object ActorSystem

Source
ActorSystem.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. def adapter[T](name: String, guardianBehavior: Behavior[T], guardianDeployment: DeploymentConfig = EmptyDeploymentConfig, config: Option[Config] = None, classLoader: Option[ClassLoader] = None, executionContext: Option[ExecutionContext] = None, actorSystemSettings: ActorSystemSetup = ActorSystemSetup.empty): ActorSystem[T]

    Create an ActorSystem based on the untyped akka.actor.ActorSystem which runs Akka Typed Behavior on an emulation layer.

    Create an ActorSystem based on the untyped akka.actor.ActorSystem which runs Akka Typed Behavior on an emulation layer. In this system typed and untyped actors can coexist.

  5. def apply[T](name: String, guardianBehavior: Behavior[T], guardianDeployment: DeploymentConfig = EmptyDeploymentConfig, config: Option[Config] = None, classLoader: Option[ClassLoader] = None, executionContext: Option[ExecutionContext] = None): ActorSystem[T]

    Create an ActorSystem implementation that is optimized for running Akka Typed Behavior hierarchies—this system cannot run untyped akka.actor.Actor instances.

  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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  8. final def eq(arg0: AnyRef): Boolean
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  9. def equals(arg0: Any): Boolean
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  10. def finalize(): Unit
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  11. final def getClass(): Class[_]
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  12. def hashCode(): Int
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  13. final def isInstanceOf[T0]: Boolean
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  14. final def ne(arg0: AnyRef): Boolean
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  15. final def notify(): Unit
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  16. final def notifyAll(): Unit
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  17. final def synchronized[T0](arg0: ⇒ T0): T0
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  18. def toString(): String
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  19. final def wait(): Unit
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  20. final def wait(arg0: Long, arg1: Int): Unit
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  21. final def wait(arg0: Long): Unit
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  22. def wrap(untyped: actor.ActorSystem): ActorSystem[Nothing]

    Wrap an untyped akka.actor.ActorSystem such that it can be used from Akka Typed Behavior.

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