abstract class AbstractPersistentLoggingFSM[S <: FSMState, D, E] extends AbstractPersistentFSMBase[S, D, E] with LoggingPersistentFSM[S, D, E] with PersistentFSM[S, D, E]
Java API: compatible with lambda expressions
Persistent Finite State Machine actor abstract base class with FSM Logging
This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
- Source
- PersistentFSM.scala
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- AbstractPersistentLoggingFSM
- PersistentFSM
- PersistentActor
- Eventsourced
- PersistenceRecovery
- PersistenceIdentity
- PersistenceStash
- StashFactory
- Stash
- RequiresMessageQueue
- UnrestrictedStash
- StashSupport
- Snapshotter
- LoggingPersistentFSM
- AbstractPersistentFSMBase
- PersistentFSMBase
- ActorLogging
- Listeners
- Actor
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Instance Constructors
-  new AbstractPersistentLoggingFSM()
Type Members
- 
      
      
      
        
      
    
      
        
        type
      
      
        Event = PersistentFSM.Event[D]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        type
      
      
        Receive = PartialFunction[Any, Unit]
      
      
      - Definition Classes
- Actor
 
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        type
      
      
        State = PersistentFSM.State[S, D, E]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        type
      
      
        StateFunction = PartialFunction[Event, State]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        type
      
      
        StopEvent = PersistentFSM.StopEvent[S, D]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        type
      
      
        Timeout = Option[FiniteDuration]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        type
      
      
        TransitionHandler = PartialFunction[(S, S), Unit]
      
      
      - Definition Classes
- PersistentFSMBase
 
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        final 
        class
      
      
        
              TransformHelper
             extends AnyRef
      
      
      - Definition Classes
- PersistentFSMBase
 
Abstract Value Members
- 
      
      
      
        
      
    
      
        abstract 
        def
      
      
        applyEvent(domainEvent: E, currentData: D): D
      
      
      Override this handler to define the action on Domain Event Override this handler to define the action on Domain Event - domainEvent
- domain event to apply 
- currentData
- state data of the previous state 
- returns
- updated state data 
 - Definition Classes
- PersistentFSM
 
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        implicit abstract 
        def
      
      
        domainEventClassTag: ClassTag[E]
      
      
      Enables to pass a ClassTag of a domain event base type from the implementing class Enables to pass a ClassTag of a domain event base type from the implementing class - returns
- scala.reflect.ClassTag of domain event base type 
 - Definition Classes
- PersistentFSM
 
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        abstract 
        def
      
      
        persistenceId: String
      
      
      Id of the persistent entity for which messages should be replayed. Id of the persistent entity for which messages should be replayed. - Definition Classes
- PersistenceIdentity
 
Concrete Value Members
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        !=(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
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        final 
        def
      
      
        ##(): Int
      
      
      - Definition Classes
- AnyRef → Any
 
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        def
      
      
        +(other: String): String
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to any2stringadd[AbstractPersistentLoggingFSM[S, D, E]] performed by method any2stringadd in scala.Predef.
- Definition Classes
- any2stringadd
 
- 
      
      
      
        
      
    
      
        
        val
      
      
        ->: PersistentFSM.->.type
      
      
      This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is. This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is. - Definition Classes
- PersistentFSMBase
 
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        final 
        def
      
      
        ==(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        val
      
      
        Event: PersistentFSM.Event.type
      
      
      - Definition Classes
- PersistentFSMBase
 
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        val
      
      
        Normal: Reason
      
      
      Default reason if calling stop().Default reason if calling stop().- Definition Classes
- AbstractPersistentFSMBase
 
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        val
      
      
        Shutdown: Reason
      
      
      Reason given when someone was calling system.stop(fsm)from outside; also applies toStopsupervision directive.Reason given when someone was calling system.stop(fsm)from outside; also applies toStopsupervision directive.- Definition Classes
- AbstractPersistentFSMBase
 
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        val
      
      
        StateTimeout: PersistentFSM.StateTimeout.type
      
      
      This case object is received in case of a state timeout. This case object is received in case of a state timeout. - Definition Classes
- PersistentFSMBase
 
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        val
      
      
        StopEvent: PersistentFSM.StopEvent.type
      
      
      - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        aroundPostRestart(reason: Throwable): Unit
      
      
      INTERNAL API. 
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        def
      
      
        aroundPostStop(): Unit
      
      
      INTERNAL API. 
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        def
      
      
        aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
      
      
      INTERNAL API. 
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        def
      
      
        aroundPreStart(): Unit
      
      
      INTERNAL API. 
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        def
      
      
        aroundReceive(receive: Receive, message: Any): Unit
      
      
      INTERNAL API. 
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        final 
        def
      
      
        asInstanceOf[T0]: T0
      
      
      - Definition Classes
- Any
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        cancelTimer(name: String): Unit
      
      
      Cancel named timer, ensuring that the message is not subsequently delivered (no race). Cancel named timer, ensuring that the message is not subsequently delivered (no race). - name
- of the timer to cancel 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        clone(): AnyRef
      
      
      - Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        implicit 
        val
      
      
        context: ActorContext
      
      
      Stores the context for this actor, including self, and sender. Stores the context for this actor, including self, and sender. It is implicit to support operations such as forward.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads! akka.actor.ActorContext is the Scala API. getContextreturns a akka.actor.UntypedActorContext, which is the Java API of the actor context.- Definition Classes
- Actor
 
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        def
      
      
        deferAsync[A](event: A)(handler: (A) ⇒ Unit): Unit
      
      
      Defer the handler execution until all pending handlers have been executed. Defer the handler execution until all pending handlers have been executed. Allows to define logic within the actor, which will respect the invocation-order-guarantee in respect to persistAsynccalls. That is, ifpersistAsyncwas invoked beforedeferAsync, the corresponding handlers will be invoked in the same order as they were registered in.This call will NOT result in eventbeing persisted, usepersistorpersistAsyncinstead if the given event should possible to replay.If there are no pending persist handler calls, the handler will be called immediately. If persistence of an earlier event fails, the persistent actor will stop, and the handlerwill not be run.- event
- event to be handled in the future, when preceding persist operations have been processes 
- handler
- handler for the given - event
 - Definition Classes
- Eventsourced
 
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        def
      
      
        deleteMessages(toSequenceNr: Long): Unit
      
      
      Permanently deletes all persistent messages with sequence numbers less than or equal toSequenceNr.Permanently deletes all persistent messages with sequence numbers less than or equal toSequenceNr.If the delete is successful a DeleteMessagesSuccess will be sent to the actor. If the delete fails a DeleteMessagesFailure will be sent to the actor. - toSequenceNr
- upper sequence number bound of persistent messages to be deleted. 
 - Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        deleteSnapshot(sequenceNr: Long): Unit
      
      
      Deletes the snapshot identified by sequenceNr.Deletes the snapshot identified by sequenceNr.The PersistentActor will be notified about the status of the deletion via an DeleteSnapshotSuccess or DeleteSnapshotFailure message. - Definition Classes
- Snapshotter
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        deleteSnapshots(criteria: SnapshotSelectionCriteria): Unit
      
      
      Deletes all snapshots matching criteria.Deletes all snapshots matching criteria.The PersistentActor will be notified about the status of the deletion via an DeleteSnapshotsSuccess or DeleteSnapshotsFailure message. - Definition Classes
- Snapshotter
 
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        val
      
      
        domainEventTag: ClassTag[E]
      
      
      Domain event's scala.reflect.ClassTag Used for identifying domain events during recovery Domain event's scala.reflect.ClassTag Used for identifying domain events during recovery - Definition Classes
- PersistentFSM
 
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        def
      
      
        ensuring(cond: (AbstractPersistentLoggingFSM[S, D, E]) ⇒ Boolean, msg: ⇒ Any): AbstractPersistentLoggingFSM[S, D, E]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to Ensuring[AbstractPersistentLoggingFSM[S, D, E]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: (AbstractPersistentLoggingFSM[S, D, E]) ⇒ Boolean): AbstractPersistentLoggingFSM[S, D, E]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to Ensuring[AbstractPersistentLoggingFSM[S, D, E]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: Boolean, msg: ⇒ Any): AbstractPersistentLoggingFSM[S, D, E]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to Ensuring[AbstractPersistentLoggingFSM[S, D, E]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: Boolean): AbstractPersistentLoggingFSM[S, D, E]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to Ensuring[AbstractPersistentLoggingFSM[S, D, E]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        eq(arg0: AnyRef): Boolean
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        equals(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        finalize(): Unit
      
      
      - Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        formatted(fmtstr: String): String
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to StringFormat[AbstractPersistentLoggingFSM[S, D, E]] performed by method StringFormat in scala.Predef.
- Definition Classes
- StringFormat
- Annotations
- @inline()
 
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        final 
        def
      
      
        getClass(): Class[_]
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        getLog: IndexedSeq[LogEntry[S, D]]
      
      
      Retrieve current rolling log in oldest-first order. Retrieve current rolling log in oldest-first order. The log is filled with each incoming event before processing by the user supplied state handler. The log entries are lost when this actor is restarted. - Attributes
- protected
- Definition Classes
- LoggingPersistentFSM
 
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        final 
        def
      
      
        goTo(nextStateName: S): State
      
      
      Produce transition to other state. Produce transition to other state. Return this from a state function in order to effect the transition. - nextStateName
- state designator for the next state 
- returns
- state transition descriptor 
 - Definition Classes
- AbstractPersistentFSMBase
 
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        def
      
      
        gossip(msg: Any)(implicit sender: ActorRef = Actor.noSender): Unit
      
      
      Sends the supplied message to all current listeners using the provided sender() as sender. Sends the supplied message to all current listeners using the provided sender() as sender. - Attributes
- protected
- Definition Classes
- Listeners
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        goto(nextStateName: S): State
      
      
      Produce transition to other state. Produce transition to other state. Return this from a state function in order to effect the transition. This method always triggers transition events, even for A -> Atransitions. If you want to stay in the same state without triggering an state transition event use #stay instead.- nextStateName
- state designator for the next state 
- returns
- state transition descriptor 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        hashCode(): Int
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        internalStashOverflowStrategy: StashOverflowStrategy
      
      
      The returned StashOverflowStrategy object determines how to handle the message failed to stash when the internal Stash capacity exceeded. The returned StashOverflowStrategy object determines how to handle the message failed to stash when the internal Stash capacity exceeded. - Definition Classes
- PersistenceStash
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        isInstanceOf[T0]: Boolean
      
      
      - Definition Classes
- Any
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        isTimerActive(name: String): Boolean
      
      
      Inquire whether the named timer is still active. Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received. - Definition Classes
- PersistentFSMBase
 
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        def
      
      
        journalPluginId: String
      
      
      Configuration id of the journal plugin servicing this persistent actor or view. Configuration id of the journal plugin servicing this persistent actor or view. When empty, looks in akka.persistence.journal.pluginto find configuration entry path. When configured, usesjournalPluginIdas absolute path to the journal configuration entry. Configuration entry must contain few required fields, such asclass. Seesrc/main/resources/reference.conf.- Definition Classes
- PersistenceIdentity
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        lastSequenceNr: Long
      
      
      Highest received sequence number so far or 0Lif this actor hasn't replayed or stored any persistent events yet.Highest received sequence number so far or 0Lif this actor hasn't replayed or stored any persistent events yet.- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        listenerManagement: actor.Actor.Receive
      
      
      Chain this into the receive function. Chain this into the receive function. def receive = listenerManagement orElse …- Attributes
- protected
- Definition Classes
- Listeners
 
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        val
      
      
        listeners: Set[ActorRef]
      
      
      - Attributes
- protected
- Definition Classes
- Listeners
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        loadSnapshot(persistenceId: String, criteria: SnapshotSelectionCriteria, toSequenceNr: Long): Unit
      
      
      Instructs the snapshot store to load the specified snapshot and send it via an SnapshotOffer to the running PersistentActor. Instructs the snapshot store to load the specified snapshot and send it via an SnapshotOffer to the running PersistentActor. - Definition Classes
- Snapshotter
 
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        def
      
      
        log: LoggingAdapter
      
      
      - Definition Classes
- ActorLogging
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        logDepth: Int
      
      
      - Definition Classes
- LoggingPersistentFSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        logTermination(reason: Reason): Unit
      
      
      By default PersistentFSM.Failure is logged at error level and other reason types are not logged. By default PersistentFSM.Failure is logged at error level and other reason types are not logged. It is possible to override this behavior. - Attributes
- protected
- Definition Classes
- PersistentFSMBase
 
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        final 
        def
      
      
        matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on any type of event. - apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
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        final 
        def
      
      
        matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
      
      
      Create a akka.japi.pf.UnitPFBuilder with the first case statement set. Create a akka.japi.pf.UnitPFBuilder with the first case statement set. - dataType
- a type to match the argument against 
- predicate
- a predicate that will be evaluated on the argument if the type matches 
- apply
- an action to apply to the argument if the type and predicate matches 
- returns
- a builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
      
      
      Create a akka.japi.pf.UnitPFBuilder with the first case statement set. Create a akka.japi.pf.UnitPFBuilder with the first case statement set. - dataType
- a type to match the argument against 
- apply
- an action to apply to the argument if the type matches 
- returns
- a builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent(eventMatches: List[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if any of the event types in the list match or any of the event instances in the list compares equal. - eventMatches
- a list of types or instances to match against 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[DT <: D](eventMatches: List[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on the data type and if any of the event types in the list match or any of the event instances in the list compares equal. - eventMatches
- a list of types or instances to match against 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the predicate matches. - predicate
- a predicate that will be evaluated on the data and the event 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event type matches. - eventType
- the event type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event type and predicate matches. - eventType
- the event type to match on 
- predicate
- a predicate that will be evaluated on the data and the event 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on an event and data type. - eventType
- the event type to match on 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on an event and data type and a predicate. - eventType
- the event type to match on 
- dataType
- the data type to match on 
- predicate
- a predicate to evaluate on the matched types 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
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        final 
        def
      
      
        matchEventEquals[Ev](event: Ev, apply: Apply2[Ev, D, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event compares equal. - event
- an event to compare equal against 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEventEquals[Ev, DT <: D](event: Ev, dataType: Class[DT], apply: Apply2[Ev, DT, State]): FSMStateFunctionBuilder[S, D, E]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on the data type and if the event compares equal. - event
- an event to compare equal against 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S]
      
      
      Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. A case statement that matches on a from state and a to state. - fromState
- the from state to match on 
- toState
- the to state to match on 
- apply
- an action to apply when the states match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S]
      
      
      Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. A case statement that matches on a from state and a to state. - fromState
- the from state to match on 
- toState
- the to state to match on 
- apply
- an action to apply when the states match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on a reason type and a predicate. - reasonType
- the reason type to match on 
- predicate
- a predicate that will be evaluated on the reason if the type matches 
- apply
- an action to apply to the reason, event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on a reason type. - reasonType
- the reason type to match on 
- apply
- an action to apply to the reason, event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on an PersistentFSM.Reason. - reason
- the reason for the termination 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        ne(arg0: AnyRef): Boolean
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        nextStateData: D
      
      
      Return next state data (available in onTransition handlers) Return next state data (available in onTransition handlers) - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        notify(): Unit
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        notifyAll(): Unit
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        onPersistFailure(cause: Throwable, event: Any, seqNr: Long): Unit
      
      
      Called when persist fails. Called when persist fails. By default it logs the error. Subclass may override to customize logging and for example send negative acknowledgment to sender. The actor is always stopped after this method has been invoked. Note that the event may or may not have been saved, depending on the type of failure. - cause
- failure cause. 
- event
- the event that was to be persisted 
 - Attributes
- protected
- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        onPersistRejected(cause: Throwable, event: Any, seqNr: Long): Unit
      
      
      Called when the journal rejected persistof an event.Called when the journal rejected persistof an event. The event was not stored. By default this method logs the problem as a warning, and the actor continues. The callback handler that was passed to thepersistmethod will not be invoked.- cause
- failure cause 
- event
- the event that was to be persisted 
 - Attributes
- protected
- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        onRecoveryCompleted(): Unit
      
      
      Override this handler to define the action on recovery completion Override this handler to define the action on recovery completion - Definition Classes
- PersistentFSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        onRecoveryFailure(cause: Throwable, event: Option[Any]): Unit
      
      
      Called whenever a message replay fails. Called whenever a message replay fails. By default it logs the error. Subclass may override to customize logging. The actor is always stopped after this method has been invoked. - cause
- failure cause. 
- event
- the event that was processed in - receiveRecover, if the exception was thrown there
 - Attributes
- protected
- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit
      
      
      Set handler which is called upon termination of this FSM actor. Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents. - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit
      
      
      Set handler which is called upon termination of this FSM actor. Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandler: UnitApply2[S, S]): Unit
      
      
      Add a handler which is called upon each state transition, i.e. Add a handler which is called upon each state transition, i.e. not when staying in the same state. Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit
      
      
      Add a handler which is called upon each state transition, i.e. Add a handler which is called upon each state transition, i.e. not when staying in the same state. Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandler: TransitionHandler): Unit
      
      
      Set handler which is called upon each state transition, i.e. Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so: onTransition { case Old -> New => doSomething }It is also possible to supply a 2-ary function object: onTransition(handler _) private def handler(from: S, to: S) { ... }The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood). Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        persist[A](event: A)(handler: (A) ⇒ Unit): Unit
      
      
      Asynchronously persists event.Asynchronously persists event. On successful persistence,handleris called with the persisted event. It is guaranteed that no new commands will be received by a persistent actor between a call topersistand the execution of itshandler. This also holds for multiplepersistcalls per received command. Internally, this is achieved by stashing new commands and unstashing them when theeventhas been persisted and handled. The stash used for that is an internal stash which doesn't interfere with the inherited user stash.An event handlermay close over persistent actor state and modify it. Thesenderof a persisted event is the sender of the corresponding command. This means that one can reply to a command sender within an eventhandler.Within an event handler, applications usually update persistent actor state using persisted event data, notify listeners and reply to command senders. If persistence of an event fails, #onPersistFailure will be invoked and the actor will unconditionally be stopped. The reason that it cannot resume when persist fails is that it is unknown if the even was actually persisted or not, and therefore it is in an inconsistent state. Restarting on persistent failures will most likely fail anyway, since the journal is probably unavailable. It is better to stop the actor and after a back-off timeout start it again. - event
- event to be persisted 
- handler
- handler for each persisted - event
 - Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        persistAll[A](events: Seq[A])(handler: (A) ⇒ Unit): Unit
      
      
      Asynchronously persists eventsin specified order.Asynchronously persists eventsin specified order. This is equivalent to callingpersist[A](event: A)(handler: A => Unit)multiple times with the samehandler, except thateventsare persisted atomically with this method.- events
- events to be persisted 
- handler
- handler for each persisted - events
 - Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        persistAllAsync[A](events: Seq[A])(handler: (A) ⇒ Unit): Unit
      
      
      Asynchronously persists eventsin specified order.Asynchronously persists eventsin specified order. This is equivalent to callingpersistAsync[A](event: A)(handler: A => Unit)multiple times with the samehandler, except thateventsare persisted atomically with this method.- events
- events to be persisted 
- handler
- handler for each persisted - events
 - Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        persistAsync[A](event: A)(handler: (A) ⇒ Unit): Unit
      
      
      Asynchronously persists event.Asynchronously persists event. On successful persistence,handleris called with the persisted event.Unlike persistthe persistent actor will continue to receive incoming commands between the call topersistand executing it'shandler. This asynchronous, non-stashing, version of of persist should be used when you favor throughput over the "command-2 only processed after command-1 effects' have been applied" guarantee, which is provided by the plainpersistmethod.An event handlermay close over persistent actor state and modify it. Thesenderof a persisted event is the sender of the corresponding command. This means that one can reply to a command sender within an eventhandler.If persistence of an event fails, #onPersistFailure will be invoked and the actor will unconditionally be stopped. The reason that it cannot resume when persist fails is that it is unknown if the even was actually persisted or not, and therefore it is in an inconsistent state. Restarting on persistent failures will most likely fail anyway, since the journal is probably unavailable. It is better to stop the actor and after a back-off timeout start it again. - event
- event to be persisted 
- handler
- handler for each persisted - event
 - Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        postRestart(reason: Throwable): Unit
      
      
      User overridable callback: By default it calls preStart().User overridable callback: By default it calls preStart().- reason
- the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash. 
 - Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        postStop(): Unit
      
      
      Overridden callback. Overridden callback. Prepends all messages in the stash to the mailbox and clears the stash. Must be called when overriding this method, otherwise stashed messages won't be propagated to DeadLetters when actor stops. - Definition Classes
- UnrestrictedStash → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        preRestart(reason: Throwable, message: Option[Any]): Unit
      
      
      Overridden callback. Overridden callback. Prepends all messages in the stash to the mailbox, clears the stash, stops all children and invokes the postStop() callback. - reason
- the Throwable that caused the restart to happen 
- message
- optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated. 
 - Definition Classes
- UnrestrictedStash → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        preStart(): Unit
      
      
      User overridable callback. User overridable callback. Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation. - Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        receive: Receive
      
      
      This defines the initial actor behavior, it must return a partial function with the actor logic. This defines the initial actor behavior, it must return a partial function with the actor logic. - Definition Classes
- PersistentActor → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        receiveCommand: Receive
      
      
      After recovery events are handled as in usual FSM actor After recovery events are handled as in usual FSM actor - Definition Classes
- PersistentFSM → Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        receiveRecover: Receive
      
      
      Discover the latest recorded state Discover the latest recorded state - Definition Classes
- PersistentFSM → Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        recovery: Recovery
      
      
      Called when the persistent actor is started for the first time. Called when the persistent actor is started for the first time. The returned Recovery object defines how the Actor will recover its persistent state before handling the first incoming message. To skip recovery completely return Recovery.none.- Definition Classes
- PersistenceRecovery
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        recoveryFinished: Boolean
      
      
      Returns trueif this persistent actor has successfully finished recovery.Returns trueif this persistent actor has successfully finished recovery.- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        recoveryRunning: Boolean
      
      
      Returns trueif this persistent actor is currently recovering.Returns trueif this persistent actor is currently recovering.- Definition Classes
- Eventsourced
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        saveSnapshot(snapshot: Any): Unit
      
      
      Saves a snapshotof this snapshotter's state.Saves a snapshotof this snapshotter's state.The PersistentActor will be notified about the success or failure of this via an SaveSnapshotSuccess or SaveSnapshotFailure message. - Definition Classes
- Snapshotter
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        saveStateSnapshot(): Unit
      
      
      Save the current state as a snapshot Save the current state as a snapshot - Definition Classes
- PersistentFSM
 
- 
      
      
      
        
      
    
      
        implicit final 
        val
      
      
        self: ActorRef
      
      
      The 'self' field holds the ActorRef for this actor. The 'self' field holds the ActorRef for this actor. Can be used to send messages to itself: self ! message - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        sender(): ActorRef
      
      
      The reference sender Actor of the last received message. The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else deadLettersin akka.actor.ActorSystem.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads! - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        setStateTimeout(state: S, timeout: Timeout): Unit
      
      
      Set state timeout explicitly. Set state timeout explicitly. This method can safely be used from within a state handler. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit
      
      
      Schedule named timer to deliver message after given delay, possibly repeating. Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer. - name
- identifier to be used with cancelTimer() 
- msg
- message to be delivered 
- timeout
- delay of first message delivery and between subsequent messages 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean = false): Unit
      
      
      Schedule named timer to deliver message after given delay, possibly repeating. Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer. - name
- identifier to be used with cancelTimer() 
- msg
- message to be delivered 
- timeout
- delay of first message delivery and between subsequent messages 
- repeat
- send once if false, scheduleAtFixedRate if true 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        snapshotPluginId: String
      
      
      Configuration id of the snapshot plugin servicing this persistent actor or view. Configuration id of the snapshot plugin servicing this persistent actor or view. When empty, looks in akka.persistence.snapshot-store.pluginto find configuration entry path. When configured, usessnapshotPluginIdas absolute path to the snapshot store configuration entry. Configuration entry must contain few required fields, such asclass. Seesrc/main/resources/reference.conf.- Definition Classes
- PersistenceIdentity
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        snapshotSequenceNr: Long
      
      
      Returns lastSequenceNr.Returns lastSequenceNr.- Definition Classes
- Eventsourced → Snapshotter
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        snapshotterId: String
      
      
      Returns persistenceId.Returns persistenceId.- Definition Classes
- Eventsourced → Snapshotter
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
- timeout
- state timeout for the initial state, overriding the default timeout for that state 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D, timeout: Timeout = None): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
- timeout
- state timeout for the initial state, overriding the default timeout for that state 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        stash(): Unit
      
      
      Adds the current message (the message that the actor received last) to the actor's stash. Adds the current message (the message that the actor received last) to the actor's stash. - Definition Classes
- StashSupport
- Exceptions thrown
- IllegalStateExceptionif the same message is stashed more than once- StashOverflowExceptionin case of a stash capacity violation
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stateData: D
      
      
      Return current state data (i.e. Return current state data (i.e. object of type D) - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stateName: S
      
      
      Return current state name (i.e. Return current state name (i.e. object of type S) - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        lazy val
      
      
        statesMap: Map[String, S]
      
      
      Map from state identifier to state instance Map from state identifier to state instance - Definition Classes
- PersistentFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stay(): State
      
      
      Produce "empty" transition descriptor. Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected. No transition event will be triggered by #stay. If you want to trigger an event like S -> SforonTransitionto handle usegotoinstead.- returns
- descriptor for staying in current state 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(reason: Reason, stateData: D): State
      
      
      Produce change descriptor to stop this FSM actor including specified reason. Produce change descriptor to stop this FSM actor including specified reason. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(reason: Reason): State
      
      
      Produce change descriptor to stop this FSM actor including specified reason. Produce change descriptor to stop this FSM actor including specified reason. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(): State
      
      
      Produce change descriptor to stop this FSM actor with reason "Normal". Produce change descriptor to stop this FSM actor with reason "Normal". - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        supervisorStrategy: SupervisorStrategy
      
      
      User overridable definition the strategy to use for supervising child actors. User overridable definition the strategy to use for supervising child actors. - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        synchronized[T0](arg0: ⇒ T0): T0
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        toString(): String
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        implicit final 
        def
      
      
        total2pf(transitionHandler: (S, S) ⇒ Unit): TransitionHandler
      
      
      Convenience wrapper for using a total function instead of a partial function literal. Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition. - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        transform(func: StateFunction): TransformHelper
      
      
      - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        unhandled(message: Any): Unit
      
      
      User overridable callback. User overridable callback. Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream - Definition Classes
- Eventsourced → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        unstashAll(): Unit
      
      
      Prepends all messages in the stash to the mailbox, and then clears the stash. Prepends all messages in the stash to the mailbox, and then clears the stash. Messages from the stash are enqueued to the mailbox until the capacity of the mailbox (if any) has been reached. In case a bounded mailbox overflows, a MessageQueueAppendFailedExceptionis thrown.The stash is guaranteed to be empty after calling unstashAll().- Definition Classes
- Eventsourced → StashSupport
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(arg0: Long, arg1: Int): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(arg0: Long): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateTimeout: FiniteDuration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D, E]): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay. - stateName
- designator for the state 
- stateTimeout
- default state timeout for this state 
- stateFunctionBuilder
- partial function builder describing response to input 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D, E]): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. - stateName
- designator for the state 
- stateFunctionBuilder
- partial function builder describing response to input 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S)(stateFunction: StateFunction): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. - stateName
- designator for the state 
- stateFunction
- partial function describing response to input 
 - Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay. - stateName
- designator for the state 
- stateTimeout
- default state timeout for this state 
- stateFunction
- partial function describing response to input 
 - Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D, E]): Unit
      
      
      Set handler which is called upon reception of unhandled messages. Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents. The current state may be queried using stateName- Definition Classes
- AbstractPersistentFSMBase
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        whenUnhandled(stateFunction: StateFunction): Unit
      
      
      Set handler which is called upon reception of unhandled messages. Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents. The current state may be queried using stateName- Definition Classes
- PersistentFSMBase
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        →[B](y: B): (AbstractPersistentLoggingFSM[S, D, E], B)
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to ArrowAssoc[AbstractPersistentLoggingFSM[S, D, E]] performed by method ArrowAssoc in scala.Predef.
- Definition Classes
- ArrowAssoc
 
Shadowed Implicit Value Members
- 
      
      
      
        
      
    
      
        
        def
      
      
        ->[B](y: B): (AbstractPersistentLoggingFSM[S, D, E], B)
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractPersistentLoggingFSM[S, D, E] to ArrowAssoc[AbstractPersistentLoggingFSM[S, D, E]] performed by method ArrowAssoc in scala.Predef.
- Shadowing
- This implicitly inherited member is shadowed by one or more members in this class.
 To access this member you can use a type ascription:(abstractPersistentLoggingFSM: ArrowAssoc[AbstractPersistentLoggingFSM[S, D, E]]).->(y) 
- Definition Classes
- ArrowAssoc
- Annotations
- @inline()
 
Deprecated Value Members
- 
      
      
      
        
      
    
      
        
        def
      
      
        persist[A](events: Seq[A])(handler: (A) ⇒ Unit): Unit
      
      
      - Definition Classes
- Eventsourced
- Annotations
- @deprecated
- Deprecated
- (Since version 2.4) use persistAll instead 
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        persistAsync[A](events: Seq[A])(handler: (A) ⇒ Unit): Unit
      
      
      - Definition Classes
- Eventsourced
- Annotations
- @deprecated
- Deprecated
- (Since version 2.4) use persistAllAsync instead