abstract class AbstractFSM[S, D] extends FSM[S, D]
Java API: compatible with lambda expressions
Finite State Machine actor abstract base class.
- Source
- AbstractFSM.scala
- Alphabetic
- By Inheritance
- AbstractFSM
- FSM
- ActorLogging
- Listeners
- Actor
- AnyRef
- Any
- by any2stringadd
- by StringFormat
- by Ensuring
- by ArrowAssoc
- Hide All
- Show All
- Public
- Protected
Instance Constructors
- new AbstractFSM()
Type Members
- type Event = FSM.Event[D]
- Definition Classes
- FSM
- type Receive = PartialFunction[Any, Unit]
- Definition Classes
- Actor
- type State = FSM.State[S, D]
- Definition Classes
- FSM
- type StateFunction = PartialFunction[Event, State]
- Definition Classes
- FSM
- type StopEvent = FSM.StopEvent[S, D]
- Definition Classes
- FSM
- type Timeout = Option[FiniteDuration]
- Definition Classes
- FSM
- type TransitionHandler = PartialFunction[(S, S), Unit]
- Definition Classes
- FSM
- final class TransformHelper extends AnyRef
- Definition Classes
- FSM
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- def +(other: String): String
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toany2stringadd[AbstractFSM[S, D]] performed by method any2stringadd in scala.Predef.
- Definition Classes
- any2stringadd
- val ->: FSM.->.type
This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.
This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.
- Definition Classes
- FSM
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- val Event: FSM.Event.type
- Definition Classes
- FSM
- val Normal: Reason
Default reason if calling
stop()
. - val Shutdown: Reason
Reason given when someone was calling
system.stop(fsm)
from outside; also applies toStop
supervision directive. - val StateTimeout: FSM.StateTimeout.type
This case object is received in case of a state timeout.
This case object is received in case of a state timeout.
- Definition Classes
- FSM
- val StopEvent: FSM.StopEvent.type
- Definition Classes
- FSM
- def aroundPostRestart(reason: Throwable): Unit
INTERNAL API.
INTERNAL API.
Can be overridden to intercept calls to
postRestart
. CallspostRestart
by default.- Attributes
- protected[akka]
- Definition Classes
- Actor
- Annotations
- @InternalApi()
- def aroundPostStop(): Unit
INTERNAL API.
INTERNAL API.
Can be overridden to intercept calls to
postStop
. CallspostStop
by default.- Attributes
- protected[akka]
- Definition Classes
- Actor
- Annotations
- @InternalApi()
- def aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
INTERNAL API.
INTERNAL API.
Can be overridden to intercept calls to
preRestart
. CallspreRestart
by default.- Attributes
- protected[akka]
- Definition Classes
- Actor
- Annotations
- @InternalApi()
- def aroundPreStart(): Unit
INTERNAL API.
INTERNAL API.
Can be overridden to intercept calls to
preStart
. CallspreStart
by default.- Attributes
- protected[akka]
- Definition Classes
- Actor
- Annotations
- @InternalApi()
- def aroundReceive(receive: Actor.Receive, msg: Any): Unit
INTERNAL API.
INTERNAL API.
Can be overridden to intercept calls to this actor's current behavior.
- receive
current behavior.
- msg
current message.
- Attributes
- protected[akka]
- Definition Classes
- Actor
- Annotations
- @InternalApi()
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- final def cancelTimer(name: String): Unit
Cancel named timer, ensuring that the message is not subsequently delivered (no race).
Cancel named timer, ensuring that the message is not subsequently delivered (no race).
- name
of the timer to cancel
- Definition Classes
- FSM
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @HotSpotIntrinsicCandidate() @native()
- implicit val context: ActorContext
Scala API: Stores the context for this actor, including self, and sender.
Scala API: Stores the context for this actor, including self, and sender. It is implicit to support operations such as
forward
.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
akka.actor.ActorContext is the Scala API.
getContext
returns a akka.actor.AbstractActor.ActorContext, which is the Java API of the actor context.- Definition Classes
- Actor
- def ensuring(cond: (AbstractFSM[S, D]) => Boolean, msg: => Any): AbstractFSM[S, D]
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toEnsuring[AbstractFSM[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
- def ensuring(cond: (AbstractFSM[S, D]) => Boolean): AbstractFSM[S, D]
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toEnsuring[AbstractFSM[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
- def ensuring(cond: Boolean, msg: => Any): AbstractFSM[S, D]
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toEnsuring[AbstractFSM[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
- def ensuring(cond: Boolean): AbstractFSM[S, D]
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toEnsuring[AbstractFSM[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @HotSpotIntrinsicCandidate() @native()
- def getContext(): AbstractActor.ActorContext
Returns this AbstractActor's ActorContext The ActorContext is not thread safe so do not expose it outside of the AbstractActor.
- def getSelf(): ActorRef
Returns the ActorRef for this actor.
Returns the ActorRef for this actor.
Same as
self()
. - def getSender(): ActorRef
The reference sender Actor of the currently processed message.
The reference sender Actor of the currently processed message. This is always a legal destination to send to, even if there is no logical recipient for the reply, in which case it will be sent to the dead letter mailbox.
Same as
sender()
.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
- final def goTo(nextStateName: S): State
Produce transition to other state.
Produce transition to other state. Return this from a state function in order to effect the transition.
- nextStateName
state designator for the next state
- returns
state transition descriptor
- def gossip(msg: Any)(implicit sender: ActorRef = Actor.noSender): Unit
Sends the supplied message to all current listeners using the provided sender() as sender.
Sends the supplied message to all current listeners using the provided sender() as sender.
- Attributes
- protected
- Definition Classes
- Listeners
- final def goto(nextStateName: S): State
Produce transition to other state.
Produce transition to other state. Return this from a state function in order to effect the transition.
This method always triggers transition events, even for
A -> A
transitions. If you want to stay in the same state without triggering an state transition event use #stay instead.- nextStateName
state designator for the next state
- returns
state transition descriptor
- Definition Classes
- FSM
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @HotSpotIntrinsicCandidate() @native()
- final def initialize(): Unit
Verify existence of initial state and setup timers.
Verify existence of initial state and setup timers. This should be the last call within the constructor, or akka.actor.Actor#preStart and akka.actor.Actor#postRestart
An initial
currentState -> currentState
notification will be triggered by calling this method.- Definition Classes
- FSM
- See also
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- final def isTimerActive(name: String): Boolean
Inquire whether the named timer is still active.
Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received.
- Definition Classes
- FSM
- def listenerManagement: Actor.Receive
Chain this into the receive function.
Chain this into the receive function.
def receive = listenerManagement orElse …
- Attributes
- protected
- Definition Classes
- Listeners
- val listeners: Set[ActorRef]
- Attributes
- protected
- Definition Classes
- Listeners
- def log: LoggingAdapter
- Definition Classes
- ActorLogging
- def logTermination(reason: Reason): Unit
By default FSM.Failure is logged at error level and other reason types are not logged.
By default FSM.Failure is logged at error level and other reason types are not logged. It is possible to override this behavior.
- Attributes
- protected
- Definition Classes
- FSM
- final def matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches on any type of event.
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
Create a akka.japi.pf.UnitPFBuilder with the first case statement set.
Create a akka.japi.pf.UnitPFBuilder with the first case statement set.
- dataType
a type to match the argument against
- predicate
a predicate that will be evaluated on the argument if the type matches
- apply
an action to apply to the argument if the type and predicate matches
- returns
a builder with the case statement added
- final def matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
Create a akka.japi.pf.UnitPFBuilder with the first case statement set.
Create a akka.japi.pf.UnitPFBuilder with the first case statement set.
- dataType
a type to match the argument against
- apply
an action to apply to the argument if the type matches
- returns
a builder with the case statement added
- final def matchEvent(eventMatches: List[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches if any of the event types in the list match or any of the event instances in the list compares equal.
- eventMatches
a list of types or instances to match against
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent[DT <: D](eventMatches: List[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches on the data type and if any of the event types in the list match or any of the event instances in the list compares equal.
- eventMatches
a list of types or instances to match against
- dataType
the data type to match on
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches if the predicate matches.
- predicate
a predicate that will be evaluated on the data and the event
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches if the event type matches.
- eventType
the event type to match on
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches if the event type and predicate matches.
- eventType
the event type to match on
- predicate
a predicate that will be evaluated on the data and the event
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches on an event and data type.
- eventType
the event type to match on
- dataType
the data type to match on
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches on an event and data type and a predicate.
- eventType
the event type to match on
- dataType
the data type to match on
- predicate
a predicate to evaluate on the matched types
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEventEquals[E](event: E, apply: Apply2[E, D, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches if the event compares equal.
- event
an event to compare equal against
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchEventEquals[E, DT <: D](event: E, dataType: Class[DT], apply: Apply2[E, DT, State]): FSMStateFunctionBuilder[S, D]
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.
A case statement that matches on the data type and if the event compares equal.
- event
an event to compare equal against
- dataType
the data type to match on
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S]
Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.
Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.
A case statement that matches on a from state and a to state.
- fromState
the from state to match on
- toState
the to state to match on
- apply
an action to apply when the states match
- returns
the builder with the case statement added
- final def matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S]
Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.
Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.
A case statement that matches on a from state and a to state.
- fromState
the from state to match on
- toState
the to state to match on
- apply
an action to apply when the states match
- returns
the builder with the case statement added
- final def matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
A case statement that matches on a reason type and a predicate.
- reasonType
the reason type to match on
- predicate
a predicate that will be evaluated on the reason if the type matches
- apply
an action to apply to the reason, event and state data if there is a match
- returns
the builder with the case statement added
- final def matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
A case statement that matches on a reason type.
- reasonType
the reason type to match on
- apply
an action to apply to the reason, event and state data if there is a match
- returns
the builder with the case statement added
- final def matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D]
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
Create an akka.japi.pf.FSMStopBuilder with the first case statement set.
A case statement that matches on an FSM.Reason.
- reason
the reason for the termination
- apply
an action to apply to the event and state data if there is a match
- returns
the builder with the case statement added
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def nextStateData: D
Return next state data (available in onTransition handlers)
Return next state data (available in onTransition handlers)
- Definition Classes
- FSM
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @HotSpotIntrinsicCandidate() @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @HotSpotIntrinsicCandidate() @native()
- final def onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit
Set handler which is called upon termination of this FSM actor.
Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.
- final def onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit
Set handler which is called upon termination of this FSM actor.
Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.
- Definition Classes
- FSM
- final def onTransition(transitionHandler: UnitApply2[S, S]): Unit
Add a handler which is called upon each state transition, i.e.
Add a handler which is called upon each state transition, i.e. not when staying in the same state.
Multiple handlers may be installed, and every one of them will be called, not only the first one matching.
- final def onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit
Add a handler which is called upon each state transition, i.e.
Add a handler which is called upon each state transition, i.e. not when staying in the same state.
Multiple handlers may be installed, and every one of them will be called, not only the first one matching.
- final def onTransition(transitionHandler: TransitionHandler): Unit
Set handler which is called upon each state transition, i.e.
Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so:
onTransition { case Old -> New => doSomething }
It is also possible to supply a 2-ary function object:
onTransition(handler _) private def handler(from: S, to: S) { ... }
The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood).
Multiple handlers may be installed, and every one of them will be called, not only the first one matching.
- Definition Classes
- FSM
- def postRestart(reason: Throwable): Unit
User overridable callback: By default it calls
preStart()
.User overridable callback: By default it calls
preStart()
.- reason
the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.
- Definition Classes
- Actor
- Annotations
- @throws(classOf[Exception])
- def postStop(): Unit
Call
onTermination
hook; if you want to retain this behavior when overriding make sure to callsuper.postStop()
. - def preRestart(reason: Throwable, message: Option[Any]): Unit
Scala API: User overridable callback: By default it disposes of all children and then calls
postStop()
.Scala API: User overridable callback: By default it disposes of all children and then calls
postStop()
.- reason
the Throwable that caused the restart to happen
- message
optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.
- Definition Classes
- Actor
- Annotations
- @throws(classOf[Exception])
- def preStart(): Unit
User overridable callback.
User overridable callback.
Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.
- Definition Classes
- Actor
- Annotations
- @throws(classOf[Exception])
- def receive: Receive
Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.
- implicit final val self: ActorRef
The 'self' field holds the ActorRef for this actor.
The 'self' field holds the ActorRef for this actor.
Can be used to send messages to itself:
self ! message
- Definition Classes
- Actor
- final def sender(): ActorRef
The reference sender Actor of the last received message.
The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else
deadLetters
in akka.actor.ActorSystem.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!
- Definition Classes
- Actor
- final def setStateTimeout(state: S, timeout: Timeout): Unit
Set state timeout explicitly.
Set state timeout explicitly. This method can safely be used from within a state handler.
- Definition Classes
- FSM
- def startSingleTimer(name: String, msg: Any, delay: Duration): Unit
Start a timer that will send
msg
once to theself
actor after the givendelay
.Start a timer that will send
msg
once to theself
actor after the givendelay
.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started. - def startSingleTimer(name: String, msg: Any, delay: FiniteDuration): Unit
Start a timer that will send
msg
once to theself
actor after the givendelay
.Start a timer that will send
msg
once to theself
actor after the givendelay
.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started.- Definition Classes
- FSM
- def startTimerAtFixedRate(name: String, msg: Any, interval: Duration): Unit
Schedules a message to be sent repeatedly to the
self
actor with a given frequency.Schedules a message to be sent repeatedly to the
self
actor with a given frequency.It will compensate the delay for a subsequent message if the sending of previous message was delayed more than specified. In such cases, the actual message interval will differ from the interval passed to the method.
If the execution is delayed longer than the
interval
, the subsequent message will be sent immediately after the prior one. This also has the consequence that after long garbage collection pauses or other reasons when the JVM was suspended all "missed" messages will be sent when the process wakes up again.In the long run, the frequency of messages will be exactly the reciprocal of the specified
interval
.Warning:
startTimerAtFixedRate
can result in bursts of scheduled messages after long garbage collection pauses, which may in worst case cause undesired load on the system. ThereforestartTimerWithFixedDelay
is often preferred.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started. - def startTimerAtFixedRate(name: String, msg: Any, interval: FiniteDuration): Unit
Schedules a message to be sent repeatedly to the
self
actor with a given frequency.Schedules a message to be sent repeatedly to the
self
actor with a given frequency.It will compensate the delay for a subsequent message if the sending of previous message was delayed more than specified. In such cases, the actual message interval will differ from the interval passed to the method.
If the execution is delayed longer than the
interval
, the subsequent message will be sent immediately after the prior one. This also has the consequence that after long garbage collection pauses or other reasons when the JVM was suspended all "missed" messages will be sent when the process wakes up again.In the long run, the frequency of messages will be exactly the reciprocal of the specified
interval
.Warning:
startTimerAtFixedRate
can result in bursts of scheduled messages after long garbage collection pauses, which may in worst case cause undesired load on the system. ThereforestartTimerWithFixedDelay
is often preferred.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started.- Definition Classes
- FSM
- def startTimerWithFixedDelay(name: String, msg: Any, delay: Duration): Unit
Schedules a message to be sent repeatedly to the
self
actor with a fixeddelay
between messages.Schedules a message to be sent repeatedly to the
self
actor with a fixeddelay
between messages.It will not compensate the delay between messages if scheduling is delayed longer than specified for some reason. The delay between sending of subsequent messages will always be (at least) the given
delay
.In the long run, the frequency of messages will generally be slightly lower than the reciprocal of the specified
delay
.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started. - def startTimerWithFixedDelay(name: String, msg: Any, delay: FiniteDuration): Unit
Schedules a message to be sent repeatedly to the
self
actor with a fixeddelay
between messages.Schedules a message to be sent repeatedly to the
self
actor with a fixeddelay
between messages.It will not compensate the delay between messages if scheduling is delayed longer than specified for some reason. The delay between sending of subsequent messages will always be (at least) the given
delay
.In the long run, the frequency of messages will generally be slightly lower than the reciprocal of the specified
delay
.Each timer has a
name
and if a new timer with samename
is started the previous is cancelled. It is guaranteed that a message from the previous timer is not received, even if it was already enqueued in the mailbox when the new timer was started.- Definition Classes
- FSM
- final def startWith(stateName: S, stateData: D, timeout: Duration): Unit
Set initial state.
Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.
- stateName
initial state designator
- stateData
initial state data
- timeout
state timeout for the initial state, overriding the default timeout for that state
- final def startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit
Set initial state.
Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.
- stateName
initial state designator
- stateData
initial state data
- timeout
state timeout for the initial state, overriding the default timeout for that state
- final def startWith(stateName: S, stateData: D): Unit
Set initial state.
Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.
- stateName
initial state designator
- stateData
initial state data
- final def startWith(stateName: S, stateData: D, timeout: Timeout = None): Unit
Set initial state.
Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.
- stateName
initial state designator
- stateData
initial state data
- timeout
state timeout for the initial state, overriding the default timeout for that state
- Definition Classes
- FSM
- final def stateData: D
Return current state data (i.e.
Return current state data (i.e. object of type D)
- Definition Classes
- FSM
- final def stateName: S
Return current state name (i.e.
Return current state name (i.e. object of type S)
- Definition Classes
- FSM
- final def stay(): State
Produce "empty" transition descriptor.
Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected.
No transition event will be triggered by #stay. If you want to trigger an event like
S -> S
foronTransition
to handle usegoto
instead.- returns
descriptor for staying in current state
- Definition Classes
- FSM
- final def stop(reason: Reason, stateData: D): State
Produce change descriptor to stop this FSM actor including specified reason.
Produce change descriptor to stop this FSM actor including specified reason.
- Definition Classes
- FSM
- final def stop(reason: Reason): State
Produce change descriptor to stop this FSM actor including specified reason.
Produce change descriptor to stop this FSM actor including specified reason.
- Definition Classes
- FSM
- final def stop(): State
Produce change descriptor to stop this FSM actor with reason "Normal".
Produce change descriptor to stop this FSM actor with reason "Normal".
- Definition Classes
- FSM
- def supervisorStrategy: SupervisorStrategy
User overridable definition the strategy to use for supervising child actors.
User overridable definition the strategy to use for supervising child actors.
- Definition Classes
- Actor
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- implicit final def total2pf(transitionHandler: (S, S) => Unit): TransitionHandler
Convenience wrapper for using a total function instead of a partial function literal.
Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition.
- Definition Classes
- FSM
- final def transform(func: StateFunction): TransformHelper
- Definition Classes
- FSM
- def unhandled(message: Any): Unit
User overridable callback.
User overridable callback.
Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream
- Definition Classes
- Actor
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def when(stateName: S, stateTimeout: Duration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
Insert a new StateFunction at the end of the processing chain for the given state.
Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.
- stateName
designator for the state
- stateTimeout
default state timeout for this state
- stateFunctionBuilder
partial function builder describing response to input
- final def when(stateName: S, stateTimeout: FiniteDuration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
Insert a new StateFunction at the end of the processing chain for the given state.
Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.
- stateName
designator for the state
- stateTimeout
default state timeout for this state
- stateFunctionBuilder
partial function builder describing response to input
- final def when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
Insert a new StateFunction at the end of the processing chain for the given state.
Insert a new StateFunction at the end of the processing chain for the given state.
- stateName
designator for the state
- stateFunctionBuilder
partial function builder describing response to input
- final def when(stateName: S)(stateFunction: StateFunction): Unit
Insert a new StateFunction at the end of the processing chain for the given state.
Insert a new StateFunction at the end of the processing chain for the given state.
- stateName
designator for the state
- stateFunction
partial function describing response to input
- final def when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit
Insert a new StateFunction at the end of the processing chain for the given state.
Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.
- stateName
designator for the state
- stateTimeout
default state timeout for this state
- stateFunction
partial function describing response to input
- Definition Classes
- FSM
- final def whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
Set handler which is called upon reception of unhandled messages.
Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.
The current state may be queried using
.stateName
- final def whenUnhandled(stateFunction: StateFunction): Unit
Set handler which is called upon reception of unhandled messages.
Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.
The current state may be queried using
.stateName
- Definition Classes
- FSM
Shadowed Implicit Value Members
- def ->[B](y: B): (AbstractFSM[S, D], B)
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toArrowAssoc[AbstractFSM[S, D]] performed by method ArrowAssoc in scala.Predef.
- Shadowing
- This implicitly inherited member is shadowed by one or more members in this class.
To access this member you can use a type ascription:(abstractFSM: ArrowAssoc[AbstractFSM[S, D]]).->(y)
- Definition Classes
- ArrowAssoc
- Annotations
- @inline()
Deprecated Value Members
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable]) @Deprecated
- Deprecated
(Since version 9)
- def formatted(fmtstr: String): String
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toStringFormat[AbstractFSM[S, D]] performed by method StringFormat in scala.Predef.
- Definition Classes
- StringFormat
- Annotations
- @deprecated @inline()
- Deprecated
(Since version 2.12.16) Use
formatString.format(value)
instead ofvalue.formatted(formatString)
, or use thef""
string interpolator. In Java 15 and later,formatted
resolves to the new method in String which has reversed parameters.
- final def setTimer(name: String, msg: Any, timeout: Duration, repeat: Boolean): Unit
Schedule named timer to deliver message after given delay, possibly repeating.
Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.
- name
identifier to be used with cancelTimer()
- msg
message to be delivered
- timeout
delay of first message delivery and between subsequent messages
- repeat
send once if false, scheduleAtFixedRate if true
- Annotations
- @deprecated
- Deprecated
(Since version 2.6.0) Use startSingleTimer, startTimerWithFixedDelay or startTimerAtFixedRate instead. This has the same semantics as startTimerAtFixedRate, but startTimerWithFixedDelay is often preferred.
- final def setTimer(name: String, msg: Any, timeout: Duration): Unit
Schedule named timer to deliver message after given delay, possibly repeating.
Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.
- name
identifier to be used with cancelTimer()
- msg
message to be delivered
- timeout
delay of first message delivery and between subsequent messages
- Annotations
- @deprecated
- Deprecated
(Since version 2.6.0) Use startSingleTimer instead.
- final def setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit
Schedule named timer to deliver message after given delay, possibly repeating.
Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.
- name
identifier to be used with cancelTimer()
- msg
message to be delivered
- timeout
delay of first message delivery and between subsequent messages
- Annotations
- @deprecated
- Deprecated
(Since version 2.6.0) Use startSingleTimer instead.
- final def setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean = false): Unit
Schedule named timer to deliver message after given delay, possibly repeating.
Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.
- name
identifier to be used with cancelTimer()
- msg
message to be delivered
- timeout
delay of first message delivery and between subsequent messages
- repeat
send once if false, scheduleAtFixedRate if true
- Definition Classes
- FSM
- Annotations
- @deprecated
- Deprecated
(Since version 2.6.0) Use startSingleTimer, startTimerWithFixedDelay or startTimerAtFixedRate instead. This has the same semantics as startTimerAtFixedRate, but startTimerWithFixedDelay is often preferred.
- def →[B](y: B): (AbstractFSM[S, D], B)
- Implicit
- This member is added by an implicit conversion from AbstractFSM[S, D] toArrowAssoc[AbstractFSM[S, D]] performed by method ArrowAssoc in scala.Predef.
- Definition Classes
- ArrowAssoc
- Annotations
- @deprecated
- Deprecated
(Since version 2.13.0) Use
->
instead. If you still wish to display it as one character, consider using a font with programming ligatures such as Fira Code.