akka.actor

FSM

trait FSM[S, D] extends Listeners with ActorLogging

Finite State Machine actor trait. Use as follows:

  object A {
    trait State
    case class One extends State
    case class Two extends State

    case class Data(i : Int)
  }

  class A extends Actor with FSM[A.State, A.Data] {
    import A._

    startWith(One, Data(42))
    when(One) {
        case Event(SomeMsg, Data(x)) => ...
        case Ev(SomeMsg) => ... // convenience when data not needed
    }
    when(Two, stateTimeout = 5 seconds) { ... }
    initialize
  }

Within the partial function the following values are returned for effecting state transitions:

Each of the above also supports the method replying(AnyRef) for sending a reply before changing state.

While changing state, custom handlers may be invoked which are registered using onTransition. This is meant to enable concentrating different concerns in different places; you may choose to use when for describing the properties of a state, including of course initiating transitions, but you can describe the transitions using onTransition to avoid having to duplicate that code among multiple paths which lead to a transition:

onTransition {
  case Active -> _ => cancelTimer("activeTimer")
}

Multiple such blocks are supported and all of them will be called, not only the first matching one.

Another feature is that other actors may subscribe for transition events by sending a SubscribeTransitionCallback message to this actor; use UnsubscribeTransitionCallback before stopping the other actor.

State timeouts set an upper bound to the time which may pass before another message is received in the current state. If no external message is available, then upon expiry of the timeout a StateTimeout message is sent. Note that this message will only be received in the state for which the timeout was set and that any message received will cancel the timeout (possibly to be started again by the next transition).

Another feature is the ability to install and cancel single-shot as well as repeated timers which arrange for the sending of a user-specified message:

  setTimer("tock", TockMsg, 1 second, true) // repeating
  setTimer("lifetime", TerminateMsg, 1 hour, false) // single-shot
  cancelTimer("tock")
  timerActive_? ("tock")

Self Type
FSM[S, D] with Actor
Linear Supertypes
ActorLogging, Listeners, AnyRef, Any
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Type Members

  1. case class Event(event: Any, stateData: D) extends Product with Serializable

    All messages sent to the akka.actor.FSM will be wrapped inside an Event, which allows pattern matching to extract both state and data.

  2. type State = FSM.State[S, D]

  3. type StateFunction = PartialFunction[(FSM.this)#Event, (FSM.this)#State]

  4. case class StopEvent(reason: Reason, currentState: S, stateData: D) extends Product with Serializable

    Case class representing the state of the akka.actor.FSM whithin the onTermination block.

  5. type Timeout = Option[FiniteDuration]

  6. final class TransformHelper extends AnyRef

  7. type TransitionHandler = PartialFunction[(S, S), Unit]

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. val ->: FSM.->.type

    This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.

  5. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  6. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  7. val StateTimeout: FSM.StateTimeout.type

    This case object is received in case of a state timeout.

  8. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  9. final def cancelTimer(name: String): Unit

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    name

    of the timer to cancel

  10. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  11. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  12. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  13. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  14. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  15. def gossip(msg: Any)(implicit sender: ActorRef = Actor.noSender): Unit

    Sends the supplied message to all current listeners using the provided sender as sender.

    Sends the supplied message to all current listeners using the provided sender as sender.

    msg
    sender

    Attributes
    protected
    Definition Classes
    Listeners
  16. final def goto(nextStateName: S): (FSM.this)#State

    Produce transition to other state.

    Produce transition to other state. Return this from a state function in order to effect the transition.

    nextStateName

    state designator for the next state

    returns

    state transition descriptor

  17. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  18. final def initialize: Unit

    Verify existence of initial state and setup timers.

    Verify existence of initial state and setup timers. This should be the last call within the constructor.

  19. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  20. def listenerManagement: Receive

    Chain this into the receive function.

    Chain this into the receive function.

    def receive = listenerManagement orElse ￉
    Attributes
    protected
    Definition Classes
    Listeners
  21. val listeners: Set[ActorRef]

    Attributes
    protected
    Definition Classes
    Listeners
  22. val log: LoggingAdapter

    Definition Classes
    ActorLogging
  23. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  24. final def nextStateData: D

    Return next state data (available in onTransition handlers)

  25. final def notify(): Unit

    Definition Classes
    AnyRef
  26. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  27. final def onTermination(terminationHandler: PartialFunction[(FSM.this)#StopEvent, Unit]): Unit

    Set handler which is called upon termination of this FSM actor.

    Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.

  28. final def onTransition(transitionHandler: (FSM.this)#TransitionHandler): Unit

    Set handler which is called upon each state transition, i.

    Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so:

    onTransition {
      case Old -> New => doSomething
    }
    

    It is also possible to supply a 2-ary function object:

    onTransition(handler _)
    
    private def handler(from: S, to: S) { ... }
    

    The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood).

    Multiple handlers may be installed, and every one of them will be called, not only the first one matching.

  29. def postStop(): Unit

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Please note that this method is called by default from preRestart(), so override that one if onTermination shall not be called during restart.

  30. def receive: (FSM.this)#Receive

  31. final def setStateTimeout(state: S, timeout: (FSM.this)#Timeout): Unit

    Set state timeout explicitly.

    Set state timeout explicitly. This method can safely be used from within a state handler.

  32. final def setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean): (FSM.this)#State

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

    repeat

    send once if false, scheduleAtFixedRate if true

    returns

    current state descriptor

  33. final def startWith(stateName: S, stateData: D, timeout: (FSM.this)#Timeout = None): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method.

    stateName

    initial state designator

    stateData

    initial state data

    timeout

    state timeout for the initial state, overriding the default timeout for that state

  34. final def stateData: D

    Return current state data (i.

    Return current state data (i.e. object of type D)

  35. final def stateName: S

    Return current state name (i.

    Return current state name (i.e. object of type S)

  36. final def stay(): (FSM.this)#State

    Produce "empty" transition descriptor.

    Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected.

    returns

    descriptor for staying in current state

  37. final def stop(reason: Reason, stateData: D): (FSM.this)#State

    Produce change descriptor to stop this FSM actor including specified reason.

  38. final def stop(reason: Reason): (FSM.this)#State

    Produce change descriptor to stop this FSM actor including specified reason.

  39. final def stop(): (FSM.this)#State

    Produce change descriptor to stop this FSM actor with reason "Normal".

  40. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  41. final def timerActive_?(name: String): Boolean

    Inquire whether the named timer is still active.

    Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received.

  42. def toString(): String

    Definition Classes
    AnyRef → Any
  43. implicit final def total2pf(transitionHandler: (S, S) ⇒ Unit): (FSM.this)#TransitionHandler

    Convenience wrapper for using a total function instead of a partial function literal.

    Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition.

  44. final def transform(func: (FSM.this)#StateFunction): (FSM.this)#TransformHelper

  45. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  46. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  47. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  48. final def when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: (FSM.this)#StateFunction): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.

    stateName

    designator for the state

    stateTimeout

    default state timeout for this state

    stateFunction

    partial function describing response to input

  49. final def whenUnhandled(stateFunction: (FSM.this)#StateFunction): Unit

    Set handler which is called upon reception of unhandled messages.

    Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.

    The current state may be queried using stateName.

Inherited from ActorLogging

Inherited from Listeners

Inherited from AnyRef

Inherited from Any

Ungrouped