmessage) in order to close the socket.UdpConnected.NoAcknoAck()DefaultUdpConnected.NoAckinstance which is used when no acknowledgment information is explicitly provided.UdpConnected.NoAcknoAck(java.lang.Object token)EachUdpConnected.Sendcan optionally request a positive acknowledgment to be sent to the commanding actor.UdpConnected.CommandresumeReading()This message must be sent to the listener actor to re-enable reading from the socket after aUdpConnected.SuspendReadingcommand.UdpConnected.Commandsend(ByteString data)Send without requesting acknowledgment.UdpConnected.Commandsend(ByteString data, java.lang.Object ack)This message is understood by the connection actors to send data to their designated destination.UdpConnected.CommandsuspendReading()Send this message to a listener actor (which sent aUdp.Boundmessage) to have it stop reading datagrams from the network.
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Field Detail
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MODULE$
public static final UdpConnectedMessage$ MODULE$
Static reference to the singleton instance of this Scala object.
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Method Detail
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connect
public UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.net.InetSocketAddress localAddress, java.lang.Iterable<Inet.SocketOption> options)
Send this message to theUdpExt.manager()in order to bind to a local port (optionally with the chosenlocalAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress. All received datagrams will be sent to the designatedhandleractor.
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connect
public UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.lang.Iterable<Inet.SocketOption> options)
Connect without specifying thelocalAddress.
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connect
public UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress)
Connect without specifying thelocalAddressoroptions.
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send
public UdpConnected.Command send(ByteString data, java.lang.Object ack)
This message is understood by the connection actors to send data to their designated destination. The connection actor will respond withUdpConnected.CommandFailedif the send could not be enqueued to the O/S kernel because the send buffer was full. If the givenackis not of typeUdpConnected.NoAckthe connection actor will reply with the given object as soon as the datagram has been successfully enqueued to the O/S kernel.
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send
public UdpConnected.Command send(ByteString data)
Send without requesting acknowledgment.
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disconnect
public UdpConnected.Command disconnect()
Send this message to a connection actor (which had previously sent theUdpConnected.Connectedmessage) in order to close the socket. The connection actor will reply with aUdpConnected.Disconnectedmessage.
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noAck
public UdpConnected.NoAck noAck(java.lang.Object token)
EachUdpConnected.Sendcan optionally request a positive acknowledgment to be sent to the commanding actor. If such notification is not desired theUdpConnected.Send.ack()must be set to an instance of this class. The token contained within can be used to recognize which write failed when receiving aUdpConnected.CommandFailedmessage.
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noAck
public UdpConnected.NoAck noAck()
DefaultUdpConnected.NoAckinstance which is used when no acknowledgment information is explicitly provided. Its “token” isnull.
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suspendReading
public UdpConnected.Command suspendReading()
Send this message to a listener actor (which sent aUdp.Boundmessage) to have it stop reading datagrams from the network. If the O/S kernel’s receive buffer runs full then subsequent datagrams will be silently discarded. Re-enable reading from the socket using theUdpConnected.ResumeReadingcommand.
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resumeReading
public UdpConnected.Command resumeReading()
This message must be sent to the listener actor to re-enable reading from the socket after aUdpConnected.SuspendReadingcommand.
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