| AbstractExtensionSetup<T extends Extension> |
Scala 2.11 API: Each extension typically provide a concrete ExtensionSetup that can be used in
ActorSystemSetup when starting the ActorSystem to replace the default
implementation of the extension.
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| ActorRef.ActorRefOps<T> |
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| ActorRef.ActorRefOps$ |
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| ActorRef$ |
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| ActorRefResolver |
Serialization and deserialization of ActorRef.
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| ActorRefResolver$ |
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| ActorRefResolverSetup |
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| ActorRefResolverSetup$ |
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| ActorSystem<T> |
An ActorSystem is home to a hierarchy of Actors.
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| ActorSystem$ |
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| ActorTags |
Actor tags are used to logically group actors.
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| ActorTags$ |
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| BackoffSupervisorStrategy |
Not for user extension
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| Behavior<T> |
The behavior of an actor defines how it reacts to the messages that it
receives.
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| Behavior.BehaviorDecorators<Inner> |
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| Behavior.BehaviorDecorators$ |
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| Behavior$ |
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| BehaviorInterceptor<Outer,Inner> |
A behavior interceptor allows for intercepting message and signal reception and perform arbitrary logic -
transform, filter, send to a side channel etc.
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| BehaviorInterceptor$ |
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| BehaviorSignalInterceptor<Inner> |
A behavior interceptor allows for intercepting signals reception and perform arbitrary logic -
transform, filter, send to a side channel etc.
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| ChildFailed |
Child has failed due an uncaught exception
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| ChildFailed$ |
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| DeathPactException$ |
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| Dispatchers |
An ActorSystem looks up all its thread pools via a Dispatchers instance.
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| Dispatchers$ |
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| DispatcherSelector |
Not for user extension.
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| DispatcherSelector$ |
Factories for DispatcherSelectors which describe which thread pool shall be used to run
the actor to which this configuration is applied.
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| ExtensibleBehavior<T> |
Extension point for implementing custom behaviors in addition to the existing
set of behaviors available through the DSLs in Behaviors and Behaviors
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| ExtensionId<T extends Extension> |
Identifier and factory for an extension.
|
| ExtensionSetup<T extends Extension> |
Each extension typically provide a concrete ExtensionSetup that can be used in
ActorSystemSetup when starting the ActorSystem to replace the default
implementation of the extension.
|
| LogOptions |
Logging options when using Behaviors.logMessages.
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| LogOptions.LogOptionsImpl$ |
|
| LogOptions$ |
Factories for log options
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| MailboxSelector |
Not for user extension.
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| MailboxSelector$ |
|
| MessageAdaptionFailure |
Signal passed to the actor when a message adapter has thrown an exception adapting an incoming message.
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| MessageAdaptionFailure$ |
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| PostStop |
Lifecycle signal that is fired after this actor and all its child actors
(transitively) have terminated.
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| PostStop$ |
Lifecycle signal that is fired after this actor and all its child actors
(transitively) have terminated.
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| PreRestart |
Lifecycle signal that is fired upon restart of the Actor before replacing
the behavior with the fresh one (i.e.
|
| PreRestart$ |
|
| Props |
Data structure for describing an actor’s props details like which
executor to run it on.
|
| Props$ |
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| RecipientRef.RecipientRefOps<T> |
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| RecipientRef.RecipientRefOps$ |
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| RecipientRef$ |
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| RestartSupervisorStrategy |
Not for user extension
|
| SerializedActorRef$ |
INTERNAL API
|
| Settings |
The configuration settings that were parsed from the config by an ActorSystem.
|
| SpawnProtocol |
A message protocol for actors that support spawning a child actor when receiving a SpawnProtocol#Spawn
message and sending back the ActorRef of the child actor.
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| SpawnProtocol.Spawn<T> |
Spawn a child actor with the given behavior and send back the ActorRef of that child to the given
replyTo destination.
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| SpawnProtocol.Spawn$ |
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| SpawnProtocol$ |
A message protocol for actors that support spawning a child actor when receiving a SpawnProtocol#Spawn
message and sending back the ActorRef of the child actor.
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| SupervisorStrategy |
Not for user extension
|
| SupervisorStrategy.Backoff$ |
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| SupervisorStrategy.Restart$ |
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| SupervisorStrategy.Resume$ |
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| SupervisorStrategy.Stop$ |
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| SupervisorStrategy$ |
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| Terminated |
Lifecycle signal that is fired when an Actor that was watched has terminated.
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| Terminated$ |
|