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DelayStrategy

Companion trait DelayStrategy

objectDelayStrategy

Source
DelayStrategy.scala
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1. DelayStrategy
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1. final def !=(arg0: Any)
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2. final def ##: Int
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3. final def ==(arg0: Any)
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4. final def asInstanceOf[T0]: T0
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5. def clone()
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6. final def eq(arg0: AnyRef)
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7. def equals(arg0: AnyRef)
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8. def fixedDelay(delay: FiniteDuration)

Fixed delay strategy, always returns constant delay for any element.

Fixed delay strategy, always returns constant delay for any element.

delay

value of the delay

9. final def getClass(): Class[_ <: AnyRef]
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10. def hashCode(): Int
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11. final def isInstanceOf[T0]
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12. def linearIncreasingDelay[T](increaseStep: FiniteDuration, needsIncrease: (T) => Boolean, initialDelay: FiniteDuration = Duration.Zero, maxDelay: Duration = Duration.Inf): DelayStrategy[T]

Strategy with linear increasing delay.

Strategy with linear increasing delay. It starts with `initialDelay` for each element, increases by `increaseStep` every time when `needsIncrease` returns `true` up to `maxDelay`, when `needsIncrease` returns `false` it resets to `initialDelay`.

increaseStep

step by which delay is increased

needsIncrease

if `true` delay increases, if `false` delay resets to `initialDelay`

initialDelay

initial delay for each of elements

maxDelay

limits maximum delay

13. final def ne(arg0: AnyRef)
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14. final def notify(): Unit
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15. final def notifyAll(): Unit
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16. final def synchronized[T0](arg0: => T0): T0
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18. final def wait(arg0: Long, arg1: Int): Unit
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19. final def wait(arg0: Long): Unit
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20. final def wait(): Unit
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1. def finalize(): Unit
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Deprecated

(Since version 9)