akka.contrib.pattern

ClusterSingletonManager

class ClusterSingletonManager extends Actor with FSM[State, Data]

Manages a cluster wide singleton actor instance, i.e. at most one singleton instance is running at any point in time. The ClusterSingletonManager is supposed to be started on all nodes in the cluster with actorOf. The actual singleton is started on the leader node of the cluster by creating a child actor from the supplied singletonProps.

The singleton actor is always running on the leader member, which is nothing more than the address currently sorted first in the member ring. This can change when adding or removing members. A graceful hand over can normally be performed when joining a new node that becomes leader or removing current leader node. Be aware that there is a short time period when there is no active singleton during the hand-over process.

The singleton actor can at any time send a message to its parent ClusterSingletonManager and this message will be passed to the singletonProps factory on the new leader node when a graceful hand-over is performed.

The cluster failure detector will notice when a leader node becomes unreachable due to things like JVM crash, hard shut down, or network failure. Then a new leader node will take over and a new singleton actor is created. For these failure scenarios there will not be a graceful hand-over, but more than one active singletons is prevented by all reasonable means. Some corner cases are eventually resolved by configurable timeouts.

You access the singleton actor with actorFor using the names you have specified when creating the ClusterSingletonManager. You can subscribe to akka.cluster.ClusterEvent.LeaderChanged to keep track of which node it is supposed to be running on. Alternatively the singleton actor may broadcast its existence when it is started.

Arguments

singletonProps Factory for akka.actor.Props of the singleton actor instance. The Option parameter is the the handOverData sent from previous singleton. handOverData might be None when no hand-over took place, or when the there is no need for sending data to the new singleton. The handOverData is typically passed as parameter to the constructor of the singleton actor.

singletonName The actor name of the child singleton actor.

terminationMessage When handing over to a new leader node this terminationMessage is sent to the singleton actor to tell it to finish its work, close resources, and stop. It can sending a message back to the parent ClusterSingletonManager, which will passed to the singletonProps factory on the new leader node. The hand-over to the new leader node is completed when the singleton actor is terminated. Note that akka.actor.PoisonPill is a perfectly fine terminationMessage if you only need to stop the actor.

maxHandOverRetries When a node is becoming leader it sends hand-over request to previous leader. This is retried with the retryInterval until the previous leader confirms that the hand over has started, or this maxHandOverRetries limit has been reached. If the retry limit is reached it takes the decision to be the new leader if previous leader is unknown (typically removed or downed), otherwise it initiates a new round by throwing akka.contrib.pattern.ClusterSingletonManagerIsStuck and expecting restart with fresh state. For a cluster with many members you might need to increase this retry limit because it takes longer time to propagate changes across all nodes.

maxTakeOverRetries When a leader node is not leader any more it sends take over request to the new leader to initiate the normal hand-over process. This is especially useful when new node joins and becomes leader immediately, without knowing who was previous leader. This is retried with the retryInterval until this retry limit has been reached. If the retry limit is reached it initiates a new round by throwing akka.contrib.pattern.ClusterSingletonManagerIsStuck and expecting restart with fresh state. This will also cause the singleton actor to be stopped. maxTakeOverRetries must be less than maxHandOverRetries to ensure that new leader doesn't start singleton actor before previous is stopped for certain corner cases.

loggingEnabled Logging of what is going on at info log level.

Linear Supertypes
Ordering
  1. Alphabetic
  2. By inheritance
Inherited
  1. ClusterSingletonManager
  2. FSM
  3. ActorLogging
  4. Listeners
  5. Actor
  6. AnyRef
  7. Any
  1. Hide All
  2. Show all
Learn more about member selection
Visibility
  1. Public
  2. All

Instance Constructors

  1. new ClusterSingletonManager(singletonName: String, terminationMessage: Any, singletonPropsFactory: ClusterSingletonPropsFactory)

    Java API constructor with default values.

  2. new ClusterSingletonManager(singletonName: String, terminationMessage: Any, maxHandOverRetries: Int, maxTakeOverRetries: Int, retryInterval: FiniteDuration, loggingEnabled: Boolean, singletonPropsFactory: ClusterSingletonPropsFactory)

    Full Java API constructor.

  3. new ClusterSingletonManager(singletonProps: (Option[Any]) ⇒ Props, singletonName: String, terminationMessage: Any, maxHandOverRetries: Int = 20, maxTakeOverRetries: Int = 15, retryInterval: FiniteDuration = ..., loggingEnabled: Boolean = true)

Type Members

  1. case class Event(event: Any, stateData: D) extends Product with Serializable

    All messages sent to the akka.actor.FSM will be wrapped inside an Event, which allows pattern matching to extract both state and data.

  2. type Receive = PartialFunction[Any, Unit]

    Definition Classes
    Actor
  3. type State = actor.FSM.State[ClusterSingletonManager.State, Data]

    Definition Classes
    FSM
  4. type StateFunction = PartialFunction[Event, State]

    Definition Classes
    FSM
  5. case class StopEvent(reason: Reason, currentState: S, stateData: D) extends Product with Serializable

    Case class representing the state of the akka.actor.FSM whithin the onTermination block.

  6. type Timeout = Option[FiniteDuration]

    Definition Classes
    FSM
  7. final class TransformHelper extends AnyRef

    Definition Classes
    FSM
  8. type TransitionHandler = PartialFunction[(ClusterSingletonManager.State, ClusterSingletonManager.State), Unit]

    Definition Classes
    FSM

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. val ->: actor.FSM.->.type

    This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.

    This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.

    Definition Classes
    FSM
  5. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  6. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  7. val StateTimeout: actor.FSM.StateTimeout.type

    This case object is received in case of a state timeout.

    This case object is received in case of a state timeout.

    Definition Classes
    FSM
  8. def addDowned(address: Address): Unit

  9. def addRemoved(address: Address): Unit

  10. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  11. final def cancelTimer(name: String): Unit

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    name

    of the timer to cancel

    Definition Classes
    FSM
  12. def cleanupOverdueNotMemberAnyMore(): Unit

  13. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  14. val cluster: Cluster

  15. implicit val context: ActorContext

    Stores the context for this actor, including self, and sender.

    Stores the context for this actor, including self, and sender. It is implicit to support operations such as forward.

    WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!

    akka.actor.ActorContext is the Scala API. getContext returns a akka.actor.UntypedActorContext, which is the Java API of the actor context.

    Attributes
    protected[akka]
    Definition Classes
    Actor
  16. var downed: Map[Address, Deadline]

  17. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  18. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  19. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  20. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  21. def getNextLeaderChanged(): Unit

  22. def gossip(msg: Any)(implicit sender: ActorRef = Actor.noSender): Unit

    Sends the supplied message to all current listeners using the provided sender as sender.

    Sends the supplied message to all current listeners using the provided sender as sender.

    msg
    sender

    Attributes
    protected
    Definition Classes
    Listeners
  23. final def goto(nextStateName: ClusterSingletonManager.State): State

    Produce transition to other state.

    Produce transition to other state. Return this from a state function in order to effect the transition.

    nextStateName

    state designator for the next state

    returns

    state transition descriptor

    Definition Classes
    FSM
  24. def gotoHandingOver(singleton: ActorRef, singletonTerminated: Boolean, handOverData: Option[Any], handOverTo: Option[ActorRef]): State

  25. def gotoLeader(handOverData: Option[Any]): State

  26. def handOverDone(handOverTo: Option[ActorRef], handOverData: Option[Any]): State

  27. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  28. final def initialize: Unit

    Verify existence of initial state and setup timers.

    Verify existence of initial state and setup timers. This should be the last call within the constructor.

    Definition Classes
    FSM
  29. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  30. var leaderChangedBuffer: ActorRef

  31. var leaderChangedReceived: Boolean

  32. def listenerManagement: actor.Actor.Receive

    Chain this into the receive function.

    Chain this into the receive function.

    def receive = listenerManagement orElse ￉
    Attributes
    protected
    Definition Classes
    Listeners
  33. val listeners: Set[ActorRef]

    Attributes
    protected
    Definition Classes
    Listeners
  34. val log: LoggingAdapter

    Definition Classes
    ActorLogging
  35. def logInfo(template: String, arg1: Any, arg2: Any): Unit

  36. def logInfo(template: String, arg1: Any): Unit

  37. def logInfo(message: String): Unit

  38. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  39. final def nextStateData: Data

    Return next state data (available in onTransition handlers)

    Return next state data (available in onTransition handlers)

    Definition Classes
    FSM
  40. final def notify(): Unit

    Definition Classes
    AnyRef
  41. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  42. final def onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit

    Set handler which is called upon termination of this FSM actor.

    Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.

    Definition Classes
    FSM
  43. final def onTransition(transitionHandler: TransitionHandler): Unit

    Set handler which is called upon each state transition, i.

    Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so:

    onTransition {
      case Old -> New => doSomething
    }
    

    It is also possible to supply a 2-ary function object:

    onTransition(handler _)
    
    private def handler(from: S, to: S) { ... }
    

    The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood).

    Multiple handlers may be installed, and every one of them will be called, not only the first one matching.

    Definition Classes
    FSM
  44. def peer(at: Address): ActorRef

  45. def postRestart(reason: Throwable): Unit

    User overridable callback: By default it calls preStart().

    User overridable callback: By default it calls preStart().

    reason

    the Throwable that caused the restart to happen

    Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.

    Definition Classes
    Actor
  46. def postStop(): Unit

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Please note that this method is called by default from preRestart(), so override that one if onTermination shall not be called during restart.

    Definition Classes
    ClusterSingletonManagerFSMActor
  47. def preRestart(reason: Throwable, message: Option[Any]): Unit

    User overridable callback: By default it disposes of all children and then calls postStop().

    User overridable callback: By default it disposes of all children and then calls postStop().

    reason

    the Throwable that caused the restart to happen

    message

    optionally the current message the actor processed when failing, if applicable

    Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.

    Definition Classes
    Actor
  48. def preStart(): Unit

    User overridable callback.

    User overridable callback.

    Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.

    Definition Classes
    ClusterSingletonManagerActor
  49. def receive: Receive

    Definition Classes
    FSM
  50. var removed: Map[Address, Deadline]

  51. implicit final val self: ActorRef

    The 'self' field holds the ActorRef for this actor.

    The 'self' field holds the ActorRef for this actor.

    Can be used to send messages to itself:

    self ! message
    

    Definition Classes
    Actor
  52. val selfAddressOption: Some[Address]

  53. final def sender: ActorRef

    The reference sender Actor of the last received message.

    The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else deadLetters in akka.actor.ActorSystem.

    WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!

    Definition Classes
    Actor
  54. final def setStateTimeout(state: ClusterSingletonManager.State, timeout: Timeout): Unit

    Set state timeout explicitly.

    Set state timeout explicitly. This method can safely be used from within a state handler.

    Definition Classes
    FSM
  55. final def setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean): State

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

    repeat

    send once if false, scheduleAtFixedRate if true

    returns

    current state descriptor

    Definition Classes
    FSM
  56. final def startWith(stateName: ClusterSingletonManager.State, stateData: Data, timeout: Timeout = None): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method.

    stateName

    initial state designator

    stateData

    initial state data

    timeout

    state timeout for the initial state, overriding the default timeout for that state

    Definition Classes
    FSM
  57. final def stateData: Data

    Return current state data (i.

    Return current state data (i.e. object of type D)

    Definition Classes
    FSM
  58. final def stateName: ClusterSingletonManager.State

    Return current state name (i.

    Return current state name (i.e. object of type S)

    Definition Classes
    FSM
  59. final def stay(): State

    Produce "empty" transition descriptor.

    Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected.

    returns

    descriptor for staying in current state

    Definition Classes
    FSM
  60. final def stop(reason: Reason, stateData: Data): State

    Produce change descriptor to stop this FSM actor including specified reason.

    Produce change descriptor to stop this FSM actor including specified reason.

    Definition Classes
    FSM
  61. final def stop(reason: Reason): State

    Produce change descriptor to stop this FSM actor including specified reason.

    Produce change descriptor to stop this FSM actor including specified reason.

    Definition Classes
    FSM
  62. final def stop(): State

    Produce change descriptor to stop this FSM actor with reason "Normal".

    Produce change descriptor to stop this FSM actor with reason "Normal".

    Definition Classes
    FSM
  63. def supervisorStrategy: SupervisorStrategy

    User overridable definition the strategy to use for supervising child actors.

    User overridable definition the strategy to use for supervising child actors.

    Definition Classes
    Actor
  64. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  65. final def timerActive_?(name: String): Boolean

    Inquire whether the named timer is still active.

    Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received.

    Definition Classes
    FSM
  66. def toString(): String

    Definition Classes
    AnyRef → Any
  67. implicit final def total2pf(transitionHandler: (ClusterSingletonManager.State, ClusterSingletonManager.State) ⇒ Unit): TransitionHandler

    Convenience wrapper for using a total function instead of a partial function literal.

    Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition.

    Definition Classes
    FSM
  68. final def transform(func: StateFunction): TransformHelper

    Definition Classes
    FSM
  69. def unhandled(message: Any): Unit

    User overridable callback.

    User overridable callback.

    Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream

    Definition Classes
    Actor
  70. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  71. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  72. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  73. final def when(stateName: ClusterSingletonManager.State, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.

    stateName

    designator for the state

    stateTimeout

    default state timeout for this state

    stateFunction

    partial function describing response to input

    Definition Classes
    FSM
  74. final def whenUnhandled(stateFunction: StateFunction): Unit

    Set handler which is called upon reception of unhandled messages.

    Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.

    The current state may be queried using stateName.

    Definition Classes
    FSM

Inherited from ActorLogging

Inherited from Listeners

Inherited from Actor

Inherited from AnyRef

Inherited from Any

Ungrouped