Connect without specifying the localAddress
or options
.
Connect without specifying the localAddress
.
Send this message to the UdpExt#manager in order to bind to a local
port (optionally with the chosen localAddress
) and create a UDP socket
which is restricted to sending to and receiving from the given remoteAddress
.
Send this message to the UdpExt#manager in order to bind to a local
port (optionally with the chosen localAddress
) and create a UDP socket
which is restricted to sending to and receiving from the given remoteAddress
.
All received datagrams will be sent to the designated handler
actor.
Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket.
Send this message to a connection actor (which had previously sent the UdpConnected.Connected message) in order to close the socket. The connection actor will reply with a UdpConnected.Disconnected message.
Default UdpConnected.NoAck instance which is used when no acknowledgment information is explicitly provided.
Default UdpConnected.NoAck instance which is used when no acknowledgment information is
explicitly provided. Its “token” is null
.
Each UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor.
Each UdpConnected.Send can optionally request a positive acknowledgment to be sent to the commanding actor. If such notification is not desired the UdpConnected.Send#ack must be set to an instance of this class. The token contained within can be used to recognize which write failed when receiving a UdpConnected.CommandFailed message.
This message must be sent to the listener actor to re-enable reading from the socket after a UdpConnected.SuspendReading command.
Send without requesting acknowledgment.
This message is understood by the connection actors to send data to their designated destination.
This message is understood by the connection actors to send data to their
designated destination. The connection actor will respond with
UdpConnected.CommandFailed if the send could not be enqueued to the O/S kernel
because the send buffer was full. If the given ack
is not of type UdpConnected.NoAck
the connection actor will reply with the given object as soon as the datagram
has been successfully enqueued to the O/S kernel.
Send this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network.
Send this message to a listener actor (which sent a Udp.Bound message) to have it stop reading datagrams from the network. If the O/S kernel’s receive buffer runs full then subsequent datagrams will be silently discarded. Re-enable reading from the socket using the UdpConnected.ResumeReading command.
Java API: factory methods for the message types used when communicating with the UdpConnected service.