Class Behaviors$
- java.lang.Object
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- akka.actor.typed.scaladsl.Behaviors$
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public class Behaviors$ extends java.lang.Object
Factories forBehavior
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Field Summary
Fields Modifier and Type Field Description static Behaviors$
MODULE$
Static reference to the singleton instance of this Scala object.
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Constructor Summary
Constructors Constructor Description Behaviors$()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description <T> Behavior<T>
empty()
A behavior that treats every incoming message as unhandled.<T> Behavior<T>
ignore()
A behavior that ignores every incoming message and returns “same”.<O,I>
Behavior<O>intercept(scala.Function0<BehaviorInterceptor<O,I>> behaviorInterceptor, Behavior<I> behavior)
Intercept messages and signals for abehavior
by first passing them to aBehaviorInterceptor
<T> Behavior<T>
logMessages(Behavior<T> behavior)
Behavior decorator that logs all messages to theBehavior
using the providedLogOptions
default configuration before invoking the wrapped behavior.<T> Behavior<T>
logMessages(LogOptions logOptions, Behavior<T> behavior)
Behavior decorator that logs all messages to theBehavior
using the providedLogOptions
configuration before invoking the wrapped behavior.<T> Behavior<T>
monitor(ActorRef<T> monitor, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$1)
Behavior decorator that copies all received message to the designated monitorActorRef
before invoking the wrapped behavior.<T> Behaviors.Receive<T>
receive(scala.Function2<ActorContext<T>,T,Behavior<T>> onMessage)
Construct an actor behavior that can react to both incoming messages and lifecycle signals.<T> Behaviors.Receive<T>
receiveMessage(scala.Function1<T,Behavior<T>> onMessage)
Simplified version ofReceive
with only a single argument - the message to be handled.<T> Behaviors.Receive<T>
receiveMessagePartial(scala.PartialFunction<T,Behavior<T>> onMessage)
Construct an actorBehavior
from a partial message handler which treats undefined messages as unhandled.<T> Behaviors.Receive<T>
receivePartial(scala.PartialFunction<scala.Tuple2<ActorContext<T>,T>,Behavior<T>> onMessage)
Construct an actorBehavior
from a partial message handler which treats undefined messages as unhandled.<T> Behavior<T>
receiveSignal(scala.PartialFunction<scala.Tuple2<ActorContext<T>,Signal>,Behavior<T>> handler)
Construct an actorBehavior
that can react to lifecycle signals only.<T> Behavior<T>
same()
Return this behavior from message processing in order to advise the system to reuse the previous behavior.<T> Behavior<T>
setup(scala.Function1<ActorContext<T>,Behavior<T>> factory)
setup
is a factory for a behavior.<T> Behavior<T>
stopped()
Return this behavior from message processing to signal that this actor shall terminate voluntarily.<T> Behavior<T>
stopped(scala.Function0<scala.runtime.BoxedUnit> postStop)
Return this behavior from message processing to signal that this actor shall terminate voluntarily.<T> Behaviors.Supervise<T>
supervise(Behavior<T> wrapped)
Wrap the given behavior with the givenSupervisorStrategy
for the given exception.<T> Behavior<T>
unhandled()
Return this behavior from message processing in order to advise the system to reuse the previous behavior, including the hint that the message has not been handled.<T> Behavior<T>
withMdc(scala.collection.immutable.Map<java.lang.String,java.lang.String> staticMdc, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$3)
Static MDC (Mapped Diagnostic Context)<T> Behavior<T>
withMdc(scala.collection.immutable.Map<java.lang.String,java.lang.String> staticMdc, scala.Function1<T,scala.collection.immutable.Map<java.lang.String,java.lang.String>> mdcForMessage, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$4)
Combination of static and per message MDC (Mapped Diagnostic Context).<T> Behavior<T>
withMdc(scala.Function1<T,scala.collection.immutable.Map<java.lang.String,java.lang.String>> mdcForMessage, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$2)
Per message MDC (Mapped Diagnostic Context) logging.<T> Behavior<T>
withStash(int capacity, scala.Function1<StashBuffer<T>,Behavior<T>> factory)
Support for stashing messages to unstash at a later time.<T> Behavior<T>
withTimers(scala.Function1<TimerScheduler<T>,Behavior<T>> factory)
Support for scheduledself
messages in an actor.
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Field Detail
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MODULE$
public static final Behaviors$ MODULE$
Static reference to the singleton instance of this Scala object.
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Method Detail
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setup
public <T> Behavior<T> setup(scala.Function1<ActorContext<T>,Behavior<T>> factory)
setup
is a factory for a behavior. Creation of the behavior instance is deferred until the actor is started, as opposed toBehaviors.receive
that creates the behavior instance immediately before the actor is running. Thefactory
function pass theActorContext
as parameter and that can for example be used for spawning child actors.setup
is typically used as the outer most behavior when spawning an actor, but it can also be returned as the next behavior when processing a message or signal. In that case it will be started immediately after it is returned, i.e. next message will be processed by the started behavior.
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withStash
public <T> Behavior<T> withStash(int capacity, scala.Function1<StashBuffer<T>,Behavior<T>> factory)
Support for stashing messages to unstash at a later time.
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same
public <T> Behavior<T> same()
Return this behavior from message processing in order to advise the system to reuse the previous behavior. This is provided in order to avoid the allocation overhead of recreating the current behavior where that is not necessary.
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unhandled
public <T> Behavior<T> unhandled()
Return this behavior from message processing in order to advise the system to reuse the previous behavior, including the hint that the message has not been handled. This hint may be used by composite behaviors that delegate (partial) handling to other behaviors.
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stopped
public <T> Behavior<T> stopped()
Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.The
PostStop
signal that results from stopping this actor will be passed to the current behavior. All other messages and signals will effectively be ignored.
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stopped
public <T> Behavior<T> stopped(scala.Function0<scala.runtime.BoxedUnit> postStop)
Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.The
PostStop
signal that results from stopping this actor will first be passed to the current behavior and then the providedpostStop
callback will be invoked. All other messages and signals will effectively be ignored.An example of when the callback can be useful compared to the
PostStop
signal if you want to send a reply to the message that initiated a graceful stop.
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empty
public <T> Behavior<T> empty()
A behavior that treats every incoming message as unhandled.
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ignore
public <T> Behavior<T> ignore()
A behavior that ignores every incoming message and returns “same”.
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receive
public <T> Behaviors.Receive<T> receive(scala.Function2<ActorContext<T>,T,Behavior<T>> onMessage)
Construct an actor behavior that can react to both incoming messages and lifecycle signals. After spawning this actor from another actor (or as the guardian of anActorSystem
) it will be executed within anActorContext
that allows access to the system, spawning and watching other actors, etc.Compared to using
AbstractBehavior
this factory is a more functional style of defining theBehavior
. Processing the next message results in a new behavior that can potentially be different from this one. State is maintained by returning a new behavior that holds the new immutable state.
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receiveMessage
public <T> Behaviors.Receive<T> receiveMessage(scala.Function1<T,Behavior<T>> onMessage)
Simplified version ofReceive
with only a single argument - the message to be handled. Useful for when the context is already accessible by other means, like being wrapped in an<T>setup(scala.Function1<akka.actor.typed.scaladsl.ActorContext<T>,akka.actor.typed.Behavior<T>>)
or similar.Construct an actor behavior that can react to both incoming messages and lifecycle signals. After spawning this actor from another actor (or as the guardian of an
ActorSystem
) it will be executed within anActorContext
that allows access to the system, spawning and watching other actors, etc.Compared to using
AbstractBehavior
this factory is a more functional style of defining theBehavior
. Processing the next message results in a new behavior that can potentially be different from this one. State is maintained by returning a new behavior that holds the new immutable state.
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receivePartial
public <T> Behaviors.Receive<T> receivePartial(scala.PartialFunction<scala.Tuple2<ActorContext<T>,T>,Behavior<T>> onMessage)
Construct an actorBehavior
from a partial message handler which treats undefined messages as unhandled.
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receiveMessagePartial
public <T> Behaviors.Receive<T> receiveMessagePartial(scala.PartialFunction<T,Behavior<T>> onMessage)
Construct an actorBehavior
from a partial message handler which treats undefined messages as unhandled.
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receiveSignal
public <T> Behavior<T> receiveSignal(scala.PartialFunction<scala.Tuple2<ActorContext<T>,Signal>,Behavior<T>> handler)
Construct an actorBehavior
that can react to lifecycle signals only.
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intercept
public <O,I> Behavior<O> intercept(scala.Function0<BehaviorInterceptor<O,I>> behaviorInterceptor, Behavior<I> behavior)
Intercept messages and signals for abehavior
by first passing them to aBehaviorInterceptor
When a behavior returns a new behavior as a result of processing a signal or message and that behavior already contains the same interceptor (defined by the
isSame
method on theBehaviorInterceptor
) only the innermost interceptor is kept. This is to protect against stack overflow when recursively defining behaviors.The interceptor is created with a factory function in case it has state and should not be shared. If the interceptor has no state the same instance can be returned from the factory to avoid unnecessary object creation.
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monitor
public <T> Behavior<T> monitor(ActorRef<T> monitor, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$1)
Behavior decorator that copies all received message to the designated monitorActorRef
before invoking the wrapped behavior. The wrapped behavior can evolve (i.e. return different behavior) without needing to be wrapped in amonitor
call again.The
ClassTag
forT
ensures that the messages of this class or a subclass thereof will be sent to themonitor
. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior.- Parameters:
monitor
- The messages will also be sent to thisActorRef
behavior
- The inner behavior that is decorated
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logMessages
public <T> Behavior<T> logMessages(Behavior<T> behavior)
Behavior decorator that logs all messages to theBehavior
using the providedLogOptions
default configuration before invoking the wrapped behavior. To include an MDC context then first wraplogMessages
withwithMDC
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logMessages
public <T> Behavior<T> logMessages(LogOptions logOptions, Behavior<T> behavior)
Behavior decorator that logs all messages to theBehavior
using the providedLogOptions
configuration before invoking the wrapped behavior. To include an MDC context then first wraplogMessages
withwithMDC
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supervise
public <T> Behaviors.Supervise<T> supervise(Behavior<T> wrapped)
Wrap the given behavior with the givenSupervisorStrategy
for the given exception. Exceptions that are not subtypes ofThr
will not be caught and thus lead to the termination of the actor.It is possible to specify different supervisor strategies, such as restart, resume, backoff.
Note that only
NonFatal
throwables will trigger the supervision strategy.Example:
val dbConnector: Behavior[DbCommand] = ... val dbRestarts = Behaviors.supervise(dbConnector) .onFailure(SupervisorStrategy.restart) // handle all NonFatal exceptions val dbSpecificResumes = Behaviors.supervise(dbConnector) .onFailure[IndexOutOfBoundsException](SupervisorStrategy.resume) // resume for IndexOutOfBoundsException exceptions
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withTimers
public <T> Behavior<T> withTimers(scala.Function1<TimerScheduler<T>,Behavior<T>> factory)
Support for scheduledself
messages in an actor. It takes care of the lifecycle of the timers such as cancelling them when the actor is restarted or stopped.- See Also:
TimerScheduler
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withMdc
public <T> Behavior<T> withMdc(scala.Function1<T,scala.collection.immutable.Map<java.lang.String,java.lang.String>> mdcForMessage, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$2)
Per message MDC (Mapped Diagnostic Context) logging.The
ClassTag
forT
ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.- Parameters:
mdcForMessage
- Is invoked before each message is handled, allowing to setup MDC, MDC is cleared after each message processing by the inner behavior is done.behavior
- The actual behavior handling the messages, the MDC is used for the log entries logged throughActorContext.log
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withMdc
public <T> Behavior<T> withMdc(scala.collection.immutable.Map<java.lang.String,java.lang.String> staticMdc, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$3)
Static MDC (Mapped Diagnostic Context)The
ClassTag
forT
ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.- Parameters:
staticMdc
- This MDC is setup in the logging context for every messagebehavior
- The actual behavior handling the messages, the MDC is used for the log entries logged throughActorContext.log
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withMdc
public <T> Behavior<T> withMdc(scala.collection.immutable.Map<java.lang.String,java.lang.String> staticMdc, scala.Function1<T,scala.collection.immutable.Map<java.lang.String,java.lang.String>> mdcForMessage, Behavior<T> behavior, scala.reflect.ClassTag<T> evidence$4)
Combination of static and per message MDC (Mapped Diagnostic Context).Each message will get the static MDC plus the MDC returned for the message. If the same key are in both the static and the per message MDC the per message one overwrites the static one in the resulting log entries.
The
staticMdc
ormdcForMessage
may be empty.The
ClassTag
forT
ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.- Parameters:
staticMdc
- A static MDC applied for each messagemdcForMessage
- Is invoked before each message is handled, allowing to setup MDC, MDC is cleared after each message processing by the inner behavior is done.behavior
- The actual behavior handling the messages, the MDC is used for the log entries logged throughActorContext.log
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