AbstractBehavior<T> |
Implement this to define how messages and signals are processed.
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Adapter |
Spawn the given behavior as a child of the user actor in an untyped ActorSystem.
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Adapter$ |
Spawn the given behavior as a child of the user actor in an untyped ActorSystem.
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AskPattern |
The ask-pattern implements the initiator side of a request–reply protocol.
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AskPattern$ |
The ask-pattern implements the initiator side of a request–reply protocol.
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BehaviorBuilder<T> |
Build a Behavior from the current state of the builder
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BehaviorBuilder.Case<BT,MT> |
INTERNAL API
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BehaviorBuilder.Case$ |
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BehaviorBuilder$ |
INTERNAL API
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Behaviors |
setup is a factory for a behavior.
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Behaviors.Supervise<T> |
Specify the SupervisorStrategy to be invoked when the wrapped behavior throws.
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Behaviors$ |
setup is a factory for a behavior.
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BuiltBehavior<T> |
The concrete behavior
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BuiltReceive<T> |
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GroupRouter<T> |
Route messages by randomly selecting the routee from the available routees.
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PoolRouter<T> |
Route messages by randomly selecting the routee from the available routees.
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Receive<T> |
Process an incoming message and return the next behavior.
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ReceiveBuilder<T> |
Add a new case to the message handling.
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ReceiveBuilder.Case<BT,MT> |
INTERNAL API
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ReceiveBuilder.Case$ |
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ReceiveBuilder$ |
Create a new mutable receive builder
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Routers |
A router that will keep track of the available routees registered to the Receptionist
and route over those by random selection.
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Routers$ |
A router that will keep track of the available routees registered to the Receptionist
and route over those by random selection.
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StashBuffer<T> |
Check if the message buffer is empty.
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StashBuffer$ |
Create an empty message buffer.
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