public abstract static class SlotState.ConnectedState extends SlotState
SlotState.BusyState, SlotState.BusyWithResultAlreadyDispatched, SlotState.ConnectedState, SlotState.Connecting, SlotState.Connecting$, SlotState.Idle$, SlotState.IdleState, SlotState.PreConnecting$, SlotState.Unconnected$, SlotState.WaitingForEndOfRequestEntity, SlotState.WaitingForEndOfRequestEntity$, SlotState.WaitingForEndOfResponseEntity, SlotState.WaitingForEndOfResponseEntity$, SlotState.WaitingForResponse, SlotState.WaitingForResponse$, SlotState.WaitingForResponseDispatch, SlotState.WaitingForResponseDispatch$, SlotState.WaitingForResponseEntitySubscription, SlotState.WaitingForResponseEntitySubscription$, SlotState.WithRequestDispatching
Constructor and Description |
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ConnectedState() |
Modifier and Type | Method and Description |
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boolean |
isConnected() |
illegalState, isIdle, name, onConnectionAttemptFailed, onConnectionAttemptSucceeded, onConnectionCompleted, onConnectionFailed, onNewRequest, onPreConnect, onRequestEntityCompleted, onRequestEntityFailed, onResponseDispatchable, onResponseEntityCompleted, onResponseEntityFailed, onResponseEntitySubscribed, onResponseReceived, onShutdown, onTimeout, stateTimeout
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public boolean isConnected()
isConnected
in class SlotState