Akka Documentation

Version 1.1.3

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Actors (Scala)

Module stability: SOLID

The Actor Model provides a higher level of abstraction for writing concurrent and distributed systems. It alleviates the developer from having to deal with explicit locking and thread management, making it easier to write correct concurrent and parallel systems. Actors were defined in the 1973 paper by Carl Hewitt but have been popularized by the Erlang language, and used for example at Ericsson with great success to build highly concurrent and reliable telecom systems.

The API of Akka’s Actors is similar to Scala Actors which has borrowed some of its syntax from Erlang.

The Akka 0.9 release introduced a new concept; ActorRef, which requires some refactoring. If you are new to Akka just read along, but if you have used Akka 0.6.x, 0.7.x and 0.8.x then you might be helped by the 0.8.x => 0.9.x migration guide

Creating Actors

Actors can be created either by:

  • Extending the Actor class and implementing the receive method.
  • Create an anonymous actor using one of the actor methods.

Defining an Actor class

Actor classes are implemented by extending the Actor class and implementing the receive method. The receive method should define a series of case statements (which has the type PartialFunction[Any, Unit]) that defines which messages your Actor can handle, using standard Scala pattern matching, along with the implementation of how the messages should be processed.

Here is an example:

import akka.actor.Actor
import akka.event.EventHandler

class MyActor extends Actor {
  def receive = {
    case "test" => EventHandler.info(this, "received test")
    case _ => EventHandler.info(this, "received unknown message")
  }
}

Please note that the Akka Actor receive message loop is exhaustive, which is different compared to Erlang and Scala Actors. This means that you need to provide a pattern match for all messages that it can accept and if you want to be able to handle unknown messages then you need to have a default case as in the example above.

Creating Actors

val myActor = Actor.actorOf[MyActor]
myActor.start()

Normally you would want to import the actorOf method like this:

import akka.actor.Actor._

val myActor = actorOf[MyActor]

To avoid prefixing it with Actor every time you use it.

You can also start it in the same statement:

val myActor = actorOf[MyActor].start()

The call to actorOf returns an instance of ActorRef. This is a handle to the Actor instance which you can use to interact with the Actor. The ActorRef is immutable and has a one to one relationship with the Actor it represents. The ActorRef is also serializable and network-aware. This means that you can serialize it, send it over the wire and use it on a remote host and it will still be representing the same Actor on the original node, across the network.

Creating Actors with non-default constructor

If your Actor has a constructor that takes parameters then you can’t create it using actorOf[TYPE]. Instead you can use a variant of actorOf that takes a call-by-name block in which you can create the Actor in any way you like.

Here is an example:

val a = actorOf(new MyActor(..)).start() // allows passing in arguments into the MyActor constructor

Running a block of code asynchronously

Here we create a light-weight actor-based thread, that can be used to spawn off a task. Code blocks spawned up like this are always implicitly started, shut down and made eligible for garbage collection. The actor that is created “under the hood” is not reachable from the outside and there is no way of sending messages to it. It being an actor is only an implementation detail. It will only run the block in an event-based thread and exit once the block has run to completion.

spawn {
  ... // do stuff
}

Identifying Actors

Each Actor has two fields:

  • self.uuid
  • self.id

The difference is that the uuid is generated by the runtime, guaranteed to be unique and can’t be modified. While the id is modifiable by the user, and defaults to the Actor class name. You can retrieve Actors by both UUID and ID using the ActorRegistry, see the section further down for details.

Messages and immutability

IMPORTANT: Messages can be any kind of object but have to be immutable. Scala can’t enforce immutability (yet) so this has to be by convention. Primitives like String, Int, Boolean are always immutable. Apart from these the recommended approach is to use Scala case classes which are immutable (if you don’t explicitly expose the state) and works great with pattern matching at the receiver side.

Here is an example:

// define the case class
case class Register(user: User)

// create a new case class message
val message = Register(user)

Other good messages types are scala.Tuple2, scala.List, scala.Map which are all immutable and great for pattern matching.

Send messages

Messages are sent to an Actor through one of the “bang” methods.

  • ! means “fire-and-forget”, e.g. send a message asynchronously and return immediately.
  • !! means “send-and-reply-eventually”, e.g. send a message asynchronously and wait for a reply through aFuture. Here you can specify a timeout. Using timeouts is very important. If no timeout is specified then the actor’s default timeout (set by the this.timeout variable in the actor) is used. This method returns an Option[Any] which will be either Some(result) if returning successfully or None if the call timed out.
  • !!! sends a message asynchronously and returns a Future.

You can check if an Actor can handle a specific message by invoking the isDefinedAt method:

if (actor.isDefinedAt(message)) actor ! message
else ...

Fire-forget

This is the preferred way of sending messages. No blocking waiting for a message. This gives the best concurrency and scalability characteristics.

actor ! "Hello"

If invoked from within an Actor, then the sending actor reference will be implicitly passed along with the message and available to the receiving Actor in its sender: Option[AnyRef] member field. He can use this to reply to the original sender or use the reply(message: Any) method.

If invoked from an instance that is not an Actor there will be no implicit sender passed along the message and you will get an IllegalStateException if you call self.reply(..).

Send-And-Receive-Eventually

Using !! will send a message to the receiving Actor asynchronously but it will wait for a reply on a Future, blocking the sender Actor until either:

  • A reply is received, or
  • The Future times out

You can pass an explicit time-out to the !! method and if none is specified then the default time-out defined in the sender Actor will be used.

The !! method returns an Option[Any] which will be either Some(result) if returning successfully, or None if the call timed out. Here are some examples:

val resultOption = actor !! ("Hello", 1000)
if (resultOption.isDefined) ... // handle reply
else ... // handle timeout

val result: Option[String] = actor !! "Hello"
resultOption match {
  case Some(reply) => ... // handle reply
  case None =>        ... // handle timeout
}

val result = (actor !! "Hello").getOrElse(throw new RuntimeException("TIMEOUT"))

(actor !! "Hello").foreach(result => ...) // handle result

Send-And-Receive-Future

Using !!! will send a message to the receiving Actor asynchronously and will return a ‘Future’:

val future = actor !!! "Hello"

See Futures (Scala) for more information.

Forward message

You can forward a message from one actor to another. This means that the original sender address/reference is maintained even though the message is going through a ‘mediator’. This can be useful when writing actors that work as routers, load-balancers, replicators etc.

actor.forward(message)

Receive messages

An Actor has to implement the receive method to receive messages:

protected def receive: PartialFunction[Any, Unit]

Note: Akka has an alias to the PartialFunction[Any, Unit] type called Receive (akka.actor.Actor.Receive), so you can use this type instead for clarity. But most often you don’t need to spell it out.

This method should return a PartialFunction, e.g. a ‘match/case’ clause in which the message can be matched against the different case clauses using Scala pattern matching. Here is an example:

class MyActor extends Actor {
  def receive = {
    case "Hello" =>
      log.info("Received 'Hello'")

    case _ =>
      throw new RuntimeException("unknown message")
  }
}

Actor internal API

The Actor trait contains almost no member fields or methods to invoke, you just use the Actor trait to implement the:

  1. receive message handler
  2. life-cycle callbacks:
  1. preStart
  2. postStop
  3. preRestart
  4. postRestart

The Actor trait has one single member field (apart from the log field from the mixed in Logging trait):

val self: ActorRef

This self field holds a reference to its ActorRef and it is this reference you want to access the Actor’s API. Here, for example, you find methods to reply to messages, send yourself messages, define timeouts, fault tolerance etc., start and stop etc.

However, for convenience you can import these functions and fields like below, which will allow you do drop the self prefix:

class MyActor extends Actor {
  import self._
  id = ...
  dispatcher = ...
  start
  ...
}

But in this documentation we will always prefix the calls with self for clarity.

Let’s start by looking how we can reply to messages in a convenient way using this ActorRef API.

Reply to messages

Reply using the channel

If you want to have a handle to an object to whom you can reply to the message, you can use the Channel abstraction. Simply call self.channel and then you can forward that to others, store it away or otherwise until you want to reply, which you do by Channel ! response:

case request =>
    val result = process(request)
    self.channel ! result
case request =>
    friend forward self.channel

We recommend that you as first choice use the channel abstraction instead of the other ways described in the following sections.

Reply using the reply and reply_? methods

If you want to send a message back to the original sender of the message you just received then you can use the reply(..) method.

case request =>
  val result = process(request)
  self.reply(result)

In this case the result will be send back to the Actor that sent the request.

The reply method throws an IllegalStateException if unable to determine what to reply to, e.g. the sender is not an actor. You can also use the more forgiving reply_? method which returns true if reply was sent, and false if unable to determine what to reply to.

case request =>
  val result = process(request)
  if (self.reply_?(result)) ...// success
  else ... // handle failure

Reply using the sender reference

If the sender is an Actor then its reference will be implicitly passed along together with the message and will end up in the sender: Option[ActorRef] member field in the ActorRef. This means that you can use this field to send a message back to the sender.

// receiver code
case request =>
  val result = process(request)
  self.sender.get ! result

It’s important to know that sender.get will throw an exception if the sender is not defined, e.g. the Option is None. You can check if it is defined by invoking the sender.isDefined method, but a more elegant solution is to use foreach which will only be executed if the sender is defined in the sender member Option field. If it is not, then the operation in the foreach method is ignored.

// receiver code
case request =>
  val result = process(request)
  self.sender.foreach(_ ! result)

The same pattern holds for using the senderFuture in the section below.

Reply using the sender future

If a message was sent with the !! or !!! methods, which both implements request-reply semantics using Future’s, then you either have the option of replying using the reply method as above. This method will then resolve the Future. But you can also get a reference to the Future directly and resolve it yourself or if you would like to store it away to resolve it later, or pass it on to some other Actor to resolve it.

The reference to the Future resides in the senderFuture: Option[CompletableFuture[_]] member field in the ActorRef class.

Here is an example of how it can be used:

case request =>
  try {
    val result = process(request)
    self.senderFuture.foreach(_.completeWithResult(result))
  } catch {
    case e =>
      senderFuture.foreach(_.completeWithException(this, e))
  }

Summary of reply semantics and options

  • self.reply(...) can be used to reply to an Actor or a Future.
  • self.sender is a reference to the Actor you can reply to, if it exists
  • self.senderFuture is a reference to the Future you can reply to, if it exists
  • self.channel is a reference providing an abstraction to either self.sender or self.senderFuture if one is set, providing a single reference to store and reply to (the reference equivalent to the reply(...) method).
  • self.sender and self.senderFuture will never be set at the same time, as there can only be one reference to accept a reply.

Initial receive timeout

A timeout mechanism can be used to receive a message when no initial message is received within a certain time. To receive this timeout you have to set the receiveTimeout property and declare a case handing the ReceiveTimeout object.

self.receiveTimeout = Some(30000L) // 30 seconds

def receive = {
  case "Hello" =>
    log.info("Received 'Hello'")
  case ReceiveTimeout =>
      throw new RuntimeException("received timeout")
}

This mechanism also work for hotswapped receive functions. Every time a HotSwap is sent, the receive timeout is reset and rescheduled.

Starting actors

Actors are started by invoking the start method.

val actor = actorOf[MyActor]
actor.start()

You can create and start the Actor in a one liner like this:

val actor = actorOf[MyActor].start()

When you start the Actor then it will automatically call the def preStart callback method on the Actor trait. This is an excellent place to add initialization code for the actor.

override def preStart() = {
  ... // initialization code
}

Stopping actors

Actors are stopped by invoking the stop method.

actor.stop()

When stop is called then a call to the def postStop callback method will take place. The Actor can use this callback to implement shutdown behavior.

override def postStop() = {
  ... // clean up resources
}

You can shut down all Actors in the system by invoking:

Actor.registry.shutdownAll()

PoisonPill

You can also send an actor the akka.actor.PoisonPill message, which will stop the actor when the message is processed.

If the sender is a Future (e.g. the message is sent with !! or !!!), the Future will be completed with an akka.actor.ActorKilledException("PoisonPill").

HotSwap

Upgrade

Akka supports hotswapping the Actor’s message loop (e.g. its implementation) at runtime. There are two ways you can do that:

  • Send a HotSwap message to the Actor.
  • Invoke the become method from within the Actor.

Both of these takes a ActorRef => PartialFunction[Any, Unit] that implements the new message handler. The hotswapped code is kept in a Stack which can be pushed and popped.

To hotswap the Actor body using the HotSwap message:

actor ! HotSwap( self => {
  case message => self.reply("hotswapped body")
})

Using the HotSwap message for hotswapping has its limitations. You can not replace it with any code that uses the Actor’s self reference. If you need to do that the the become method is better.

To hotswap the Actor using become:

def angry: Receive = {
  case "foo" => self reply "I am already angry!!!"
  case "bar" => become(happy)
}

def happy: Receive = {
  case "bar" => self reply "I am already happy :-)"
  case "foo" => become(angry)
}

def receive = {
  case "foo" => become(angry)
  case "bar" => become(happy)
}

The become method is useful for many different things, but a particular nice example of it is in example where it is used to implement a Finite State Machine (FSM): Dining Hakkers

Here is another little cute example of become and unbecome in action:

case object Swap
class Swapper extends Actor {
 def receive = {
   case Swap =>
     println("Hi")
     become {
       case Swap =>
         println("Ho")
         unbecome() // resets the latest 'become' (just for fun)
     }
 }
}

val swap = actorOf[Swapper].start()

swap ! Swap // prints Hi
swap ! Swap // prints Ho
swap ! Swap // prints Hi
swap ! Swap // prints Ho
swap ! Swap // prints Hi
swap ! Swap // prints Ho

Encoding Scala Actors nested receives without accidentally leaking memory: UnnestedReceive

Downgrade

Since the hotswapped code is pushed to a Stack you can downgrade the code as well. There are two ways you can do that:

  • Send the Actor a RevertHotswap message
  • Invoke the unbecome method from within the Actor.

Both of these will pop the Stack and replace the Actor’s implementation with the PartialFunction[Any, Unit] that is at the top of the Stack.

Revert the Actor body using the RevertHotSwap message:

actor ! RevertHotSwap

Revert the Actor body using the unbecome method:

def receive: Receive = {
  case "revert" => unbecome()
}

Killing an Actor

You can kill an actor by sending a Kill message. This will restart the actor through regular supervisor semantics.

Use it like this:

// kill the actor called 'victim'
victim ! Kill

Actor life-cycle

The actor has a well-defined non-circular life-cycle.

NEW (newly created actor) - can't receive messages (yet)
    => STARTED (when 'start' is invoked) - can receive messages
        => SHUT DOWN (when 'exit' or 'stop' is invoked) - can't do anything

Extending Actors using PartialFunction chaining

A bit advanced but very useful way of defining a base message handler and then extend that, either through inheritance or delegation, is to use PartialFunction.orElse chaining.

In generic base Actor:

import akka.actor.Actor.Receive

abstract class GenericActor extends Actor {
  // to be defined in subclassing actor
  def specificMessageHandler: Receive

  // generic message handler
  def genericMessageHandler: Receive = {
    case event => printf("generic: %s\n", event)
  }

  def receive = specificMessageHandler orElse genericMessageHandler
}

In subclassing Actor:

class SpecificActor extends GenericActor {
  def specificMessageHandler = {
    case event: MyMsg  => printf("specific: %s\n", event.subject)
  }
}

case class MyMsg(subject: String)

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