object UdpConnectedMessage
Java API: factory methods for the message types used when communicating with the UdpConnected service.
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- UdpConnected.scala
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!=(arg0: Any): Boolean
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def
connect(handler: ActorRef, remoteAddress: InetSocketAddress): Command
Connect without specifying the
localAddress
oroptions
. -
def
connect(handler: ActorRef, remoteAddress: InetSocketAddress, options: Iterable[SocketOption]): Command
Connect without specifying the
localAddress
. -
def
connect(handler: ActorRef, remoteAddress: InetSocketAddress, localAddress: InetSocketAddress, options: Iterable[SocketOption]): Command
Send this message to the UdpExt#manager in order to bind to a local port (optionally with the chosen
localAddress
) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress
.Send this message to the UdpExt#manager in order to bind to a local port (optionally with the chosen
localAddress
) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress
. All received datagrams will be sent to the designatedhandler
actor. -
def
disconnect: Command
Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket.
Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket. The connection actor will reply with a UdpConnected.Disconnected message.
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ne(arg0: AnyRef): Boolean
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def
noAck: NoAck
Default UdpConnected.NoAck instance which is used when no acknowledgment information is explicitly provided.
Default UdpConnected.NoAck instance which is used when no acknowledgment information is explicitly provided. Its “token” is
null
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def
noAck(token: AnyRef): NoAck
Each UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor.
Each UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor. If such notification is not desired the UdpConnected.Send#ack must be set to an instance of this class. The token contained within can be used to recognize which write failed when receiving a UdpConnected.CommandFailed message.
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def
notify(): Unit
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notifyAll(): Unit
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def
resumeReading: Command
This message must be sent to the listener actor to re-enable reading from the socket after a
UdpConnected.SuspendReading
command. -
def
send(data: ByteString): Command
Send without requesting acknowledgment.
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def
send(data: ByteString, ack: AnyRef): Command
This message is understood by the connection actors to send data to their designated destination.
This message is understood by the connection actors to send data to their designated destination. The connection actor will respond with UdpConnected.CommandFailed if the send could not be enqueued to the O/S kernel because the send buffer was full. If the given
ack
is not of type UdpConnected.NoAck the connection actor will reply with the given object as soon as the datagram has been successfully enqueued to the O/S kernel. -
def
suspendReading: Command
Send this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network.
Send this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network. If the O/S kernel’s receive buffer runs full then subsequent datagrams will be silently discarded. Re-enable reading from the socket using the
UdpConnected.ResumeReading
command. -
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