object Compression
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- Compression.scala
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!=(arg0: Any): Boolean
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final
def
##(): Int
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final
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==(arg0: Any): Boolean
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- final val MaxBytesPerChunkDefault: Int(65536)
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def
deflate: Flow[ByteString, ByteString, NotUsed]
Creates a flow that deflate-compresses a stream of ByteString.
Creates a flow that deflate-compresses a stream of ByteString. Note that the compressor will SYNC_FLUSH after every ByteString so that it is guaranteed that every ByteString coming out of the flow can be fully decompressed without waiting for additional data. This may come at a compression performance cost for very small chunks.
FIXME: should compression level / strategy / flush mode be configurable? See https://github.com/akka/akka/issues/21849
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eq(arg0: AnyRef): Boolean
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equals(arg0: Any): Boolean
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finalize(): Unit
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def
getClass(): Class[_]
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def
gunzip(maxBytesPerChunk: Int = MaxBytesPerChunkDefault): Flow[ByteString, ByteString, NotUsed]
Creates a Flow that decompresses a gzip-compressed stream of data.
Creates a Flow that decompresses a gzip-compressed stream of data.
- maxBytesPerChunk
Maximum length of an output ByteString chunk.
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def
gzip: Flow[ByteString, ByteString, NotUsed]
Creates a flow that gzip-compresses a stream of ByteStrings.
Creates a flow that gzip-compresses a stream of ByteStrings. Note that the compressor will SYNC_FLUSH after every ByteString so that it is guaranteed that every ByteString coming out of the flow can be fully decompressed without waiting for additional data. This may come at a compression performance cost for very small chunks.
FIXME: should compression level / strategy / flush mode be configurable? See https://github.com/akka/akka/issues/21849
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def
hashCode(): Int
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def
inflate(maxBytesPerChunk: Int = MaxBytesPerChunkDefault): Flow[ByteString, ByteString, NotUsed]
Creates a Flow that decompresses a deflate-compressed stream of data.
Creates a Flow that decompresses a deflate-compressed stream of data.
- maxBytesPerChunk
Maximum length of an output ByteString chunk.
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isInstanceOf[T0]: Boolean
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notify(): Unit
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wait(arg0: Long): Unit
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