Dynamic stream handling
Controlling graph completion with KillSwitch
A KillSwitch allows the completion of graphs of FlowShape from the outside. It consists of a flow element that can be linked to a graph of FlowShape needing completion control. The KillSwitch interface allows to:
- complete the graph(s) via shutdown()
- fail the graph(s) via abort(Throwable error)
After the first call to either shutdown or abort, all subsequent calls to any of these methods will be ignored. Graph completion is performed by both
- completing its downstream
- cancelling (in case of shutdown) or failing (in case of abort) its upstream.
A KillSwitch can control the completion of one or multiple streams, and therefore comes in two different flavours.
UniqueKillSwitch
UniqueKillSwitch allows to control the completion of one materialized Graph of FlowShape. Refer to the below for usage examples.
- Shutdown
final Source<Integer, NotUsed> countingSrc =
Source.from(new ArrayList<>(Arrays.asList(1, 2, 3, 4)))
.delay(FiniteDuration.apply(1, TimeUnit.SECONDS), DelayOverflowStrategy.backpressure());
final Sink<Integer, CompletionStage<Integer>> lastSnk = Sink.last();
final Pair<UniqueKillSwitch, CompletionStage<Integer>> stream = countingSrc
.viaMat(KillSwitches.single(), Keep.right())
.toMat(lastSnk, Keep.both()).run(mat);
final UniqueKillSwitch killSwitch = stream.first();
final CompletionStage<Integer> completionStage = stream.second();
doSomethingElse();
killSwitch.shutdown();
final int finalCount =
completionStage.toCompletableFuture().get(1, TimeUnit.SECONDS);
assertEquals(2, finalCount);
- Abort
final Source<Integer, NotUsed> countingSrc =
Source.from(new ArrayList<>(Arrays.asList(1, 2, 3, 4)))
.delay(FiniteDuration.apply(1, TimeUnit.SECONDS), DelayOverflowStrategy.backpressure());
final Sink<Integer, CompletionStage<Integer>> lastSnk = Sink.last();
final Pair<UniqueKillSwitch, CompletionStage<Integer>> stream = countingSrc
.viaMat(KillSwitches.single(), Keep.right())
.toMat(lastSnk, Keep.both()).run(mat);
final UniqueKillSwitch killSwitch = stream.first();
final CompletionStage<Integer> completionStage = stream.second();
final Exception error = new Exception("boom!");
killSwitch.abort(error);
final int result =
completionStage.toCompletableFuture().exceptionally(e -> -1).get(1, TimeUnit.SECONDS);
assertEquals(-1, result);
Dynamic fan-in and fan-out with MergeHub and BroadcastHub
There are many cases when consumers or producers of a certain service (represented as a Sink, Source, or possibly Flow) are dynamic and not known in advance. The Graph DSL does not allow to represent this, all connections of the graph must be known in advance and must be connected upfront. To allow dynamic fan-in and fan-out streaming, the Hubs should be used. They provide means to construct Sink and Source pairs that are "attached" to each other, but one of them can be materialized multiple times to implement dynamic fan-in or fan-out.
Using the MergeHub
A MergeHub allows to implement a dynamic fan-in junction point in a graph where elements coming from different producers are emitted in a First-Comes-First-Served fashion. If the consumer cannot keep up then all of the producers are backpressured. The hub itself comes as a Source to which the single consumer can be attached. It is not possible to attach any producers until this Source has been materialized (started). This is ensured by the fact that we only get the corresponding Sink as a materialized value. Usage might look like this:
// A simple consumer that will print to the console for now
Sink<String, CompletionStage<Done>> consumer = Sink.foreach(System.out::println);
// Attach a MergeHub Source to the consumer. This will materialize to a
// corresponding Sink.
RunnableGraph<Sink<String, NotUsed>> runnableGraph =
MergeHub.of(String.class, 16).to(consumer);
// By running/materializing the consumer we get back a Sink, and hence
// now have access to feed elements into it. This Sink can be materialized
// any number of times, and every element that enters the Sink will
// be consumed by our consumer.
Sink<String, NotUsed> toConsumer = runnableGraph.run(materializer);
Source.single("Hello!").runWith(toConsumer, materializer);
Source.single("Hub!").runWith(toConsumer, materializer);
This sequence, while might look odd at first, ensures proper startup order. Once we get the Sink, we can use it as many times as wanted. Everything that is fed to it will be delivered to the consumer we attached previously until it cancels.
Using the BroadcastHub
A BroadcastHub can be used to consume elements from a common producer by a dynamic set of consumers. The rate of the producer will be automatically adapted to the slowest consumer. In this case, the hub is a Sink to which the single producer must be attached first. Consumers can only be attached once the Sink has been materialized (i.e. the producer has been started). One example of using the BroadcastHub:
// A simple producer that publishes a new "message" every second
Source<String, Cancellable> producer = Source.tick(
FiniteDuration.create(1, TimeUnit.SECONDS),
FiniteDuration.create(1, TimeUnit.SECONDS),
"New message"
);
// Attach a BroadcastHub Sink to the producer. This will materialize to a
// corresponding Source.
// (We need to use toMat and Keep.right since by default the materialized
// value to the left is used)
RunnableGraph<Source<String, NotUsed>> runnableGraph =
producer.toMat(BroadcastHub.of(String.class, 256), Keep.right());
// By running/materializing the producer, we get back a Source, which
// gives us access to the elements published by the producer.
Source<String, NotUsed> fromProducer = runnableGraph.run(materializer);
// Print out messages from the producer in two independent consumers
fromProducer.runForeach(msg -> System.out.println("consumer1: " + msg), materializer);
fromProducer.runForeach(msg -> System.out.println("consumer2: " + msg), materializer);
The resulting Source can be materialized any number of times, each materialization effectively attaching a new subscriber. If there are no subscribers attached to this hub then it will not drop any elements but instead backpressure the upstream producer until subscribers arrive. This behavior can be tweaked by using the combinators .buffer for example with a drop strategy, or just attaching a subscriber that drops all messages. If there are no other subscribers, this will ensure that the producer is kept drained (dropping all elements) and once a new subscriber arrives it will adaptively slow down, ensuring no more messages are dropped.
Combining dynamic stages to build a simple Publish-Subscribe service
The features provided by the Hub implementations are limited by default. This is by design, as various combinations can be used to express additional features like unsubscribing producers or consumers externally. We show here an example that builds a Flow representing a publish-subscribe channel. The input of the Flow is published to all subscribers while the output streams all the elements published.
First, we connect a MergeHub and a BroadcastHub together to form a publish-subscribe channel. Once we materialize this small stream, we get back a pair of Source and Sink that together define the publish and subscribe sides of our channel.
// Obtain a Sink and Source which will publish and receive from the "bus" respectively.
Pair<Sink<String, NotUsed>, Source<String, NotUsed>> sinkAndSource =
MergeHub.of(String.class, 16)
.toMat(BroadcastHub.of(String.class, 256), Keep.both())
.run(materializer);
Sink<String, NotUsed> sink = sinkAndSource.first();
Source<String, NotUsed> source = sinkAndSource.second();
We now use a few tricks to add more features. First of all, we attach a Sink.ignore at the broadcast side of the channel to keep it drained when there are no subscribers. If this behavior is not the desired one this line can be simply dropped.
// Ensure that the Broadcast output is dropped if there are no listening parties.
// If this dropping Sink is not attached, then the broadcast hub will not drop any
// elements itself when there are no subscribers, backpressuring the producer instead.
source.runWith(Sink.ignore(), materializer);
We now wrap the Sink and Source in a Flow using Flow.fromSinkAndSource. This bundles up the two sides of the channel into one and forces users of it to always define a publisher and subscriber side (even if the subscriber side is just dropping). It also allows us to very simply attach a KillSwitch as a BidiStage which in turn makes it possible to close both the original Sink and Source at the same time. Finally, we add backpressureTimeout on the consumer side to ensure that subscribers that block the channel for more than 3 seconds are forcefully removed (and their stream failed).
// We create now a Flow that represents a publish-subscribe channel using the above
// started stream as its "topic". We add two more features, external cancellation of
// the registration and automatic cleanup for very slow subscribers.
Flow<String, String, UniqueKillSwitch> busFlow =
Flow.fromSinkAndSource(sink, source)
.joinMat(KillSwitches.singleBidi(), Keep.right())
.backpressureTimeout(FiniteDuration.create(1, TimeUnit.SECONDS));
The resulting Flow now has a type of Flow[String, String, UniqueKillSwitch] representing a publish-subscribe channel which can be used any number of times to attach new producers or consumers. In addition, it materializes to a UniqueKillSwitch (see UniqueKillSwitch) that can be used to deregister a single user externally:
UniqueKillSwitch killSwitch =
Source.repeat("Hello World!")
.viaMat(busFlow, Keep.right())
.to(Sink.foreach(System.out::println))
.run(materializer);
// Shut down externally
killSwitch.shutdown();
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