Packages

object Effect

Factory methods for creating Effect directives - how a DurableStateBehavior reacts on a command.

API May Change

Annotations
@ApiMayChange()
Source
Effect.scala
Linear Supertypes
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. Effect
  2. AnyRef
  3. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @HotSpotIntrinsicCandidate() @native()
  6. def delete[State](): EffectBuilder[State]

    Delete the persisted state.

    Delete the persisted state.

    Side effects can be chained with thenRun

  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  9. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @HotSpotIntrinsicCandidate() @native()
  10. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @HotSpotIntrinsicCandidate() @native()
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. def noReply[State]: ReplyEffect[State]

    When DurableStateBehavior.withEnforcedReplies is used there will be compilation errors if the returned effect isn't a ReplyEffect.

    When DurableStateBehavior.withEnforcedReplies is used there will be compilation errors if the returned effect isn't a ReplyEffect. This noReply can be used as a conscious decision that a reply shouldn't be sent for a specific command or the reply will be sent later.

  14. def none[State]: EffectBuilder[State]

    Do not persist anything

    Do not persist anything

    Side effects can be chained with thenRun

  15. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @HotSpotIntrinsicCandidate() @native()
  16. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @HotSpotIntrinsicCandidate() @native()
  17. def persist[State](state: State): EffectBuilder[State]

    Persist new state.

    Persist new state.

    Side effects can be chained with thenRun

  18. def reply[ReplyMessage, State](replyTo: ActorRef[ReplyMessage])(replyWithMessage: ReplyMessage): ReplyEffect[State]

    Send a reply message to the command.

    Send a reply message to the command. The type of the reply message must conform to the type specified by the passed replyTo ActorRef.

    This has the same semantics as cmd.replyTo.tell.

    It is provided as a convenience (reducing boilerplate) and a way to enforce that replies are not forgotten when the DurableStateBehavior is created with DurableStateBehavior.withEnforcedReplies. When withEnforcedReplies is used there will be compilation errors if the returned effect isn't a ReplyEffect. The reply message will be sent also if withEnforcedReplies isn't used, but then the compiler will not help finding mistakes.

  19. def stash[State](): ReplyEffect[State]

    Stash the current command.

    Stash the current command. Can be unstashed later with Effect.unstashAll.

    Note that the stashed commands are kept in an in-memory buffer, so in case of a crash they will not be processed. They will also be discarded if the actor is restarted (or stopped) due to that an exception was thrown from processing a command or side effect after persisting. The stash buffer is preserved for persist failures if a backoff supervisor strategy is defined with DurableStateBehavior.onPersistFailure.

    Side effects can be chained with thenRun

  20. def stop[State](): EffectBuilder[State]

    Stop this persistent actor Side effects can be chained with thenRun

  21. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  22. def toString(): String
    Definition Classes
    AnyRef → Any
  23. def unhandled[State]: EffectBuilder[State]

    This command is not handled, but it is not an error that it isn't.

    This command is not handled, but it is not an error that it isn't.

    Side effects can be chained with thenRun

  24. def unstashAll[State](): Effect[State]

    Unstash the commands that were stashed with Effect.stash.

    Unstash the commands that were stashed with Effect.stash.

    It's allowed to stash messages while unstashing. Those newly added commands will not be processed by this unstashAll effect and have to be unstashed by another unstashAll.

    See also

    EffectBuilder.thenUnstashAll

  25. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  26. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  27. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])

Deprecated Value Members

  1. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable]) @Deprecated
    Deprecated

    (Since version 9)

Inherited from AnyRef

Inherited from Any

Ungrouped