abstract class AbstractFSMWithStash[S, D] extends AbstractFSM[S, D] with Stash
Java API: compatible with lambda expressions
Finite State Machine actor abstract base class with Stash support.
This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
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- AbstractFSM.scala
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Instance Constructors
-  new AbstractFSMWithStash()
Type Members
- 
      
      
      
        
      
    
      
        
        type
      
      
        Event = FSM.Event[D]
      
      
      - Definition Classes
- FSM
 
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        type
      
      
        Receive = PartialFunction[Any, Unit]
      
      
      - Definition Classes
- Actor
 
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        type
      
      
        State = FSM.State[S, D]
      
      
      - Definition Classes
- FSM
 
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        type
      
      
        StateFunction = PartialFunction[Event, State]
      
      
      - Definition Classes
- FSM
 
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        type
      
      
        StopEvent = FSM.StopEvent[S, D]
      
      
      - Definition Classes
- FSM
 
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        type
      
      
        Timeout = Option[FiniteDuration]
      
      
      - Definition Classes
- FSM
 
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        type
      
      
        TransitionHandler = PartialFunction[(S, S), Unit]
      
      
      - Definition Classes
- FSM
 
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        final 
        class
      
      
        
              TransformHelper
             extends AnyRef
      
      
      - Definition Classes
- FSM
 
Value Members
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        !=(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
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        final 
        def
      
      
        ##(): Int
      
      
      - Definition Classes
- AnyRef → Any
 
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        def
      
      
        +(other: String): String
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to any2stringadd[AbstractFSMWithStash[S, D]] performed by method any2stringadd in scala.Predef.
- Definition Classes
- any2stringadd
 
- 
      
      
      
        
      
    
      
        
        val
      
      
        ->: FSM.->.type
      
      
      This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is. This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is. - Definition Classes
- FSM
 
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        final 
        def
      
      
        ==(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        val
      
      
        Event: FSM.Event.type
      
      
      - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        val
      
      
        Normal: Reason
      
      
      Default reason if calling stop().Default reason if calling stop().- Definition Classes
- AbstractFSM
 
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        val
      
      
        Shutdown: Reason
      
      
      Reason given when someone was calling system.stop(fsm)from outside; also applies toStopsupervision directive.Reason given when someone was calling system.stop(fsm)from outside; also applies toStopsupervision directive.- Definition Classes
- AbstractFSM
 
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        val
      
      
        StateTimeout: FSM.StateTimeout.type
      
      
      This case object is received in case of a state timeout. This case object is received in case of a state timeout. - Definition Classes
- FSM
 
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        val
      
      
        StopEvent: FSM.StopEvent.type
      
      
      - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        aroundPostRestart(reason: Throwable): Unit
      
      
      Can be overridden to intercept calls to postRestart.
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        def
      
      
        aroundPostStop(): Unit
      
      
      Can be overridden to intercept calls to postStop.
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        def
      
      
        aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
      
      
      Can be overridden to intercept calls to preRestart.
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        def
      
      
        aroundPreStart(): Unit
      
      
      Can be overridden to intercept calls to preStart.
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        def
      
      
        aroundReceive(receive: Actor.Receive, msg: Any): Unit
      
      
      INTERNAL API. 
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        final 
        def
      
      
        asInstanceOf[T0]: T0
      
      
      - Definition Classes
- Any
 
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        final 
        def
      
      
        cancelTimer(name: String): Unit
      
      
      Cancel named timer, ensuring that the message is not subsequently delivered (no race). Cancel named timer, ensuring that the message is not subsequently delivered (no race). - name
- of the timer to cancel 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        clone(): AnyRef
      
      
      - Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        implicit 
        val
      
      
        context: ActorContext
      
      
      Stores the context for this actor, including self, and sender. Stores the context for this actor, including self, and sender. It is implicit to support operations such as forward.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads! akka.actor.ActorContext is the Scala API. getContextreturns a akka.actor.UntypedActorContext, which is the Java API of the actor context.- Definition Classes
- Actor
 
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        def
      
      
        ensuring(cond: (AbstractFSMWithStash[S, D]) ⇒ Boolean, msg: ⇒ Any): AbstractFSMWithStash[S, D]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to Ensuring[AbstractFSMWithStash[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: (AbstractFSMWithStash[S, D]) ⇒ Boolean): AbstractFSMWithStash[S, D]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to Ensuring[AbstractFSMWithStash[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: Boolean, msg: ⇒ Any): AbstractFSMWithStash[S, D]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to Ensuring[AbstractFSMWithStash[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        ensuring(cond: Boolean): AbstractFSMWithStash[S, D]
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to Ensuring[AbstractFSMWithStash[S, D]] performed by method Ensuring in scala.Predef.
- Definition Classes
- Ensuring
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        eq(arg0: AnyRef): Boolean
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        equals(arg0: Any): Boolean
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        finalize(): Unit
      
      
      - Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        formatted(fmtstr: String): String
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to StringFormat[AbstractFSMWithStash[S, D]] performed by method StringFormat in scala.Predef.
- Definition Classes
- StringFormat
- Annotations
- @inline()
 
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        final 
        def
      
      
        getClass(): Class[_]
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        goTo(nextStateName: S): State
      
      
      Produce transition to other state. Produce transition to other state. Return this from a state function in order to effect the transition. - nextStateName
- state designator for the next state 
- returns
- state transition descriptor 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        gossip(msg: Any)(implicit sender: ActorRef = Actor.noSender): Unit
      
      
      Sends the supplied message to all current listeners using the provided sender() as sender. Sends the supplied message to all current listeners using the provided sender() as sender. - Attributes
- protected
- Definition Classes
- Listeners
 
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        final 
        def
      
      
        goto(nextStateName: S): State
      
      
      Produce transition to other state. Produce transition to other state. Return this from a state function in order to effect the transition. This method always triggers transition events, even for A -> Atransitions. If you want to stay in the same state without triggering an state transition event use #stay instead.- nextStateName
- state designator for the next state 
- returns
- state transition descriptor 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        hashCode(): Int
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        initialize(): Unit
      
      
      Verify existence of initial state and setup timers. Verify existence of initial state and setup timers. This should be the last call within the constructor, or akka.actor.Actor#preStart and akka.actor.Actor#postRestart An initial currentState -> currentStatenotification will be triggered by calling this method.- Definition Classes
- FSM
- See also
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        isInstanceOf[T0]: Boolean
      
      
      - Definition Classes
- Any
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        isTimerActive(name: String): Boolean
      
      
      Inquire whether the named timer is still active. Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        listenerManagement: Actor.Receive
      
      
      Chain this into the receive function. Chain this into the receive function. def receive = listenerManagement orElse …- Attributes
- protected
- Definition Classes
- Listeners
 
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        val
      
      
        listeners: Set[ActorRef]
      
      
      - Attributes
- protected
- Definition Classes
- Listeners
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        log: LoggingAdapter
      
      
      - Definition Classes
- ActorLogging
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        logTermination(reason: Reason): Unit
      
      
      By default FSM.Failure is logged at error level and other reason types are not logged. By default FSM.Failure is logged at error level and other reason types are not logged. It is possible to override this behavior. - Attributes
- protected
- Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on any type of event. - apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
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        final 
        def
      
      
        matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
      
      
      Create a akka.japi.pf.UnitPFBuilder with the first case statement set. Create a akka.japi.pf.UnitPFBuilder with the first case statement set. - dataType
- a type to match the argument against 
- predicate
- a predicate that will be evaluated on the argument if the type matches 
- apply
- an action to apply to the argument if the type and predicate matches 
- returns
- a builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D]
      
      
      Create a akka.japi.pf.UnitPFBuilder with the first case statement set. Create a akka.japi.pf.UnitPFBuilder with the first case statement set. - dataType
- a type to match the argument against 
- apply
- an action to apply to the argument if the type matches 
- returns
- a builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent(eventMatches: List[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if any of the event types in the list match or any of the event instances in the list compares equal. - eventMatches
- a list of types or instances to match against 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[DT <: D](eventMatches: List[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on the data type and if any of the event types in the list match or any of the event instances in the list compares equal. - eventMatches
- a list of types or instances to match against 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the predicate matches. - predicate
- a predicate that will be evaluated on the data and the event 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event type matches. - eventType
- the event type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event type and predicate matches. - eventType
- the event type to match on 
- predicate
- a predicate that will be evaluated on the data and the event 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on an event and data type. - eventType
- the event type to match on 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on an event and data type and a predicate. - eventType
- the event type to match on 
- dataType
- the data type to match on 
- predicate
- a predicate to evaluate on the matched types 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEventEquals[E](event: E, apply: Apply2[E, D, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches if the event compares equal. - event
- an event to compare equal against 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchEventEquals[E, DT <: D](event: E, dataType: Class[DT], apply: Apply2[E, DT, State]): FSMStateFunctionBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set. A case statement that matches on the data type and if the event compares equal. - event
- an event to compare equal against 
- dataType
- the data type to match on 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S]
      
      
      Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. A case statement that matches on a from state and a to state. - fromState
- the from state to match on 
- toState
- the to state to match on 
- apply
- an action to apply when the states match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S]
      
      
      Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set. A case statement that matches on a from state and a to state. - fromState
- the from state to match on 
- toState
- the to state to match on 
- apply
- an action to apply when the states match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on a reason type and a predicate. - reasonType
- the reason type to match on 
- predicate
- a predicate that will be evaluated on the reason if the type matches 
- apply
- an action to apply to the reason, event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on a reason type. - reasonType
- the reason type to match on 
- apply
- an action to apply to the reason, event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D]
      
      
      Create an akka.japi.pf.FSMStopBuilder with the first case statement set. Create an akka.japi.pf.FSMStopBuilder with the first case statement set. A case statement that matches on an FSM.Reason. - reason
- the reason for the termination 
- apply
- an action to apply to the event and state data if there is a match 
- returns
- the builder with the case statement added 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        ne(arg0: AnyRef): Boolean
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        nextStateData: D
      
      
      Return next state data (available in onTransition handlers) Return next state data (available in onTransition handlers) - Definition Classes
- FSM
 
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        final 
        def
      
      
        notify(): Unit
      
      
      - Definition Classes
- AnyRef
 
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        final 
        def
      
      
        notifyAll(): Unit
      
      
      - Definition Classes
- AnyRef
 
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        final 
        def
      
      
        onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit
      
      
      Set handler which is called upon termination of this FSM actor. Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents. - Definition Classes
- AbstractFSM
 
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        final 
        def
      
      
        onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit
      
      
      Set handler which is called upon termination of this FSM actor. Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandler: UnitApply2[S, S]): Unit
      
      
      Add a handler which is called upon each state transition, i.e. Add a handler which is called upon each state transition, i.e. not when staying in the same state. Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit
      
      
      Add a handler which is called upon each state transition, i.e. Add a handler which is called upon each state transition, i.e. not when staying in the same state. Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        onTransition(transitionHandler: TransitionHandler): Unit
      
      
      Set handler which is called upon each state transition, i.e. Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so: onTransition { case Old -> New => doSomething }It is also possible to supply a 2-ary function object: onTransition(handler _) private def handler(from: S, to: S) { ... }The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood). Multiple handlers may be installed, and every one of them will be called, not only the first one matching. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        postRestart(reason: Throwable): Unit
      
      
      User overridable callback: By default it calls preStart().User overridable callback: By default it calls preStart().- reason
- the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash. 
 - Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        postStop(): Unit
      
      
      Overridden callback. Overridden callback. Prepends all messages in the stash to the mailbox and clears the stash. Must be called when overriding this method, otherwise stashed messages won't be propagated to DeadLetters when actor stops. - Definition Classes
- UnrestrictedStash → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        preRestart(reason: Throwable, message: Option[Any]): Unit
      
      
      Overridden callback. Overridden callback. Prepends all messages in the stash to the mailbox, clears the stash, stops all children and invokes the postStop() callback. - reason
- the Throwable that caused the restart to happen 
- message
- optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated. 
 - Definition Classes
- UnrestrictedStash → Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        preStart(): Unit
      
      
      User overridable callback. User overridable callback. Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation. - Definition Classes
- Actor
- Annotations
- @throws( classOf[Exception] )
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        receive: Receive
      
      
      This defines the initial actor behavior, it must return a partial function with the actor logic. 
- 
      
      
      
        
      
    
      
        implicit final 
        val
      
      
        self: ActorRef
      
      
      The 'self' field holds the ActorRef for this actor. The 'self' field holds the ActorRef for this actor. Can be used to send messages to itself: self ! message - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        sender(): ActorRef
      
      
      The reference sender Actor of the last received message. The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else deadLettersin akka.actor.ActorSystem.WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads! - Definition Classes
- Actor
 
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        final 
        def
      
      
        setStateTimeout(state: S, timeout: Timeout): Unit
      
      
      Set state timeout explicitly. Set state timeout explicitly. This method can safely be used from within a state handler. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit
      
      
      Schedule named timer to deliver message after given delay, possibly repeating. Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer. - name
- identifier to be used with cancelTimer() 
- msg
- message to be delivered 
- timeout
- delay of first message delivery and between subsequent messages 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean = false): Unit
      
      
      Schedule named timer to deliver message after given delay, possibly repeating. Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer. - name
- identifier to be used with cancelTimer() 
- msg
- message to be delivered 
- timeout
- delay of first message delivery and between subsequent messages 
- repeat
- send once if false, scheduleAtFixedRate if true 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
- timeout
- state timeout for the initial state, overriding the default timeout for that state 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        startWith(stateName: S, stateData: D, timeout: Timeout = None): Unit
      
      
      Set initial state. Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart. - stateName
- initial state designator 
- stateData
- initial state data 
- timeout
- state timeout for the initial state, overriding the default timeout for that state 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        stash(): Unit
      
      
      Adds the current message (the message that the actor received last) to the actor's stash. Adds the current message (the message that the actor received last) to the actor's stash. - Definition Classes
- StashSupport
- Exceptions thrown
- IllegalStateExceptionif the same message is stashed more than once- StashOverflowExceptionin case of a stash capacity violation
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stateData: D
      
      
      Return current state data (i.e. Return current state data (i.e. object of type D) - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stateName: S
      
      
      Return current state name (i.e. Return current state name (i.e. object of type S) - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stay(): State
      
      
      Produce "empty" transition descriptor. Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected. No transition event will be triggered by #stay. If you want to trigger an event like S -> SforonTransitionto handle usegotoinstead.- returns
- descriptor for staying in current state 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(reason: Reason, stateData: D): State
      
      
      Produce change descriptor to stop this FSM actor including specified reason. Produce change descriptor to stop this FSM actor including specified reason. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(reason: Reason): State
      
      
      Produce change descriptor to stop this FSM actor including specified reason. Produce change descriptor to stop this FSM actor including specified reason. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        stop(): State
      
      
      Produce change descriptor to stop this FSM actor with reason "Normal". Produce change descriptor to stop this FSM actor with reason "Normal". - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        supervisorStrategy: SupervisorStrategy
      
      
      User overridable definition the strategy to use for supervising child actors. User overridable definition the strategy to use for supervising child actors. - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        synchronized[T0](arg0: ⇒ T0): T0
      
      
      - Definition Classes
- AnyRef
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        toString(): String
      
      
      - Definition Classes
- AnyRef → Any
 
- 
      
      
      
        
      
    
      
        implicit final 
        def
      
      
        total2pf(transitionHandler: (S, S) ⇒ Unit): TransitionHandler
      
      
      Convenience wrapper for using a total function instead of a partial function literal. Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition. - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        transform(func: StateFunction): TransformHelper
      
      
      - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        unhandled(message: Any): Unit
      
      
      User overridable callback. User overridable callback. Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream - Definition Classes
- Actor
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        unstashAll(): Unit
      
      
      Prepends all messages in the stash to the mailbox, and then clears the stash. Prepends all messages in the stash to the mailbox, and then clears the stash. Messages from the stash are enqueued to the mailbox until the capacity of the mailbox (if any) has been reached. In case a bounded mailbox overflows, a MessageQueueAppendFailedExceptionis thrown.The stash is guaranteed to be empty after calling unstashAll().- Definition Classes
- StashSupport
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(arg0: Long, arg1: Int): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        wait(arg0: Long): Unit
      
      
      - Definition Classes
- AnyRef
- Annotations
- @throws( ... )
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateTimeout: FiniteDuration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay. - stateName
- designator for the state 
- stateTimeout
- default state timeout for this state 
- stateFunctionBuilder
- partial function builder describing response to input 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. - stateName
- designator for the state 
- stateFunctionBuilder
- partial function builder describing response to input 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S)(stateFunction: StateFunction): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. - stateName
- designator for the state 
- stateFunction
- partial function describing response to input 
 - Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit
      
      
      Insert a new StateFunction at the end of the processing chain for the given state. Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay. - stateName
- designator for the state 
- stateTimeout
- default state timeout for this state 
- stateFunction
- partial function describing response to input 
 - Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit
      
      
      Set handler which is called upon reception of unhandled messages. Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents. The current state may be queried using stateName- Definition Classes
- AbstractFSM
 
- 
      
      
      
        
      
    
      
        final 
        def
      
      
        whenUnhandled(stateFunction: StateFunction): Unit
      
      
      Set handler which is called upon reception of unhandled messages. Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents. The current state may be queried using stateName- Definition Classes
- FSM
 
- 
      
      
      
        
      
    
      
        
        def
      
      
        →[B](y: B): (AbstractFSMWithStash[S, D], B)
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to ArrowAssoc[AbstractFSMWithStash[S, D]] performed by method ArrowAssoc in scala.Predef.
- Definition Classes
- ArrowAssoc
 
Shadowed Implicit Value Members
- 
      
      
      
        
      
    
      
        
        def
      
      
        ->[B](y: B): (AbstractFSMWithStash[S, D], B)
      
      
      - Implicit
- This member is added by an implicit conversion from AbstractFSMWithStash[S, D] to ArrowAssoc[AbstractFSMWithStash[S, D]] performed by method ArrowAssoc in scala.Predef.
- Shadowing
- This implicitly inherited member is shadowed by one or more members in this class.
 To access this member you can use a type ascription:(abstractFSMWithStash: ArrowAssoc[AbstractFSMWithStash[S, D]]).->(y) 
- Definition Classes
- ArrowAssoc
- Annotations
- @inline()