class SharedLeveldbStore extends LeveldbStore
A LevelDB store that can be shared by multiple actor systems. The shared store must be
set for each actor system that uses the store via SharedLeveldbJournal.setStore
. The
shared LevelDB store is for testing only.
- Annotations
- @deprecated
- Deprecated
(Since version 2.6.15) Use another journal implementation or the in-mem journal in combination with the journal-proxy
- Source
- SharedLeveldbStore.scala
- Alphabetic
- By Inheritance
- SharedLeveldbStore
- LeveldbStore
- LeveldbCompaction
- CompactionSegmentManagement
- ActorLogging
- LeveldbRecovery
- AsyncRecovery
- LeveldbIdMapping
- WriteJournalBase
- Actor
- AnyRef
- Any
- by any2stringadd
- by StringFormat
- by Ensuring
- by ArrowAssoc
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- Public
- Protected
Type Members
- type Receive = PartialFunction[Any, Unit]
- Definition Classes
- Actor
Value Members
- def allPersistenceIds: Set[String]
- Definition Classes
- LeveldbIdMapping
- def asyncDeleteMessagesTo(persistenceId: String, toSequenceNr: Long): Future[Unit]
- Definition Classes
- LeveldbStore
- def asyncReadHighestSequenceNr(persistenceId: String, fromSequenceNr: Long): Future[Long]
Plugin API: asynchronously reads the highest stored sequence number for the given
persistenceId
.Plugin API: asynchronously reads the highest stored sequence number for the given
persistenceId
. The persistent actor will use the highest sequence number after recovery as the starting point when persisting new events. This sequence number is also used astoSequenceNr
in subsequent call to #asyncReplayMessages unless the user has specified a lowertoSequenceNr
. Journal must maintain the highest sequence number and never decrease it.This call is protected with a circuit-breaker.
Please also note that requests for the highest sequence number may be made concurrently to writes executing for the same
persistenceId
, in particular it is possible that a restarting actor tries to recover before its outstanding writes have completed.- persistenceId
persistent actor id.
- fromSequenceNr
hint where to start searching for the highest sequence number. When a persistent actor is recovering this
fromSequenceNr
will be the sequence number of the used snapshot or0L
if no snapshot is used.
- Definition Classes
- LeveldbRecovery → AsyncRecovery
- def asyncReplayMessages(persistenceId: String, fromSequenceNr: Long, toSequenceNr: Long, max: Long)(replayCallback: (PersistentRepr) => Unit): Future[Unit]
Plugin API: asynchronously replays persistent messages.
Plugin API: asynchronously replays persistent messages. Implementations replay a message by calling
replayCallback
. The returned future must be completed when all messages (matching the sequence number bounds) have been replayed. The future must be completed with a failure if any of the persistent messages could not be replayed.The
replayCallback
must also be called with messages that have been marked as deleted. In this case a replayed message'sdeleted
method must returntrue
.The
toSequenceNr
is the lowest of what was returned by #asyncReadHighestSequenceNr and what the user specified as recovery akka.persistence.Recovery parameter. This does imply that this call is always preceded by reading the highest sequence number for the givenpersistenceId
.This call is NOT protected with a circuit-breaker because it may take long time to replay all events. The plugin implementation itself must protect against an unresponsive backend store and make sure that the returned Future is completed with success or failure within reasonable time. It is not allowed to ignore completing the future.
- persistenceId
persistent actor id.
- fromSequenceNr
sequence number where replay should start (inclusive).
- toSequenceNr
sequence number where replay should end (inclusive).
- max
maximum number of messages to be replayed.
- Definition Classes
- LeveldbRecovery → AsyncRecovery
- See also
- def asyncReplayTaggedMessages(tag: String, fromSequenceNr: Long, toSequenceNr: Long, max: Long)(replayCallback: (ReplayedTaggedMessage) => Unit): Future[Unit]
- Definition Classes
- LeveldbRecovery
- def asyncWriteMessages(messages: Seq[AtomicWrite]): Future[Seq[Try[Unit]]]
- Definition Classes
- LeveldbStore
- val compactionIntervals: Map[String, Long]
- Definition Classes
- LeveldbStore → CompactionSegmentManagement
- def compactionLimit(persistenceId: String, toSeqNr: Long): Long
- Definition Classes
- CompactionSegmentManagement
- def compactionSegment(persistenceId: String, toSeqNr: Long): Long
- Definition Classes
- CompactionSegmentManagement
- val config: Config
- Definition Classes
- LeveldbStore
- implicit val context: ActorContext
Scala API: Stores the context for this actor, including self, and sender.
Scala API: Stores the context for this actor, including self, and sender. It is implicit to support operations such as
forward
.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
akka.actor.ActorContext is the Scala API.
getContext
returns a akka.actor.AbstractActor.ActorContext, which is the Java API of the actor context.- Definition Classes
- Actor
- def isNewPersistenceId(id: String): Boolean
- Definition Classes
- LeveldbIdMapping
- val leveldb: DB
- Definition Classes
- LeveldbStore
- val leveldbDir: File
- Definition Classes
- LeveldbStore
- def leveldbFactory: DBFactory
- Definition Classes
- LeveldbStore
- val leveldbOptions: Options
- Definition Classes
- LeveldbStore
- def leveldbReadOptions: ReadOptions
- Definition Classes
- LeveldbStore
- def leveldbSnapshot(): ReadOptions
- Definition Classes
- LeveldbStore
- val leveldbWriteOptions: WriteOptions
- Definition Classes
- LeveldbStore
- def log: LoggingAdapter
- Definition Classes
- ActorLogging
- def mustCompact(persistenceId: String, toSeqNr: Long): Boolean
- Definition Classes
- CompactionSegmentManagement
- val nativeLeveldb: Boolean
- Definition Classes
- LeveldbStore
- def numericId(id: String): Int
Get the mapped numeric id for the specified persistent actor
id
.Get the mapped numeric id for the specified persistent actor
id
. Creates and stores a new mapping if necessary.This method is thread safe and it is allowed to call it from a another thread than the actor's thread. That is necessary for Future composition, e.g.
asyncReadHighestSequenceNr
followed byasyncReplayMessages
.- Definition Classes
- LeveldbIdMapping
- val persistence: Persistence
- Definition Classes
- WriteJournalBase
- def persistentFromBytes(a: Array[Byte]): PersistentRepr
- Definition Classes
- LeveldbStore
- def persistentToBytes(p: PersistentRepr): Array[Byte]
- Definition Classes
- LeveldbStore
- def postRestart(reason: Throwable): Unit
User overridable callback: By default it calls
preStart()
.User overridable callback: By default it calls
preStart()
.- reason
the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.
- Definition Classes
- Actor
- Annotations
- @throws(classOf[Exception])
- def postStop(): Unit
User overridable callback.
User overridable callback.
Is called asynchronously after 'actor.stop()' is invoked. Empty default implementation.
- Definition Classes
- LeveldbStore → Actor
- def preRestart(reason: Throwable, message: Option[Any]): Unit
Scala API: User overridable callback: By default it disposes of all children and then calls
postStop()
.Scala API: User overridable callback: By default it disposes of all children and then calls
postStop()
.- reason
the Throwable that caused the restart to happen
- message
optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.
- Definition Classes
- Actor
- Annotations
- @throws(classOf[Exception])
- def preStart(): Unit
User overridable callback.
User overridable callback.
Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.
- Definition Classes
- LeveldbStore → LeveldbIdMapping → Actor
- def prepareConfig: Config
- Definition Classes
- SharedLeveldbStore → LeveldbStore
- def readHighestSequenceNr(persistenceId: Int): Long
- Definition Classes
- LeveldbRecovery
- def receive: PartialFunction[Any, Unit]
Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.
Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.
- Definition Classes
- SharedLeveldbStore → Actor
- def receiveCompactionInternal: Receive
- Definition Classes
- LeveldbCompaction
- def replayMessages(persistenceId: Int, fromSequenceNr: Long, toSequenceNr: Long, max: Long)(replayCallback: (PersistentRepr) => Unit): Unit
- Definition Classes
- LeveldbRecovery
- def replayTaggedMessages(tag: String, tagNid: Int, fromSequenceNr: Long, toSequenceNr: Long, max: Long)(replayCallback: (ReplayedTaggedMessage) => Unit): Unit
- Definition Classes
- LeveldbRecovery
- implicit final val self: ActorRef
The 'self' field holds the ActorRef for this actor.
The 'self' field holds the ActorRef for this actor.
Can be used to send messages to itself:
self ! message
- Definition Classes
- Actor
- final def sender(): ActorRef
The reference sender Actor of the last received message.
The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else
deadLetters
in akka.actor.ActorSystem.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
- Definition Classes
- Actor
- val serialization: Serialization
- Definition Classes
- LeveldbStore
- def supervisorStrategy: SupervisorStrategy
User overridable definition the strategy to use for supervising child actors.
User overridable definition the strategy to use for supervising child actors.
- Definition Classes
- Actor
- def tagAsPersistenceId(tag: String): String
- Definition Classes
- LeveldbStore
- def tagNumericId(tag: String): Int
- Definition Classes
- LeveldbStore
- def unhandled(message: Any): Unit
User overridable callback.
User overridable callback.
Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream
- Definition Classes
- Actor
- def updateCompactionSegment(persistenceId: String, compactionSegment: Long): Unit
- Definition Classes
- CompactionSegmentManagement
- def withBatch[R](body: (WriteBatch) => R): R
- Definition Classes
- LeveldbStore
- def withIterator[R](body: (DBIterator) => R): R
- Definition Classes
- LeveldbStore