Class Adapter


  • public class Adapter
    extends java.lang.Object
    Adapters between typed and classic actors and actor systems. The underlying ActorSystem is the classic ActorSystem which runs Akka Behavior on an emulation layer. In this system typed and classic actors can coexist.

    These methods make it possible to create a child actor from classic parent actor, and the opposite classic child from typed parent. watch is also supported in both directions.

    There are also converters (toTyped, toClassic) between classic ActorRef and ActorRef, and between classic ActorSystem and ActorSystem.

    • Constructor Detail

      • Adapter

        public Adapter()
    • Method Detail

      • spawnAnonymous

        public static <T> ActorRef<T> spawnAnonymous​(ActorSystem sys,
                                                     Behavior<T> behavior)
        Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        sys - (undocumented)
        behavior - (undocumented)
        Returns:
        (undocumented)
      • spawnAnonymous

        public static <T> ActorRef<T> spawnAnonymous​(ActorSystem sys,
                                                     Behavior<T> behavior,
                                                     Props props)
        Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        sys - (undocumented)
        behavior - (undocumented)
        props - (undocumented)
        Returns:
        (undocumented)
      • spawn

        public static <T> ActorRef<T> spawn​(ActorSystem sys,
                                            Behavior<T> behavior,
                                            java.lang.String name)
        Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        sys - (undocumented)
        behavior - (undocumented)
        name - (undocumented)
        Returns:
        (undocumented)
      • spawn

        public static <T> ActorRef<T> spawn​(ActorSystem sys,
                                            Behavior<T> behavior,
                                            java.lang.String name,
                                            Props props)
        Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        sys - (undocumented)
        behavior - (undocumented)
        name - (undocumented)
        props - (undocumented)
        Returns:
        (undocumented)
      • spawnAnonymous

        public static <T> ActorRef<T> spawnAnonymous​(ActorContext ctx,
                                                     Behavior<T> behavior)
        Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        ctx - (undocumented)
        behavior - (undocumented)
        Returns:
        (undocumented)
      • spawnAnonymous

        public static <T> ActorRef<T> spawnAnonymous​(ActorContext ctx,
                                                     Behavior<T> behavior,
                                                     Props props)
        Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        ctx - (undocumented)
        behavior - (undocumented)
        props - (undocumented)
        Returns:
        (undocumented)
      • spawn

        public static <T> ActorRef<T> spawn​(ActorContext ctx,
                                            Behavior<T> behavior,
                                            java.lang.String name)
        Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        ctx - (undocumented)
        behavior - (undocumented)
        name - (undocumented)
        Returns:
        (undocumented)
      • spawn

        public static <T> ActorRef<T> spawn​(ActorContext ctx,
                                            Behavior<T> behavior,
                                            java.lang.String name,
                                            Props props)
        Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
        Parameters:
        ctx - (undocumented)
        behavior - (undocumented)
        name - (undocumented)
        props - (undocumented)
        Returns:
        (undocumented)
      • props

        public static <T> Props props​(Creator<Behavior<T>> behavior,
                                      Props deploy)
        Wrap Behavior in a classic Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic Props parameter. Cluster Sharding is an example of that.
        Parameters:
        behavior - (undocumented)
        deploy - (undocumented)
        Returns:
        (undocumented)
      • props

        public static <T> Props props​(Creator<Behavior<T>> behavior)
        Wrap Behavior in a classic Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic Props parameter. Cluster Sharding is an example of that.
        Parameters:
        behavior - (undocumented)
        Returns:
        (undocumented)