I/O
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I/O

Introduction

The akka.io package has been developed in collaboration between the Akka and spray.io teams. Its design combines experiences from the spray-io module with improvements that were jointly developed for more general consumption as an actor-based service.

Warning

The IO implementation is marked as “experimental” as of its introduction in Akka 2.2.0. We will continue to improve this API based on our users’ feedback, which implies that while we try to keep incompatible changes to a minimum the binary compatibility guarantee for maintenance releases does not apply to the contents of the akka.io package.

The guiding design goal for this I/O implementation was to reach extreme scalability, make no compromises in providing an API correctly matching the underlying transport mechanism and to be fully event-driven, non-blocking and asynchronous. The API is meant to be a solid foundation for the implementation of network protocols and building higher abstractions; it is not meant to be a full-service high-level NIO wrapper for end users.

Terminology, Concepts

The I/O API is completely actor based, meaning that all operations are implemented with message passing instead of direct method calls. Every I/O driver (TCP, UDP) has a special actor, called a manager that serves as an entry point for the API. I/O is broken into several drivers. The manager for a particular driver is accessible by querying an ActorSystem. For example the following code looks up the TCP manager and returns its ActorRef:

final ActorRef tcpManager = Tcp.get(getContext().system()).manager();

The manager receives I/O command messages and instantiates worker actors in response. The worker actors present themselves to the API user in the reply to the command that was sent. For example after a Connect command sent to the TCP manager the manager creates an actor representing the TCP connection. All operations related to the given TCP connections can be invoked by sending messages to the connection actor which announces itself by sending a Connected message.

DeathWatch and Resource Management

I/O worker actors receive commands and also send out events. They usually need a user-side counterpart actor listening for these events (such events could be inbound connections, incoming bytes or acknowledgements for writes). These worker actors watch their listener counterparts. If the listener stops then the worker will automatically release any resources that it holds. This design makes the API more robust against resource leaks.

Thanks to the completely actor based approach of the I/O API the opposite direction works as well: a user actor responsible for handling a connection can watch the connection actor to be notified if it unexpectedly terminates.

Write models (Ack, Nack)

I/O devices have a maximum throughput which limits the frequency and size of writes. When an application tries to push more data than a device can handle, the driver has to buffer bytes until the device is able to write them. With buffering it is possible to handle short bursts of intensive writes --- but no buffer is infinite. "Flow control" is needed to avoid overwhelming device buffers.

Akka supports two types of flow control:

  • Ack-based, where the driver notifies the writer when writes have succeeded.
  • Nack-based, where the driver notifies the writer when writes have failed.

Each of these models is available in both the TCP and the UDP implementations of Akka I/O.

Individual writes can be acknowledged by providing an ack object in the write message (Write in the case of TCP and Send for UDP). When the write is complete the worker will send the ack object to the writing actor. This can be used to implement ack-based flow control; sending new data only when old data has been acknowledged.

If a write (or any other command) fails, the driver notifies the actor that sent the command with a special message (CommandFailed in the case of UDP and TCP). This message will also notify the writer of a failed write, serving as a nack for that write. Please note, that in a nack-based flow-control setting the writer has to be prepared for the fact that the failed write might not be the most recent write it sent. For example, the failure notification for a write W1 might arrive after additional write commands W2 and W3 have been sent. If the writer wants to resend any nacked messages it may need to keep a buffer of pending messages.

Warning

An acknowledged write does not mean acknowledged delivery or storage; receiving an ack for a write simply signals that the I/O driver has successfully processed the write. The Ack/Nack protocol described here is a means of flow control not error handling. In other words, data may still be lost, even if every write is acknowledged.

ByteString

To maintain isolation, actors should communicate with immutable objects only. ByteString is an immutable container for bytes. It is used by Akka's I/O system as an efficient, immutable alternative the traditional byte containers used for I/O on the JVM, such as byte[] and ByteBuffer.

ByteString is a rope-like data structure that is immutable and provides fast concatenation and slicing operations (perfect for I/O). When two ByteStrings are concatenated together they are both stored within the resulting ByteString instead of copying both to a new array. Operations such as drop and take return ByteStrings that still reference the original array, but just change the offset and length that is visible. Great care has also been taken to make sure that the internal array cannot be modified. Whenever a potentially unsafe array is used to create a new ByteString a defensive copy is created. If you require a ByteString that only blocks a much memory as necessary for it's content, use the compact method to get a CompactByteString instance. If the ByteString represented only a slice of the original array, this will result in copying all bytes in that slice.

ByteString inherits all methods from IndexedSeq, and it also has some new ones. For more information, look up the akka.util.ByteString class and it's companion object in the ScalaDoc.

ByteString also comes with its own optimized builder and iterator classes ByteStringBuilder and ByteIterator which provide extra features in addition to those of normal builders and iterators.

Compatibility with java.io

A ByteStringBuilder can be wrapped in a java.io.OutputStream via the asOutputStream method. Likewise, ByteIterator can we wrapped in a java.io.InputStream via asInputStream. Using these, akka.io applications can integrate legacy code based on java.io streams.

Architecture in-depth

For further details on the design and internal architecture see I/O Layer Design.

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