ClusterSharding.Passivate<M> |
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ClusterSharding.Passivate$ |
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ClusterSharding$ |
When an entity is created an ActorRef[ShardCommand] is passed to the
factory method.
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ClusterShardingSetup |
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ClusterShardingSetup$ |
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Entity<M,E> |
Props of the entity actors, such as dispatcher settings.
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Entity$ |
Defines how the entity should be created.
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EntityContext<M> |
Parameter to createBehavior function in Entity.apply .
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EntityTypeKey$ |
Creates an EntityTypeKey .
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StartEntity |
Returns ShardingEnvelope which can be sent via Cluster Sharding in order to wake up the
specified (by entityId ) Sharded Entity, ''without'' delivering a real message to it.
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StartEntity$ |
Returns ShardingEnvelope which can be sent via Cluster Sharding in order to wake up the
specified (by entityId ) Sharded Entity, ''without'' delivering a real message to it.
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