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public interface ClusterSharding extends ExtensionThis extension provides sharding functionality of actors in a cluster. The typical use case is when you have many stateful actors that together consume more resources (e.g. memory) than fit on one machine. You need to distribute them across several nodes in the cluster and you want to be able to interact with them using their logical identifier, but without having to care about their physical location in the cluster, which might also change over time. It could for example be actors representing Aggregate Roots in Domain-Driven Design terminology. Here we call these actors "entities". These actors typically have persistent (durable) state, but this feature is not limited to actors with persistent state.
In this context sharding means that actors with an identifier, so called entities, can be automatically distributed across multiple nodes in the cluster. Each entity actor runs only at one place, and messages can be sent to the entity without requiring the sender to know the location of the destination actor. This is achieved by sending the messages via a
ShardRegionactor provided by this extension, which knows how to route the message with the entity id to the final destination.
This extension is supposed to be used by first, typically at system startup on each node in the cluster, registering the supported entity types with the
init(akka.cluster.sharding.typed.scaladsl.Entity<M, E>)method, which returns the
ShardRegionactor reference for a named entity type. Messages to the entities are always sent via that
ActorRef, i.e. the local
ShardRegion. Messages can also be sent via the
entityRefFor(akka.cluster.sharding.typed.scaladsl.EntityTypeKey<M>, java.lang.String), which will also send via the local
Some settings can be configured as described in the
akka.cluster.shardingsection of the
ShardRegionactor is started on each node in the cluster, or group of nodes tagged with a specific role. The
ShardRegionis created with a
ShardingMessageExtractorto extract the entity identifier and the shard identifier from incoming messages. A shard is a group of entities that will be managed together. For the first message in a specific shard the
ShardRegionrequests the location of the shard from a central coordinator, the
ShardRegionowns the shard. The
ShardRegionreceives the decided home of the shard and if that is the
ShardRegioninstance itself it will create a local child actor representing the entity and direct all messages for that entity to it. If the shard home is another
ShardRegioninstance messages will be forwarded to that
ShardRegioninstance instead. While resolving the location of a shard incoming messages for that shard are buffered and later delivered when the shard location is known. Subsequent messages to the resolved shard can be delivered to the target destination immediately without involving the
To make sure that at most one instance of a specific entity actor is running somewhere in the cluster it is important that all nodes have the same view of where the shards are located. Therefore the shard allocation decisions are taken by the central
ShardCoordinator, which is running as a cluster singleton, i.e. one instance on the oldest member among all cluster nodes or a group of nodes tagged with a specific role. The oldest member can be determined by
To be able to use newly added members in the cluster the coordinator facilitates rebalancing of shards, i.e. migrate entities from one node to another. In the rebalance process the coordinator first notifies all
ShardRegionactors that a handoff for a shard has started. That means they will start buffering incoming messages for that shard, in the same way as if the shard location is unknown. During the rebalance process the coordinator will not answer any requests for the location of shards that are being rebalanced, i.e. local buffering will continue until the handoff is completed. The
ShardRegionresponsible for the rebalanced shard will stop all entities in that shard by sending the
handOffMessageto them. When all entities have been terminated the
ShardRegionowning the entities will acknowledge the handoff as completed to the coordinator. Thereafter the coordinator will reply to requests for the location of the shard and thereby allocate a new home for the shard and then buffered messages in the
ShardRegionactors are delivered to the new location. This means that the state of the entities are not transferred or migrated. If the state of the entities are of importance it should be persistent (durable), e.g. with
akka-persistence, so that it can be recovered at the new location.
The logic that decides which shards to rebalance is defined in a plugable shard allocation strategy. The default implementation
ShardCoordinator.LeastShardAllocationStrategypicks shards for handoff from the
ShardRegionwith most number of previously allocated shards. They will then be allocated to the
ShardRegionwith least number of previously allocated shards, i.e. new members in the cluster. There is a configurable threshold of how large the difference must be to begin the rebalancing. This strategy can be replaced by an application specific implementation.
The state of shard locations in the
ShardCoordinatoris stored with
akka-persistenceto survive failures. When a crashed or unreachable coordinator node has been removed (via down) from the cluster a new
ShardCoordinatorsingleton actor will take over and the state is recovered. During such a failure period shards with known location are still available, while messages for new (unknown) shards are buffered until the new
As long as a sender uses the same
ShardRegionactor to deliver messages to an entity actor the order of the messages is preserved. As long as the buffer limit is not reached messages are delivered on a best effort basis, with at-most once delivery semantics, in the same way as ordinary message sending. Reliable end-to-end messaging, with at-least-once semantics can be added by using
Some additional latency is introduced for messages targeted to new or previously unused shards due to the round-trip to the coordinator. Rebalancing of shards may also add latency. This should be considered when designing the application specific shard resolution, e.g. to avoid too fine grained shards.
ShardRegionactor can also be started in proxy only mode, i.e. it will not host any entities itself, but knows how to delegate messages to the right location.
If the state of the entities are persistent you may stop entities that are not used to reduce memory consumption. This is done by the application specific implementation of the entity actors for example by defining receive timeout (
context.setReceiveTimeout). If a message is already enqueued to the entity when it stops itself the enqueued message in the mailbox will be dropped. To support graceful passivation without losing such messages the entity actor can send
ActorRef[ShardCommand]that was passed in to the factory method when creating the entity.. The specified
stopMessagemessage will be sent back to the entity, which is then supposed to stop itself. Incoming messages will be buffered by the
ShardRegionbetween reception of
Passivateand termination of the entity. Such buffered messages are thereafter delivered to a new incarnation of the entity.
This class is not intended for user extension other than for test purposes (e.g. stub implementation). More methods may be added in the future and that may break such implementations.
Nested Class Summary
Nested Classes Modifier and Type Interface Description
ClusterSharding.Passivate<M>The entity can request passivation by sending the
ClusterSharding.Passivatemessage to the
ActorRef[ShardCommand]that was passed in to the factory method when creating the entity.
ClusterSharding.ShardCommandWhen an entity is created an
ActorRef[ShardCommand]is passed to the factory method.
All Methods Instance Methods Abstract Methods Modifier and Type Method Description
defaultShardAllocationStrategy(ClusterShardingSettings settings)The default is currently
ShardCoordinator.LeastShardAllocationStrategywith the given
entityRefFor(EntityTypeKey<M> typeKey, java.lang.String entityId)Create an
ActorRef-like reference to a specific sharded entity.
init(Entity<M,E> entity)Initialize sharding for the given
shardState()Actor for querying Cluster Sharding state
initInitialize sharding for the given
It will start a shard region or a proxy depending on if the settings require role and if this node has such a role.
<M> EntityRef<M> entityRefFor(EntityTypeKey<M> typeKey, java.lang.String entityId)Create an
ActorRef-like reference to a specific sharded entity. Currently you have to correctly specify the type of messages the target can handle.
Messages sent through this
EntityRefwill be wrapped in a
ShardingEnvelopeincluding the here provided
For in-depth documentation of its semantics, see
ActorRef<ClusterShardingQuery> shardState()Actor for querying Cluster Sharding state
ShardCoordinator.ShardAllocationStrategy defaultShardAllocationStrategy(ClusterShardingSettings settings)The default is currently
ShardCoordinator.LeastShardAllocationStrategywith the given
settings. This could be changed in the future.
ClusterSharding asJava()INTERNAL API