object ClusterSharding extends ExtensionId[ClusterSharding] with ExtensionIdProvider
This extension provides sharding functionality of actors in a cluster. The typical use case is when you have many stateful actors that together consume more resources (e.g. memory) than fit on one machine.
- Distribution: You need to distribute them across several nodes in the cluster
- Location Transparency: You need to interact with them using their logical identifier, without having to care about their physical location in the cluster, which can change over time.
Entities: It could for example be actors representing Aggregate Roots in Domain-Driven Design terminology. Here we call these actors "entities" which typically have persistent (durable) state, but this feature is not limited to persistent state actors.
Sharding: In this context sharding means that actors with an identifier, or entities, can be automatically distributed across multiple nodes in the cluster.
ShardRegion:
Each entity actor runs only at one place, and messages can be sent to the entity without
requiring the sender to know the location of the destination actor. This is achieved by
sending the messages via a ShardRegion actor, provided by this extension. The ShardRegion
knows the shard mappings and routes inbound messages to the entity with the entity id.
Messages to the entities are always sent via the local ShardRegion
.
The ShardRegion
actor is started on each node in the cluster, or group of nodes
tagged with a specific role. The ShardRegion
is created with two application specific
functions to extract the entity identifier and the shard identifier from incoming messages.
Typical usage of this extension:
- At system startup on each cluster node by registering the supported entity types with the ClusterSharding#start method
- Retrieve the
ShardRegion
actor for a named entity type with ClusterSharding#shardRegion Settings can be configured as described in theakka.cluster.sharding
section of thereference.conf
.
Shard and ShardCoordinator:
A shard is a group of entities that will be managed together. For the first message in a
specific shard the ShardRegion
requests the location of the shard from a central
ShardCoordinator. The ShardCoordinator
decides which ShardRegion
owns the shard. The ShardRegion
receives the decided home of the shard
and if that is the ShardRegion
instance itself it will create a local child
actor representing the entity and direct all messages for that entity to it.
If the shard home is another ShardRegion
, instance messages will be forwarded
to that ShardRegion
instance instead. While resolving the location of a
shard, incoming messages for that shard are buffered and later delivered when the
shard location is known. Subsequent messages to the resolved shard can be delivered
to the target destination immediately without involving the ShardCoordinator
.
To make sure at-most-one instance of a specific entity actor is running somewhere
in the cluster it is important that all nodes have the same view of where the shards
are located. Therefore the shard allocation decisions are taken by the central
ShardCoordinator
, a cluster singleton, i.e. one instance on
the oldest member among all cluster nodes or a group of nodes tagged with a specific
role. The oldest member can be determined by akka.cluster.Member#isOlderThan.
Shard Rebalancing:
To be able to use newly added members in the cluster the coordinator facilitates rebalancing
of shards, migrating entities from one node to another. In the rebalance process the
coordinator first notifies all ShardRegion
actors that a handoff for a shard has begun.
ShardRegion
actors will start buffering incoming messages for that shard, as they do when
shard location is unknown. During the rebalance process the coordinator will not answer any
requests for the location of shards that are being rebalanced, i.e. local buffering will
continue until the handoff is complete. The ShardRegion
responsible for the rebalanced shard
will stop all entities in that shard by sending them a PoisonPill
. When all entities have
been terminated the ShardRegion
owning the entities will acknowledge to the coordinator that
the handoff has completed. Thereafter the coordinator will reply to requests for the location of
the shard, allocate a new home for the shard and then buffered messages in the
ShardRegion
actors are delivered to the new location. This means that the state of the entities
are not transferred or migrated. If the state of the entities are of importance it should be
persistent (durable), e.g. with akka-persistence
so that it can be recovered at the new
location.
Shard Allocation:
The logic deciding which shards to rebalance is defined in a plugable shard allocation
strategy. The default implementation LeastShardAllocationStrategy
picks shards for handoff from the ShardRegion
with highest number of previously allocated shards.
They will then be allocated to the ShardRegion
with lowest number of previously allocated shards,
i.e. new members in the cluster. This strategy can be replaced by an application
specific implementation.
Recovery:
The state of shard locations in the ShardCoordinator
is stored with akka-distributed-data
or
akka-persistence
to survive failures. When a crashed or unreachable coordinator
node has been removed (via down) from the cluster a new ShardCoordinator
singleton
actor will take over and the state is recovered. During such a failure period shards
with known location are still available, while messages for new (unknown) shards
are buffered until the new ShardCoordinator
becomes available.
Delivery Semantics:
As long as a sender uses the same ShardRegion
actor to deliver messages to an entity
actor the order of the messages is preserved. As long as the buffer limit is not reached
messages are delivered on a best effort basis, with at-most once delivery semantics,
in the same way as ordinary message sending. Reliable end-to-end messaging, with
at-least-once semantics can be added by using AtLeastOnceDelivery
in akka-persistence
.
Some additional latency is introduced for messages targeted to new or previously unused shards due to the round-trip to the coordinator. Rebalancing of shards may also add latency. This should be considered when designing the application specific shard resolution, e.g. to avoid too fine grained shards.
The ShardRegion
actor can also be started in proxy only mode, i.e. it will not
host any entities itself, but knows how to delegate messages to the right location.
If the state of the entities are persistent you may stop entities that are not used to
reduce memory consumption. This is done by the application specific implementation of
the entity actors for example by defining receive timeout (context.setReceiveTimeout
).
If a message is already enqueued to the entity when it stops itself the enqueued message
in the mailbox will be dropped. To support graceful passivation without losing such
messages the entity actor can send ShardRegion.Passivate to its parent ShardRegion
.
The specified wrapped message in Passivate
will be sent back to the entity, which is
then supposed to stop itself. Incoming messages will be buffered by the ShardRegion
between reception of Passivate
and termination of the entity. Such buffered messages
are thereafter delivered to a new incarnation of the entity.
- Source
- ClusterSharding.scala
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- def apply(system: ClassicActorSystemProvider): ClusterSharding
Returns an instance of the extension identified by this ExtensionId instance.
Returns an instance of the extension identified by this ExtensionId instance.
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- def apply(system: ActorSystem): ClusterSharding
Returns an instance of the extension identified by this ExtensionId instance.
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- def createExtension(system: ExtendedActorSystem): ClusterSharding
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Returns an instance of the extension identified by this ExtensionId instance.
Returns an instance of the extension identified by this ExtensionId instance. Java API For extensions written in Scala that are to be used from Java also, this method should be overridden to get correct return type.
override def get(system: ClassicActorSystemProvider): TheExtension = super.get(system)
- Definition Classes
- ClusterSharding → ExtensionId
- def get(system: ActorSystem): ClusterSharding
Returns an instance of the extension identified by this ExtensionId instance.
Returns an instance of the extension identified by this ExtensionId instance. Java API For extensions written in Scala that are to be used from Java also, this method should be overridden to get correct return type.
override def get(system: ActorSystem): TheExtension = super.get(system)
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- def lookup: ClusterSharding
Returns the canonical ExtensionId for this Extension
Returns the canonical ExtensionId for this Extension
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