Packages

object Adapter

Adapters between typed and classic actors and actor systems. The underlying ActorSystem is the classic akka.actor.ActorSystem which runs Akka akka.actor.typed.Behavior on an emulation layer. In this system typed and classic actors can coexist.

These methods make it possible to create a child actor from classic parent actor, and the opposite classic child from typed parent. watch is also supported in both directions.

There are also converters (toTyped, toClassic) between classic akka.actor.ActorRef and akka.actor.typed.ActorRef, and between classic akka.actor.ActorSystem and akka.actor.typed.ActorSystem.

Source
Adapter.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def actorOf(ctx: ActorContext[_], props: actor.Props, name: String): actor.ActorRef
  5. def actorOf(ctx: ActorContext[_], props: actor.Props): actor.ActorRef
  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  8. final def eq(arg0: AnyRef): Boolean
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  9. def equals(arg0: AnyRef): Boolean
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  10. final def getClass(): Class[_ <: AnyRef]
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  11. def hashCode(): Int
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  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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    @native() @HotSpotIntrinsicCandidate()
  16. def props[T](behavior: Creator[Behavior[T]]): actor.Props

    Wrap akka.actor.typed.Behavior in a classic akka.actor.Props, i.e.

    Wrap akka.actor.typed.Behavior in a classic akka.actor.Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic akka.actor.Props parameter. Cluster Sharding is an example of that.

  17. def props[T](behavior: Creator[Behavior[T]], deploy: Props): actor.Props

    Wrap akka.actor.typed.Behavior in a classic akka.actor.Props, i.e.

    Wrap akka.actor.typed.Behavior in a classic akka.actor.Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic akka.actor.Props parameter. Cluster Sharding is an example of that.

  18. def spawn[T](ctx: actor.ActorContext, behavior: Behavior[T], name: String, props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorContext.

    Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  19. def spawn[T](ctx: actor.ActorContext, behavior: Behavior[T], name: String): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorContext.

    Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  20. def spawn[T](sys: actor.ActorSystem, behavior: Behavior[T], name: String, props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorSystem.

    Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  21. def spawn[T](sys: actor.ActorSystem, behavior: Behavior[T], name: String): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorSystem.

    Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  22. def spawnAnonymous[T](ctx: actor.ActorContext, behavior: Behavior[T], props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorContext.

    Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  23. def spawnAnonymous[T](ctx: actor.ActorContext, behavior: Behavior[T]): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorContext.

    Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  24. def spawnAnonymous[T](sys: actor.ActorSystem, behavior: Behavior[T], props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorSystem.

    Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  25. def spawnAnonymous[T](sys: actor.ActorSystem, behavior: Behavior[T]): ActorRef[T]

    Spawn the given behavior as a child of the user actor in a classic ActorSystem.

    Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  26. def stop(ctx: ActorContext[_], child: actor.ActorRef): Unit
  27. def stop(ctx: actor.ActorContext, child: ActorRef[_]): Unit
  28. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
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  29. def toClassic(scheduler: Scheduler): actor.Scheduler
  30. def toClassic(ref: ActorRef[_]): actor.ActorRef
  31. def toClassic(ctx: ActorContext[_]): actor.ActorContext
  32. def toClassic(sys: ActorSystem[_]): actor.ActorSystem
  33. def toString(): String
    Definition Classes
    AnyRef → Any
  34. def toTyped[T](scheduler: actor.Scheduler): Scheduler
  35. def toTyped[T](ref: actor.ActorRef): ActorRef[T]
  36. def toTyped(sys: actor.ActorSystem): ActorSystem[Void]
  37. def unwatch[U](ctx: ActorContext[_], other: actor.ActorRef): Unit
  38. def unwatch[U](ctx: actor.ActorContext, other: ActorRef[U]): Unit
  39. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  40. final def wait(arg0: Long): Unit
    Definition Classes
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    @throws(classOf[java.lang.InterruptedException]) @native()
  41. final def wait(): Unit
    Definition Classes
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    @throws(classOf[java.lang.InterruptedException])
  42. def watch[U](ctx: ActorContext[_], other: actor.ActorRef): Unit
  43. def watch[U](ctx: actor.ActorContext, other: ActorRef[U]): Unit

Deprecated Value Members

  1. def finalize(): Unit
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