Packages

object Adapter

Java API: Adapters between typed and untyped actors and actor systems. The underlying ActorSystem is the untyped akka.actor.ActorSystem which runs Akka Typed akka.actor.typed.Behavior on an emulation layer. In this system typed and untyped actors can coexist.

These methods make it possible to create typed child actor from untyped parent actor, and the opposite untyped child from typed parent. watch is also supported in both directions.

There are also converters (toTyped, toClassic) between untyped akka.actor.ActorRef and typed akka.actor.typed.ActorRef, and between untyped akka.actor.ActorSystem and typed akka.actor.typed.ActorSystem.

Source
Adapter.scala
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Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def actorOf(ctx: ActorContext[_], props: actor.Props, name: String): actor.ActorRef
  5. def actorOf(ctx: ActorContext[_], props: actor.Props): actor.ActorRef
  6. final def asInstanceOf[T0]: T0
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    Any
  7. def clone(): AnyRef
    Attributes
    protected[java.lang]
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    @native() @HotSpotIntrinsicCandidate() @throws( ... )
  8. final def eq(arg0: AnyRef): Boolean
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  9. def equals(arg0: Any): Boolean
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  10. final def getClass(): Class[_]
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    @native() @HotSpotIntrinsicCandidate()
  11. def hashCode(): Int
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    @native() @HotSpotIntrinsicCandidate()
  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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    @native() @HotSpotIntrinsicCandidate()
  15. final def notifyAll(): Unit
    Definition Classes
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    @native() @HotSpotIntrinsicCandidate()
  16. def props[T](behavior: Creator[Behavior[T]]): actor.Props

    Wrap akka.actor.typed.Behavior in an untyped akka.actor.Props, i.e.

    Wrap akka.actor.typed.Behavior in an untyped akka.actor.Props, i.e. when spawning a typed child actor from an untyped parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with an untyped ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes an untyped akka.actor.Props parameter. Cluster Sharding is an example of that.

  17. def props[T](behavior: Creator[Behavior[T]], deploy: Props): actor.Props

    Wrap akka.actor.typed.Behavior in an untyped akka.actor.Props, i.e.

    Wrap akka.actor.typed.Behavior in an untyped akka.actor.Props, i.e. when spawning a typed child actor from an untyped parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with an untyped ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes an untyped akka.actor.Props parameter. Cluster Sharding is an example of that.

  18. def spawn[T](ctx: actor.ActorContext, behavior: Behavior[T], name: String, props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorContext.

    Spawn the given behavior as a child of the user actor in an untyped ActorContext. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  19. def spawn[T](ctx: actor.ActorContext, behavior: Behavior[T], name: String): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorContext.

    Spawn the given behavior as a child of the user actor in an untyped ActorContext. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  20. def spawn[T](sys: actor.ActorSystem, behavior: Behavior[T], name: String, props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem.

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  21. def spawn[T](sys: actor.ActorSystem, behavior: Behavior[T], name: String): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem.

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  22. def spawnAnonymous[T](ctx: actor.ActorContext, behavior: Behavior[T], props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorContext.

    Spawn the given behavior as a child of the user actor in an untyped ActorContext. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  23. def spawnAnonymous[T](ctx: actor.ActorContext, behavior: Behavior[T]): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorContext.

    Spawn the given behavior as a child of the user actor in an untyped ActorContext. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  24. def spawnAnonymous[T](sys: actor.ActorSystem, behavior: Behavior[T], props: Props): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem.

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  25. def spawnAnonymous[T](sys: actor.ActorSystem, behavior: Behavior[T]): ActorRef[T]

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem.

    Spawn the given behavior as a child of the user actor in an untyped ActorSystem. Typed actors default supervision strategy is to stop. Can be overridden with Behaviors.supervise.

  26. def stop(ctx: ActorContext[_], child: actor.ActorRef): Unit
  27. def stop(ctx: actor.ActorContext, child: ActorRef[_]): Unit
  28. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  29. def toClassic(ref: ActorRef[_]): actor.ActorRef
  30. def toClassic(ctx: ActorContext[_]): actor.ActorContext
  31. def toClassic(sys: ActorSystem[_]): actor.ActorSystem
  32. def toString(): String
    Definition Classes
    AnyRef → Any
  33. def toTyped[T](ref: actor.ActorRef): ActorRef[T]
  34. def toTyped(sys: actor.ActorSystem): ActorSystem[Void]
  35. def unwatch[U](ctx: ActorContext[_], other: actor.ActorRef): Unit
  36. def unwatch[U](ctx: actor.ActorContext, other: ActorRef[U]): Unit
  37. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
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    Annotations
    @throws( ... )
  38. final def wait(arg0: Long): Unit
    Definition Classes
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    @native() @throws( ... )
  39. final def wait(): Unit
    Definition Classes
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    @throws( ... )
  40. def watch[U](ctx: ActorContext[_], other: actor.ActorRef): Unit
  41. def watch[U](ctx: actor.ActorContext, other: ActorRef[U]): Unit

Deprecated Value Members

  1. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
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    @Deprecated @deprecated @throws( classOf[java.lang.Throwable] )
    Deprecated

    (Since version ) see corresponding Javadoc for more information.

  2. def toUntyped(ref: ActorRef[_]): actor.ActorRef
    Annotations
    @deprecated
    Deprecated

    (Since version 2.5.26) Use 'toClassic' instead

  3. def toUntyped(ctx: ActorContext[_]): actor.ActorContext
    Annotations
    @deprecated
    Deprecated

    (Since version 2.5.26) Use 'toClassic' instead

  4. def toUntyped(sys: ActorSystem[_]): actor.ActorSystem
    Annotations
    @deprecated
    Deprecated

    (Since version 2.5.26) Use 'toClassic' instead

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